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THE CHAOS EFFECT PCs, NPCs and Critters
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<blockquote data-quote="Samnell" data-source="post: 2250859" data-attributes="member: 130"><p><strong>Clang - Psion (Kineticist) 5</strong></p><p>Lawful Neutral</p><p><strong>Medium Construct (Living)</strong></p><p><strong>Hit Dice:</strong> 5d4+10 (20 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Armor Class:</strong> 19 (+8 armor, +1 deflection), touch 11, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +2/+1</p><p><strong>Attack:</strong> <em>Quarterstaff </em>+1 melee (1d6-1) or MW Heavy Crossbow +3 ranged (1d10)</p><p><strong>Full Attack:</strong> <em>Quarterstaff </em>+1 melee (1d6-1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Psionics</p><p><strong>Special Qualities:</strong> DR 3/adamantine, Warforged Traits</p><p><strong>Saves:</strong> Fort +3, Ref +1, Will +6.</p><p><strong>Abilities:</strong> Str 8, Dex 10, Con 14, Int 19 (21), Wis 14, Cha 6.</p><p><strong>Skills:</strong> Autohypnosis +10, Craft (armorsmithing) 15, Concentration +13, Knowledge (psionics) +13, Psicraft +13.</p><p><strong>Feats: </strong>Adamantine Body, Enlarge Power (B), Improved Damage Reduction, Psionic Meditation (B)</p><p><strong>Languages:</strong> Common</p><p><strong>Action Points:</strong> 7.</p><p><strong>Power Points:</strong> 32</p><p></p><p><strong>Equipment:</strong> Everburning Torch, Headband of Intellect +2, Heward's Handy Haversack, Identification papers with portrait, MW Heavy Crossbow (20 bolts), Quarterstaff, Ring of Protection +1, Traveling papers, Warforged Repair Kit, 482.8 gp.</p><p><strong>Encumbrance:</strong> 21 lb./26 lb. (light load)</p><p><strong>Personal Information: None</strong></p><p><strong>Patron Deity</strong>: None</p><p><strong>Age</strong> 10 </p><p><strong>Height</strong> 6'</p><p><strong>Weight</strong> 276 lb.</p><p><strong>Hair</strong> None</p><p><strong>Eyes</strong> Green</p><p><strong>Skin</strong> Black</p><p></p><p><strong>XP:</strong> 10,000/15,000.</p><p></p><p><strong>Powers Known:</strong> Catfall, Detect Psionics, Know Direction and Location, Mind Thrust, My Light, Body Equilibrium, Concealing Amphora, Energy Missile, Identify, Darkvision, Energy Cone</p><p></p><p><strong>Background Story</strong></p><p>Clang came out of the forges of House Cannith ten years ago, created as an experiment. Like other warforged, he was built to kill. But unlike them, he was built to kill with his mind and replace the flagging ranks of combat-capable spellcasters in the army of Karrnath. Fearing neither death nor snipers thanks to his adamantine plating, he was considered the ideal replacement. He fought in campaigns against Cyre and Thrane, serving with distinction that went largely unrecognized by his superiors.</p><p></p><p>When the war ended, like other warforged, Clang had no idea what to do with himself. He was not as strong as other warforged and felt alone and confused without orders and a clear chain of command. His purpose was to kill, and he wished only to continue. He served out several short contracts as a bodyguard and caravan guard, which left him in Breland at the end of his last term. Living in Sharn for a month, he quickly began to yearn for the regimentation of Karrnath but knew there would be nothing for him on his return but more of the same pathless wandering, and he'd become troubled by the lack of recognition for himself and other warforged who served as they were built to.</p><p></p><p>It wasn't for glory or honor that Clang wanted recognition. He didn't feel entitled to it. Rather, he felt that its lack bred distinctions between warforged and others. It created morale problems and broke the unity that was the foundation of any good military. He wanted to subsume his identity in the greater whole, and that was denied.</p><p></p><p>Despite his killing of hundreds of Cyran soldiers during the war, he took a job venturing into the Mournland with some to recover lost artifacts. There, he found his service rewarded with a share of the treasures. But the Cyrans were wild and unorganized. They claimed to be soldiers from the war, but if they were it only explained Cyre's fate. After two years, his contract with them expired. Not knowing what to do, yet again, Clang found himself in Sharn. A scholar at Morgrave University took an interest in his unique attributes and he consented to being studied, again feeling lost without a war to fight. When the term of his agreement with the scholar expired, he chose to return to adventuring.</p></blockquote><p></p>
[QUOTE="Samnell, post: 2250859, member: 130"] [b]Clang - Psion (Kineticist) 5[/b] Lawful Neutral [b]Medium Construct (Living)[/b] [b]Hit Dice:[/b] 5d4+10 (20 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 20 ft. (4 squares) [b]Armor Class:[/b] 19 (+8 armor, +1 deflection), touch 11, flat-footed 19 [b]Base Attack/Grapple:[/b] +2/+1 [b]Attack:[/b] [i]Quarterstaff [/i]+1 melee (1d6-1) or MW Heavy Crossbow +3 ranged (1d10) [b]Full Attack:[/b] [i]Quarterstaff [/i]+1 melee (1d6-1) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Psionics [b]Special Qualities:[/b] DR 3/adamantine, Warforged Traits [b]Saves:[/b] Fort +3, Ref +1, Will +6. [b]Abilities:[/b] Str 8, Dex 10, Con 14, Int 19 (21), Wis 14, Cha 6. [b]Skills:[/b] Autohypnosis +10, Craft (armorsmithing) 15, Concentration +13, Knowledge (psionics) +13, Psicraft +13. [b]Feats: [/b]Adamantine Body, Enlarge Power (B), Improved Damage Reduction, Psionic Meditation (B) [b]Languages:[/b] Common [b]Action Points:[/b] 7. [b]Power Points:[/b] 32 [b]Equipment:[/b] Everburning Torch, Headband of Intellect +2, Heward's Handy Haversack, Identification papers with portrait, MW Heavy Crossbow (20 bolts), Quarterstaff, Ring of Protection +1, Traveling papers, Warforged Repair Kit, 482.8 gp. [b]Encumbrance:[/b] 21 lb./26 lb. (light load) [b]Personal Information: None[/b] [b]Patron Deity[/b]: None [b]Age[/b] 10 [b]Height[/b] 6' [b]Weight[/b] 276 lb. [b]Hair[/b] None [b]Eyes[/b] Green [b]Skin[/b] Black [b]XP:[/b] 10,000/15,000. [b]Powers Known:[/b] Catfall, Detect Psionics, Know Direction and Location, Mind Thrust, My Light, Body Equilibrium, Concealing Amphora, Energy Missile, Identify, Darkvision, Energy Cone [b]Background Story[/b] Clang came out of the forges of House Cannith ten years ago, created as an experiment. Like other warforged, he was built to kill. But unlike them, he was built to kill with his mind and replace the flagging ranks of combat-capable spellcasters in the army of Karrnath. Fearing neither death nor snipers thanks to his adamantine plating, he was considered the ideal replacement. He fought in campaigns against Cyre and Thrane, serving with distinction that went largely unrecognized by his superiors. When the war ended, like other warforged, Clang had no idea what to do with himself. He was not as strong as other warforged and felt alone and confused without orders and a clear chain of command. His purpose was to kill, and he wished only to continue. He served out several short contracts as a bodyguard and caravan guard, which left him in Breland at the end of his last term. Living in Sharn for a month, he quickly began to yearn for the regimentation of Karrnath but knew there would be nothing for him on his return but more of the same pathless wandering, and he'd become troubled by the lack of recognition for himself and other warforged who served as they were built to. It wasn't for glory or honor that Clang wanted recognition. He didn't feel entitled to it. Rather, he felt that its lack bred distinctions between warforged and others. It created morale problems and broke the unity that was the foundation of any good military. He wanted to subsume his identity in the greater whole, and that was denied. Despite his killing of hundreds of Cyran soldiers during the war, he took a job venturing into the Mournland with some to recover lost artifacts. There, he found his service rewarded with a share of the treasures. But the Cyrans were wild and unorganized. They claimed to be soldiers from the war, but if they were it only explained Cyre's fate. After two years, his contract with them expired. Not knowing what to do, yet again, Clang found himself in Sharn. A scholar at Morgrave University took an interest in his unique attributes and he consented to being studied, again feeling lost without a war to fight. When the term of his agreement with the scholar expired, he chose to return to adventuring. [/QUOTE]
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