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THE CHAOS EFFECT PCs, NPCs and Critters
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<blockquote data-quote="DarkMaster" data-source="post: 2566838" data-attributes="member: 16362"><p>Randrak Huk'ar</p><p>Human Barbarian1/Battle sorcerer (UA)4</p><p>Chaotic Good</p><p>Str 16</p><p>Int 8</p><p>Wis 12</p><p>Dex 14</p><p>Con 14</p><p>Cha 15 (+1 at 4th lvl)</p><p>age 20</p><p></p><p>HP 40 (12+4+5+4+5+2x5)</p><p>BAB +4</p><p>Fort +6(2Barb+1Sor+2Con+1cloack)</p><p>Reflex +4(0Barb+1Sor+2Dex+1cloack)</p><p>Will +6(0Barb+4Sor+1Wis+1cloack)</p><p></p><p>AC18 Mithril Chain Shirt+1 5, Dex 2, ring 1 </p><p></p><p>(MW Greatsword) +8 2d6+4 19-20,x2 </p><p>dagger +7 1d4+3 19-20x2</p><p>MW Composite longbow (str+3) +7 1d8+3 20 arrow+quiver</p><p>Ability fast movement, illiteracy, rage 1/day, spell, ability to cast arcane magic in light armor</p><p></p><p>skills </p><p>Intimidate +10(8r+2)</p><p>Climb +6(3r+3)</p><p>swim +4(1r+3)</p><p>jump +11(4r+3+4speed)</p><p>Listen +5/+7 familiar (4r+1)</p><p>Concentration +6(4r+2)</p><p>spot +1/+3/+6 (normal/with familiar/in broad day light)</p><p></p><p>feats Power attack, cleave, Powerfull charge</p><p></p><p>spell per day, 5/6/3</p><p>spell known 5/2/1 </p><p>0th level Presditigitation, Mage hand, Message, detect magic, Detect Poison</p><p>1st level Ray of Enfeeblement, Expeditious Retreat (swift)CAdv</p><p>2nd level WraithStrike(swift)Cadv</p><p></p><p>Equipment</p><p>wand of Magic Weapon (50charges) </p><p>wand of Enlarge Person (50 charge) </p><p>ring of Protection +1</p><p>cloack of resistance +1 </p><p>2 potion of Bull strength </p><p>1 potion CMW </p><p>3 potion CLW </p><p>---</p><p>Backpack </p><p>Lantern Hooded </p><p>4 Oil flask </p><p>Rope Hemp </p><p>4 rations </p><p>2 sunrod </p><p>climber's kit </p><p>spell component pouch </p><p>winter blanket </p><p>Grapplin hook </p><p>flint and steel </p><p></p><p>92gp 6sp</p><p></p><p>Familiar</p><p></p><p>Nor Var</p><p>HAWK</p><p> Tiny Animal</p><p>Hit Dice: 5 (20 hp)</p><p>Initiative: +3</p><p>Speed: 10 ft. (2 squares), fly 60 ft. (average)</p><p>Armor Class: 19 (+2 size, +3 Dex, +2 natural+2familiar), touch 15, flat-footed 16</p><p>Base Attack/Grapple: +4/–6</p><p>Attack: Talons +9 melee (1d4–2)</p><p>Full Attack: Talons +9 melee (1d4–2)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision,Alertness, improved evasion, share spells, empathic link, Deliver touch spells</p><p>Saves: Fort +3, Ref +5, Will +6</p><p>Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6</p><p>Skills: Listen +2, Spot +14</p><p>Intimidate +6(8r-2)</p><p>Climb +1(3r-2)</p><p>swim -1(1r-2)</p><p>jump -10(4r-2-12speed)</p><p>Concentration +4(4r)</p><p></p><p>Feats: Weapon Finesse</p><p>Environment: Temperate forests</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 1/3</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.</p><p>Combat</p><p>Hawks combine both talons into a single attack.</p><p>Skills: Hawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p></p><p>Randrak was born in a small barbarian tribes living nearby the demon waste. Life in that part of the world was difficult but Randrak exceptional physical ability allowed him to survive the first 15 years of his life. Rendrak childhood was fairly typical for a child in the tribe. Of the 12 kids her mother had only 4 survived, him and 3 of his sisters. </p><p></p><p>At 13 years old in order to become a men he was sent in the wood with a bow and a greatsword for a year to survive on his own the perils of the region. </p><p></p><p>During that year, he fought the elements and various critters. The difficulty of the environement putted his physical limit to the test. Forcing him to go get everything he had inside to survive. The harshness finally unlocked his ability to channel magical energy from inside. </p><p></p><p>He first realised that he was gifted when he studied suspect wild berries, something inside told him they were poisonous, so He didn't touch them. He also discovered he was able to lit fire at night by simply pointing it.</p><p></p><p>He finally returned to his village, greeted by all (Rendrak was always appreciated by all). But the shaman quickly realised that he was able to control magic. Scared that the young new commer would take his place he quickly convinced the rest of the village that Rendrak had made some pacts with some demon he encountered in the waste in exchange for his power. Not very intelligent and trained with words he had no choice but to exile himself. That's how his adventuring life started. </p><p></p><p>He left the waste for civilisation. The shock was enormous. Rendrak wasn't prepare for it. There he met a group of adventurer of questionable morality. For a few years he travel and fought with them. </p><p></p><p>But last night things turned ugly and his five compagnion were killed when they attacked a dragon heads on. He survived only because he fell in a trap near the entrance. By the time he got out his friend were all in the belly of the beast, He run away. He is now sitting in a tavern alone, completly lost without his friend, drinking a beer. He doesn't know what life will bring him</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 2566838, member: 16362"] Randrak Huk'ar Human Barbarian1/Battle sorcerer (UA)4 Chaotic Good Str 16 Int 8 Wis 12 Dex 14 Con 14 Cha 15 (+1 at 4th lvl) age 20 HP 40 (12+4+5+4+5+2x5) BAB +4 Fort +6(2Barb+1Sor+2Con+1cloack) Reflex +4(0Barb+1Sor+2Dex+1cloack) Will +6(0Barb+4Sor+1Wis+1cloack) AC18 Mithril Chain Shirt+1 5, Dex 2, ring 1 (MW Greatsword) +8 2d6+4 19-20,x2 dagger +7 1d4+3 19-20x2 MW Composite longbow (str+3) +7 1d8+3 20 arrow+quiver Ability fast movement, illiteracy, rage 1/day, spell, ability to cast arcane magic in light armor skills Intimidate +10(8r+2) Climb +6(3r+3) swim +4(1r+3) jump +11(4r+3+4speed) Listen +5/+7 familiar (4r+1) Concentration +6(4r+2) spot +1/+3/+6 (normal/with familiar/in broad day light) feats Power attack, cleave, Powerfull charge spell per day, 5/6/3 spell known 5/2/1 0th level Presditigitation, Mage hand, Message, detect magic, Detect Poison 1st level Ray of Enfeeblement, Expeditious Retreat (swift)CAdv 2nd level WraithStrike(swift)Cadv Equipment wand of Magic Weapon (50charges) wand of Enlarge Person (50 charge) ring of Protection +1 cloack of resistance +1 2 potion of Bull strength 1 potion CMW 3 potion CLW --- Backpack Lantern Hooded 4 Oil flask Rope Hemp 4 rations 2 sunrod climber's kit spell component pouch winter blanket Grapplin hook flint and steel 92gp 6sp Familiar Nor Var HAWK Tiny Animal Hit Dice: 5 (20 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 19 (+2 size, +3 Dex, +2 natural+2familiar), touch 15, flat-footed 16 Base Attack/Grapple: +4/–6 Attack: Talons +9 melee (1d4–2) Full Attack: Talons +9 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision,Alertness, improved evasion, share spells, empathic link, Deliver touch spells Saves: Fort +3, Ref +5, Will +6 Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Intimidate +6(8r-2) Climb +1(3r-2) swim -1(1r-2) jump -10(4r-2-12speed) Concentration +4(4r) Feats: Weapon Finesse Environment: Temperate forests Organization: Solitary or pair Challenge Rating: 1/3 Advancement: — Level Adjustment: — These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Combat Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. Randrak was born in a small barbarian tribes living nearby the demon waste. Life in that part of the world was difficult but Randrak exceptional physical ability allowed him to survive the first 15 years of his life. Rendrak childhood was fairly typical for a child in the tribe. Of the 12 kids her mother had only 4 survived, him and 3 of his sisters. At 13 years old in order to become a men he was sent in the wood with a bow and a greatsword for a year to survive on his own the perils of the region. During that year, he fought the elements and various critters. The difficulty of the environement putted his physical limit to the test. Forcing him to go get everything he had inside to survive. The harshness finally unlocked his ability to channel magical energy from inside. He first realised that he was gifted when he studied suspect wild berries, something inside told him they were poisonous, so He didn't touch them. He also discovered he was able to lit fire at night by simply pointing it. He finally returned to his village, greeted by all (Rendrak was always appreciated by all). But the shaman quickly realised that he was able to control magic. Scared that the young new commer would take his place he quickly convinced the rest of the village that Rendrak had made some pacts with some demon he encountered in the waste in exchange for his power. Not very intelligent and trained with words he had no choice but to exile himself. That's how his adventuring life started. He left the waste for civilisation. The shock was enormous. Rendrak wasn't prepare for it. There he met a group of adventurer of questionable morality. For a few years he travel and fought with them. But last night things turned ugly and his five compagnion were killed when they attacked a dragon heads on. He survived only because he fell in a trap near the entrance. By the time he got out his friend were all in the belly of the beast, He run away. He is now sitting in a tavern alone, completly lost without his friend, drinking a beer. He doesn't know what life will bring him [/QUOTE]
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