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<blockquote data-quote="Tellerian Hawke" data-source="post: 8510420" data-attributes="member: 6790669"><p>Upon investigating the Beholder lair, the friends find that there had once been 14 Beholders in the colony (Gariloch The Seer, and 13 of his followers, which includes Yaardem.) Almost all of the Beholders in the colony are of the same mindset as Yaardem, that is to say, almost none of them are "evil" in the truest sense of the word, although most of them act in self-preservation, first and foremost.</p><p></p><p>[gm]</p><p><strong>NOTE:</strong></p><p>Almost all of the Beholders are Chaotic Neutral in alignment. Only one of them is evil, a Beholder known as Krukk, who is Lawful Evil. However, Krukk follows a code of honor, which promotes rule by the strongest and wisest. Until Morketh came, Krukk was absolutely loyal to Gariloch.</p><p>[/gm]</p><p></p><p>When Morketh took over the lair, he asked whom among the Beholders would be loyal to him; he was expecting a unanimous decision, and was greatly surprised when 7 of the Beholders turned against him. The other six joined Morketh's side, and a battle ensued. One of Morketh's new followers (Krukk) died, but five of the six of the Gariloch Loyalists also died (Yaardem fled), leaving Morketh with 5 loyal followers.</p><p></p><p>The party fights their way into the lair, destroying both of Morketh's Iron Golems, as well as his pet Shadow Dragon, Kalluur. The party discovers a room filled with refuse, where (besides trash) the bodies of the 6 dead Beholders have been dumped. The party subdues the two Otyughs who live there, promising not to hurt them, as long as the friends are allowed to search through the refuse in peace. The Otyughs agree.</p><p></p><p>Aethen casts <strong><em>Miracle</em></strong> upon the dead Beholders, bringing all of them back to life; he says that any Beholder without the taint of evil in his heart who helps in the battle-to-come against Morketh will be allowed to remain alive, provided he does not fall in battle. Of course, this means that Krukk, who is evil, will die again after the conflict, even if he survives. However, Krukk then decides that he will help anyway, because he respects Aethen's enormous power, and makes a pledge upon his word of honor that he shall not only aid in the coming battle, but that he will also reform his evil ways, even if he has to do so as a spirit in Limbo.</p><p></p><p>With the aid of the party, Krukk and the 5 revived Beholders are able to easily defeat the five Beholders who changed allegiance. Four of the five traitors are killed, and one surrenders. But during this fray, Morketh discerns what is happening, and takes flight, not wanting to face the friends without reinforcements. The friends actually manage to engage him in combat, but Morketh decides to flee while his wounds from the first round of the onslaught are still minor ones.</p><p></p><p>The friends tell Krukk and the others that they shall follow Morketh to wherever he's going, and once they discover his destination, they shall open a portal to this place, so that the Beholders can fulfill their promise to aid in the battle against Morketh The Usurper. The traitor says that he will not fight Morketh, but since the friends spared him, he says that he will attempt to use his magicks to locate and free Gariloch while all of this is transpiring.</p><p></p><p>The friends follow Morketh at a great distance, hoping not to be noticed. Morketh is flying and invisible, but he cannot escape the gaze of Flea's magical goggles. The friends watch as Morketh descends into a hidden hole in the side of a gigantic mountain, and they surmise that this must be Morketh's lair. Rather than following him immediately, the friends hang back, discussing their next move, and trying to decide if they should wait a day or two, using the time to choose more appropriate spells, and to pick up potions and scrolls from Flea's father's laboratory. This is where the last session ended.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8510420, member: 6790669"] Upon investigating the Beholder lair, the friends find that there had once been 14 Beholders in the colony (Gariloch The Seer, and 13 of his followers, which includes Yaardem.) Almost all of the Beholders in the colony are of the same mindset as Yaardem, that is to say, almost none of them are "evil" in the truest sense of the word, although most of them act in self-preservation, first and foremost. [gm] [B]NOTE:[/B] Almost all of the Beholders are Chaotic Neutral in alignment. Only one of them is evil, a Beholder known as Krukk, who is Lawful Evil. However, Krukk follows a code of honor, which promotes rule by the strongest and wisest. Until Morketh came, Krukk was absolutely loyal to Gariloch. [/gm] When Morketh took over the lair, he asked whom among the Beholders would be loyal to him; he was expecting a unanimous decision, and was greatly surprised when 7 of the Beholders turned against him. The other six joined Morketh's side, and a battle ensued. One of Morketh's new followers (Krukk) died, but five of the six of the Gariloch Loyalists also died (Yaardem fled), leaving Morketh with 5 loyal followers. The party fights their way into the lair, destroying both of Morketh's Iron Golems, as well as his pet Shadow Dragon, Kalluur. The party discovers a room filled with refuse, where (besides trash) the bodies of the 6 dead Beholders have been dumped. The party subdues the two Otyughs who live there, promising not to hurt them, as long as the friends are allowed to search through the refuse in peace. The Otyughs agree. Aethen casts [B][I]Miracle[/I][/B] upon the dead Beholders, bringing all of them back to life; he says that any Beholder without the taint of evil in his heart who helps in the battle-to-come against Morketh will be allowed to remain alive, provided he does not fall in battle. Of course, this means that Krukk, who is evil, will die again after the conflict, even if he survives. However, Krukk then decides that he will help anyway, because he respects Aethen's enormous power, and makes a pledge upon his word of honor that he shall not only aid in the coming battle, but that he will also reform his evil ways, even if he has to do so as a spirit in Limbo. With the aid of the party, Krukk and the 5 revived Beholders are able to easily defeat the five Beholders who changed allegiance. Four of the five traitors are killed, and one surrenders. But during this fray, Morketh discerns what is happening, and takes flight, not wanting to face the friends without reinforcements. The friends actually manage to engage him in combat, but Morketh decides to flee while his wounds from the first round of the onslaught are still minor ones. The friends tell Krukk and the others that they shall follow Morketh to wherever he's going, and once they discover his destination, they shall open a portal to this place, so that the Beholders can fulfill their promise to aid in the battle against Morketh The Usurper. The traitor says that he will not fight Morketh, but since the friends spared him, he says that he will attempt to use his magicks to locate and free Gariloch while all of this is transpiring. The friends follow Morketh at a great distance, hoping not to be noticed. Morketh is flying and invisible, but he cannot escape the gaze of Flea's magical goggles. The friends watch as Morketh descends into a hidden hole in the side of a gigantic mountain, and they surmise that this must be Morketh's lair. Rather than following him immediately, the friends hang back, discussing their next move, and trying to decide if they should wait a day or two, using the time to choose more appropriate spells, and to pick up potions and scrolls from Flea's father's laboratory. This is where the last session ended. [/QUOTE]
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