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<blockquote data-quote="Echolocation" data-source="post: 7869611" data-attributes="member: 7011911"><p><strong>Between Session 1 & 2</strong></p><p></p><p>Between sessions, I ask players to answer a short question about their character. This is to keep players thinking about/fleshing out their character. Between this session, I asked players who aboard the Coaltongue they'd choose for in a game of <em><strong>Kiss, Marry, Kill</strong>. </em>Principal Minister Harkoever Lee acquired a few kisses from the more subtle characters (Angharad, Lissandra). A few felt like killing Benedict Pemberton, after his folksy mannerisms terrified the city-dweller Ella. Goldigger Lissandra double-downed on marrying the City Governor, and Avvakir was particularly enamored with the ex-constable tengu and potential wife, Ruki.</p><p></p><p>This week's recap of <strong>Session 2</strong> written was by Ella's player:</p><p>-----</p><p>We began the session with a sealed furnace on the verge of exploding, some unconscious thugs, a very drunk tiefling engineer, and less than 60 seconds to fix everything before the Coaltongue exploded in a <em><strong>raging inferno of fiery death</strong></em>.</p><p></p><p>Wasting no time, we decided to open the furnace to release the pressure and also calibrate the ship's capacitor to channel the excess energy into the brand.</p><p></p><p>Avvakir got to work on the rusted-shut door of the furnace open, while Lisandra and Angharad grabbed some tools and Ella ran into the engine room. There she found a techno-magical control panel, and started trying to calibrate it.</p><p></p><p>Meanwhile Avvakir had opened the furnace and Angharad quickly yanked out the magical gem with a pair of tongs and tossed it away. Unfortunately that still left a whole lot of firegems in the furnace.</p><p></p><p>Ruki appeared - with an unconscious gnome assassin beside her - and Geoff decided to make himself useful and help Ella. Between the two of them they managed to calibrate the capacitor sending the excess energy from the furnace to the ship's brand. And just like that, the Coaltongue was saved.</p><p></p><p>We made it upstairs in time to see part of the ocean vaporised, and then it was time for the king's speech. An enormous image of the king appeared - conjured by Minister Lee - and began to address the assembled ships and rescue boats.</p><p></p><p>The king thanked us for our efforts in saving everyone present, then gave a brief history of the Yerasol Wars and revealed his plans to broker a peace treaty between Risuri and Danor a peace that would be sealed with a marriage.</p><p></p><p>This announcement was met with... surprising support, with onlyGeoff Massarde and Benedict Pemberton seeming particularly sceptical.</p><p></p><p>Once the speech was over the king shook our hands and thanked us again personally, sharing his concerns about his sister's behaviour and stating his intention to find her and get some answers.</p><p></p><p>And then, with the day saved, there was little to do but sail back to Flint and mourn our losses.</p><p></p><p>Rest in peace: Dazza, Elion, Fitzcairn, and random assorted police officers.</p><p>...</p><p>The next week passed slowly, until the following Avilday when we were summoned again to Inspector Delft's office.</p><p></p><p>There we found Danor's Minister of Outsiders: Lya Jierre; niece of Danor's sovereign and an excellent swordswoman.</p><p></p><p>Without bothering to explain her presence, the tiefling asked us a simple question: how do you supply three towers with magic from three portals without crossing any of the magical streams? It took us a few minutes, but we found a solution and Delft finally explained why were there.</p><p></p><p>Contrary to expectations, Risur had not been plunged into civil war by the king's announcement of peace plans. Instead, the king's sister - the Duchess - had captured one of Danor's islands in the Yerasol Archipelago and we were needed to help get it back before Danor could declare war over it.</p><p></p><p>We had three days: to get to Axis Island, infiltrate the fort there, open the sea gate to allow our fleet in, subdue the Duchess's forces, capture the Duchess herself, and hand back the island to Danor.</p><p></p><p>The voyage there would take two days, leaving us just 24 hours to complete the mission.</p><p></p><p>Lya Jierre also had a... more personal request to ask of us: rescue her cousin, Nathan Jierre, and ensure he came to no harm.</p><p></p><p>With little time to waste, we packed up, bought some supplies, got a nice surprise from Pete in the form of cookies, and hitched a ride down to the docks with Uncle Ivan.</p><p></p><p>There we found the R.N.S. Impossible waiting: the fastest ship in the Flint RHC's fleet, and met the first mate on the docks. She seemed... rather surprised by our unit name… and disappointed. Apparently she'd just lost a bet. But that didn't stop her from inviting us aboard.</p><p></p><p>On board the Impossible we found our quarters and met the infiltration team: a group of 4 fellow constables - plus doggo - who'd be leading the Axis Island mission. We even found out that one of them was the infamous goblin toilet assassin from Pete's stories.</p><p></p><p>We also had the chance to meet the ship's wind-summoners, and overheard one of them muttering about "Purple skies" in his sleep.</p><p></p><p>After two days’ sailing we anchored at the island, and the infiltration team leader - Tanya - outlined the plan: we would be swimming to a sea cave on the north side of the island, travelling through the mine it connects to, crossing the island to the rear of the fort, bypassing the fort's anti-teleportation defenses by casting Passwall at a weak point, and then capturing the lighthouse and opening the sea gate. After that, it should just be a matter of letting our forces do their thing, interrogating the survivors and finding Lya Jierre's cousin. Simple!</p><p></p><p>Although... Avvakir <em>did </em>cut in to warn us that the island seems to have a mind of its own. As in: the terrain changes, randomly, at any time; and magic has a tendency to function... strangely there. But that's probably just superstition, right?</p><p></p><p>Now thoroughly informed and prepared, we were granted Water Breathing through a unique, guided meditation style ritual - and then we were ready to begin!</p><p></p><p>Things went great! ...Until the infiltration team died less than ten minutes into the mission, somehow crushed by falling rocks while underwater. Only Bertin the goblin was left alive, ranting about "purple skies", a "cracked ceiling", a swamp, and "yellow frogs". We decided to take him back to the Impossible and continue the mission ourselves.</p><p></p><p>Rest in peace: Dan, Letmus, Duke and Tanya… Even your excessive overplanning couldn't prevent the classic "Rocks fall, everyone dies" scenario.</p><p>...</p><p>Fortunately, finding the sea cave proved simple enough. And within we found an abandoned mining operation, a magical coin, and the tunnel out. Unfortunately the way was blocked by a terrified Danoran man and his two pet elementals.</p><p></p><p>We managed to avoid killing each other - although Avvakir took some nasty strength damage in the process - and calmed the man down enough to talk.</p><p></p><p>He told us that his name was Nicholas Jubiarres(?), and he was the foreman of another mine here before the Duchess's forces attacked. He was convinced everyone else had died - a fear which sadly seemed to prove true as we exited the mine and spotted a pile of bodies. They looked like Danoran miners and guards who'd been ripped apart by the surrounding vegetation - as if the jungle itself was their enemy.</p><p></p><p>Seeing this, we immediately decided to steer clear of any wilderness and just follow the road to the fort, taking our chances with enemy patrols. Because to hell with becoming fertiliser for some kind of magic island.</p><p></p><p>And so we find ourselves - for the second time in two weeks - racing to beat the clock and prevent disaster. Except this time the futures of two entire nations rest in our hands: relying on our ability to cross a hostile island, infiltrate an enemy stronghold and capture it in less than 24 hours.</p><p></p><p></p><p>All in a day's work for Team B.A.D.! Right?</p></blockquote><p></p>
[QUOTE="Echolocation, post: 7869611, member: 7011911"] [B]Between Session 1 & 2[/B] Between sessions, I ask players to answer a short question about their character. This is to keep players thinking about/fleshing out their character. Between this session, I asked players who aboard the Coaltongue they'd choose for in a game of [I][B]Kiss, Marry, Kill[/B]. [/I]Principal Minister Harkoever Lee acquired a few kisses from the more subtle characters (Angharad, Lissandra). A few felt like killing Benedict Pemberton, after his folksy mannerisms terrified the city-dweller Ella. Goldigger Lissandra double-downed on marrying the City Governor, and Avvakir was particularly enamored with the ex-constable tengu and potential wife, Ruki. This week's recap of [B]Session 2[/B] written was by Ella's player: ----- We began the session with a sealed furnace on the verge of exploding, some unconscious thugs, a very drunk tiefling engineer, and less than 60 seconds to fix everything before the Coaltongue exploded in a [I][B]raging inferno of fiery death[/B][/I]. Wasting no time, we decided to open the furnace to release the pressure and also calibrate the ship's capacitor to channel the excess energy into the brand. Avvakir got to work on the rusted-shut door of the furnace open, while Lisandra and Angharad grabbed some tools and Ella ran into the engine room. There she found a techno-magical control panel, and started trying to calibrate it. Meanwhile Avvakir had opened the furnace and Angharad quickly yanked out the magical gem with a pair of tongs and tossed it away. Unfortunately that still left a whole lot of firegems in the furnace. Ruki appeared - with an unconscious gnome assassin beside her - and Geoff decided to make himself useful and help Ella. Between the two of them they managed to calibrate the capacitor sending the excess energy from the furnace to the ship's brand. And just like that, the Coaltongue was saved. We made it upstairs in time to see part of the ocean vaporised, and then it was time for the king's speech. An enormous image of the king appeared - conjured by Minister Lee - and began to address the assembled ships and rescue boats. The king thanked us for our efforts in saving everyone present, then gave a brief history of the Yerasol Wars and revealed his plans to broker a peace treaty between Risuri and Danor a peace that would be sealed with a marriage. This announcement was met with... surprising support, with onlyGeoff Massarde and Benedict Pemberton seeming particularly sceptical. Once the speech was over the king shook our hands and thanked us again personally, sharing his concerns about his sister's behaviour and stating his intention to find her and get some answers. And then, with the day saved, there was little to do but sail back to Flint and mourn our losses. Rest in peace: Dazza, Elion, Fitzcairn, and random assorted police officers. ... The next week passed slowly, until the following Avilday when we were summoned again to Inspector Delft's office. There we found Danor's Minister of Outsiders: Lya Jierre; niece of Danor's sovereign and an excellent swordswoman. Without bothering to explain her presence, the tiefling asked us a simple question: how do you supply three towers with magic from three portals without crossing any of the magical streams? It took us a few minutes, but we found a solution and Delft finally explained why were there. Contrary to expectations, Risur had not been plunged into civil war by the king's announcement of peace plans. Instead, the king's sister - the Duchess - had captured one of Danor's islands in the Yerasol Archipelago and we were needed to help get it back before Danor could declare war over it. We had three days: to get to Axis Island, infiltrate the fort there, open the sea gate to allow our fleet in, subdue the Duchess's forces, capture the Duchess herself, and hand back the island to Danor. The voyage there would take two days, leaving us just 24 hours to complete the mission. Lya Jierre also had a... more personal request to ask of us: rescue her cousin, Nathan Jierre, and ensure he came to no harm. With little time to waste, we packed up, bought some supplies, got a nice surprise from Pete in the form of cookies, and hitched a ride down to the docks with Uncle Ivan. There we found the R.N.S. Impossible waiting: the fastest ship in the Flint RHC's fleet, and met the first mate on the docks. She seemed... rather surprised by our unit name… and disappointed. Apparently she'd just lost a bet. But that didn't stop her from inviting us aboard. On board the Impossible we found our quarters and met the infiltration team: a group of 4 fellow constables - plus doggo - who'd be leading the Axis Island mission. We even found out that one of them was the infamous goblin toilet assassin from Pete's stories. We also had the chance to meet the ship's wind-summoners, and overheard one of them muttering about "Purple skies" in his sleep. After two days’ sailing we anchored at the island, and the infiltration team leader - Tanya - outlined the plan: we would be swimming to a sea cave on the north side of the island, travelling through the mine it connects to, crossing the island to the rear of the fort, bypassing the fort's anti-teleportation defenses by casting Passwall at a weak point, and then capturing the lighthouse and opening the sea gate. After that, it should just be a matter of letting our forces do their thing, interrogating the survivors and finding Lya Jierre's cousin. Simple! Although... Avvakir [I]did [/I]cut in to warn us that the island seems to have a mind of its own. As in: the terrain changes, randomly, at any time; and magic has a tendency to function... strangely there. But that's probably just superstition, right? Now thoroughly informed and prepared, we were granted Water Breathing through a unique, guided meditation style ritual - and then we were ready to begin! Things went great! ...Until the infiltration team died less than ten minutes into the mission, somehow crushed by falling rocks while underwater. Only Bertin the goblin was left alive, ranting about "purple skies", a "cracked ceiling", a swamp, and "yellow frogs". We decided to take him back to the Impossible and continue the mission ourselves. Rest in peace: Dan, Letmus, Duke and Tanya… Even your excessive overplanning couldn't prevent the classic "Rocks fall, everyone dies" scenario. ... Fortunately, finding the sea cave proved simple enough. And within we found an abandoned mining operation, a magical coin, and the tunnel out. Unfortunately the way was blocked by a terrified Danoran man and his two pet elementals. We managed to avoid killing each other - although Avvakir took some nasty strength damage in the process - and calmed the man down enough to talk. He told us that his name was Nicholas Jubiarres(?), and he was the foreman of another mine here before the Duchess's forces attacked. He was convinced everyone else had died - a fear which sadly seemed to prove true as we exited the mine and spotted a pile of bodies. They looked like Danoran miners and guards who'd been ripped apart by the surrounding vegetation - as if the jungle itself was their enemy. Seeing this, we immediately decided to steer clear of any wilderness and just follow the road to the fort, taking our chances with enemy patrols. Because to hell with becoming fertiliser for some kind of magic island. And so we find ourselves - for the second time in two weeks - racing to beat the clock and prevent disaster. Except this time the futures of two entire nations rest in our hands: relying on our ability to cross a hostile island, infiltrate an enemy stronghold and capture it in less than 24 hours. All in a day's work for Team B.A.D.! Right? [/QUOTE]
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