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<blockquote data-quote="Echolocation" data-source="post: 7890296" data-attributes="member: 7011911"><p><strong>Individual Downtime</strong></p><p></p><p>Players were given opportunities to peruse their own activities during downtime. Of course, some ordered items for acquisition, retrained feats and such, but here's a snippet of more individualised activities.</p><ul> <li data-xf-list-type="ul"><u><strong>Lissandra </strong></u>was intrigued by news of Randall Pell conducting at the Navras Opera House. She consulted her noble 'friends' (i.e., marks) about the Opera house, and met a collector of enchanted instruments. In an effort to learn how to use wands for defensive spells, she was paid a visit by a Lieutenant Dale. Dale rambles a little about his thesis (Meditation, Coffee, and Cherry Pie: Unorthodox Salves Against the Supernatural. He claims:<ul> <li data-xf-list-type="ul"><em>contemporary understandings of magic are elitist, and built on the illegitimate pretense that fancy men with pointy hats are required to ward off the powers that loom beyond the veil. To combat wails of madness: the wizard will invoke rudimentary magic; the cleric, religious chants. But nothing sustains morale like a mundane but heartfelt song. Although the wizard and cleric may be concerned that the singing will only draw the attention of more dangerous powers, Dale counters that, in practice, the wails usually drown out song for all but those singing. </em></li> </ul></li> <li data-xf-list-type="ul"><u><strong>Ella</strong></u> spent much of her stipend on attempting to create clockwork poppets using the Dynamic Crafting system in her NPC Contact's alchemy lab/ice cream parlor. Many attempts were failed. Some 'succeeded', such as a poppet which could not function in towns or cities... Eventually Ella crafted a 'functional' poppet, filled with dead cockroaches and made her ravenously hungry... She also spent time researching a <em>pebble </em>she acquired. Pebbles (as outlined in the supplement of the first post) are awarded to players (by other players) who roleplay in alignment with an self-nominated aspect (Ella's is discovery). Ella found out a wealth of information (see attachments), including a new power for her (and the other's) magically-enchanted RHC bade (also detailed in the supplement).</li> <li data-xf-list-type="ul"><u><strong>Avvakir</strong></u> was furious when he saw the front page story of The Flint Times on the 53rd of Spring. He promptly found out that this was not illegal, but a rather grey area of the law which lagged behind the societal changes caused by technology. He accused his dearest friend, Governer Stanfield, of effectively allowing slavery. Stanfield's typical optimism wavers, saying he and his people have made a promise to the King to provide technology, and Flint was aware this is uncharted territory. Avvakir refused to sit idly by whilst the citizens of Flint suffered. He hoaxed an investigation, forcing a factory to open its doors. When head of the Flint RHC office, Margaret Saxby found out, she closed the investigation and scolded Avvakir.</li> </ul><p>[ATTACH=full]117370[/ATTACH]</p><ul> <li data-xf-list-type="ul"><u><strong>Angharad </strong></u>joined in on the dynamic crafting, making his own little owl poppet.</li> </ul><p></p><p><strong>Downtime Session</strong></p><p></p><p>After the end of Book #1, we ran a session of downtime. Here, we ran through a few scenes multiple players were interested in. Here is our recap:</p><p></p><p><em>(To the tune of “we didn’t start the fire”)</em></p><p><em>Stop for breaky, let's review, Ella's made a badge brew?,</em></p><p><em>Shady Avvakir saved workers, Liss got a wand,</em></p><p><em>Let's meet Ugen, can't be late, is that a bloody quake?,</em></p><p><em>We get a boat, see Dazza's grave, be all sad and bond. </em></p><p><em>Ruki's house, eat some food, ask questions, string was viewed,</em></p><p><em>Get Pete honey, door is ajar, seems like a threat,</em></p><p><em>Gary's tied onto bed, now waffle golem's dead,</em></p><p><em>Visit Shinebright, bear lets us in, give him new pet.</em></p><p></p><p>The first scene was Delft telling the team he has a surprise for them waiting down at the docks. They are to contact an eladrin called Ugen Sisk. On the way, the constables stop for a belated breakfast and discuss their recent activities outside of work. Ella shows everyone the new badge power by dunking her badge in a jug of water. A few coffees and jam doughnuts later, the party seeks out Ugen. They spot him sleeping shirtless, drooping off a chair with his hat covering his eyes. As they approach, the ground shakes as nearby dockers declare on earthquake. Ugen promptly wakes, surprised that his alarm clock went off so soon. Ugen is a sly character made by Angharad's player. In this campaign, he takes care of the RHC ships and will be the party's point of contact when borrowing boats. Delft's surprise is boating lessons under the self-proclaimed charming instructions of Ugen. After a few days of training, Ugen lets the party know Delft has allocated funds for the party to purchase their own boat. Currently, the characters are still deciding on a name for their vessel...</p><p></p><p>The second scene is a visit to the state memorial to provide an offering to Dazza, a city guard aboard the Coaltongue who perished in the Duchess' attack. The party bonded over the passing of an old mate. A few found Bazza (Dazza's best friend), and touched base with him. The ghostspeaker Lissandra mysteriously talked to a person who may or may not have been present in the physical world... Ella cried her eyes out.</p><p></p><p>The third scene was a visit to Ruki, an retired constable tengu whose house is always open to anyone who needs it. She was also aboard the Coaltongue as a retirement gift from the RHC. They meet an array of adopted children. Avvakir is tackled to the ground by children. A cute game of hide and seek ensues. The party discover Ruki come across a pebble, and used it to protect the party.</p><p></p><p>The fourth scene was the longest in play time. The story-telling constable Pete asks the party to purchase honey from Gary the Honey Merchant (a NPC who was formed out of the improvised Session 0). Excited to finally meet Gary (who they know makes cure light wounds potions in the form of honey biscuits), the party heads to his cottage in the Nettles. Strangely, they find the door slightly ajar and the storefront shutters closed. After some expert detective work, they find Gary tied to his bed by an imp sent by his wizard wife's nemesis. Gary looks seriously wounded, covered in dark bruises and dripping in red. After defeating the imp and untying Gary, they discover he is not covered in bruises and blood, but rather raspberry and blackberry sauce.</p><p></p><p>A story slowly comes together. Early this morning, Gary's wife left for her own duties. Gary himself cannot recall what these duties were, telling the party she must have thought he was listening as he kept repeating "Yes, honey". In fact, he was just talking to his ingredients. After his wife left, Gary scampered to the magic shed to see what artifacts he could use to make exciting new desserts. Upon discovering an elemental core, Gary infused waffles, berry sauces, and magic to create a an abomination---a waffle golem. When the imp stormed the house to capture Gary, it dislodged the elemental core from the waffle golem, sending it rampaging. In the chaos, Gary managed to trap it in his basement. He asks the party to dispose of the golem.</p><p></p><p>Gary knows the golem is slow, and I know the party has few ways to deal with foes from a distance, so Gary teaches the party a trick. After a few hours of instruction, each player got to add the following combat feat to their sheet for free:</p><p><strong>That’s a Paddlin’ (Combat, Gary)</strong> </p><p><em>By the grace of Gary the Honey Merchant, you have obtained esoteric knowledge of how to harvest both bread and beatings with a bakery paddle.</em> </p><p><strong>Benefit</strong>: You do not suffer any penalties for using a bakery paddle as an improvised melee weapon. </p><p><strong>Normal</strong>: You take a –4 penalty on attack rolls made with an improvised weapon.</p><p></p><p>The party tells Gary to stay put, and just to make sure, they lock him in his bedroom. Lissandra sets a trap atop the basement stairs with olive oil. Avvakir readies his newfound bakery paddle, and Ella sits in the corner of the kitchen ready to snipe with her shortbow. After the basement door is opened, a waffle golem storms into the kitchen, with each attack spurting dangerously hot berry sauce. During the fight, the party hears glass shatter, and spots a Gary peering from the outside of the kitchen, covered in broken glass. After the golem is felled, Gary's wife returns home. Both his wife and the party give Gary a scolding, the imp is banished, and Ella uses her pebble to wish Gary would listen to his wife more.</p><p></p><p>The final scene concerns a pseudodragon captured at the lighthouse on Axis Island. Avvakir intended to keep it as a pet, but Delft informed him that such a thing was not possible. It is protocol for familiars to either be released into the wild or allocated to sponsors deemed suitable by the government. Avvakir talked to the pseudodragon through a speak with animals spell, and learned it was sick of politics, and just wanted a master with a more predictable lifestyle.</p><p></p><p>Early in the campaign, I ran a side mission with Avvakir and Angharad. During this side mission, a wizard polymorphed into a sheep stormed the RHC office. Long story short, the duo failed to reverse the polymorph, and the wizard is permanently trapped as a sheep. This wizard, Shinebright, remains in his treehouse/wizard tower in the Cloudwood. The party took the pseudodragon to Shinebright, who gladly accepted the arrangement.</p><p></p><p><strong>Post-session discussion</strong></p><p></p><p>What can I say? I'm a sucker for comic relief.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 7890296, member: 7011911"] [B]Individual Downtime[/B] Players were given opportunities to peruse their own activities during downtime. Of course, some ordered items for acquisition, retrained feats and such, but here's a snippet of more individualised activities. [LIST] [*][U][B]Lissandra [/B][/U]was intrigued by news of Randall Pell conducting at the Navras Opera House. She consulted her noble 'friends' (i.e., marks) about the Opera house, and met a collector of enchanted instruments. In an effort to learn how to use wands for defensive spells, she was paid a visit by a Lieutenant Dale. Dale rambles a little about his thesis (Meditation, Coffee, and Cherry Pie: Unorthodox Salves Against the Supernatural. He claims: [LIST] [*][I]contemporary understandings of magic are elitist, and built on the illegitimate pretense that fancy men with pointy hats are required to ward off the powers that loom beyond the veil. To combat wails of madness: the wizard will invoke rudimentary magic; the cleric, religious chants. But nothing sustains morale like a mundane but heartfelt song. Although the wizard and cleric may be concerned that the singing will only draw the attention of more dangerous powers, Dale counters that, in practice, the wails usually drown out song for all but those singing. [/I] [/LIST] [*][U][B]Ella[/B][/U] spent much of her stipend on attempting to create clockwork poppets using the Dynamic Crafting system in her NPC Contact's alchemy lab/ice cream parlor. Many attempts were failed. Some 'succeeded', such as a poppet which could not function in towns or cities... Eventually Ella crafted a 'functional' poppet, filled with dead cockroaches and made her ravenously hungry... She also spent time researching a [I]pebble [/I]she acquired. Pebbles (as outlined in the supplement of the first post) are awarded to players (by other players) who roleplay in alignment with an self-nominated aspect (Ella's is discovery). Ella found out a wealth of information (see attachments), including a new power for her (and the other's) magically-enchanted RHC bade (also detailed in the supplement). [*][U][B]Avvakir[/B][/U] was furious when he saw the front page story of The Flint Times on the 53rd of Spring. He promptly found out that this was not illegal, but a rather grey area of the law which lagged behind the societal changes caused by technology. He accused his dearest friend, Governer Stanfield, of effectively allowing slavery. Stanfield's typical optimism wavers, saying he and his people have made a promise to the King to provide technology, and Flint was aware this is uncharted territory. Avvakir refused to sit idly by whilst the citizens of Flint suffered. He hoaxed an investigation, forcing a factory to open its doors. When head of the Flint RHC office, Margaret Saxby found out, she closed the investigation and scolded Avvakir. [/LIST] [ATTACH type="full" width="446px"]117370[/ATTACH] [LIST] [*][U][B]Angharad [/B][/U]joined in on the dynamic crafting, making his own little owl poppet. [/LIST] [B]Downtime Session[/B] After the end of Book #1, we ran a session of downtime. Here, we ran through a few scenes multiple players were interested in. Here is our recap: [I](To the tune of “we didn’t start the fire”) Stop for breaky, let's review, Ella's made a badge brew?, Shady Avvakir saved workers, Liss got a wand, Let's meet Ugen, can't be late, is that a bloody quake?, We get a boat, see Dazza's grave, be all sad and bond. Ruki's house, eat some food, ask questions, string was viewed, Get Pete honey, door is ajar, seems like a threat, Gary's tied onto bed, now waffle golem's dead, Visit Shinebright, bear lets us in, give him new pet.[/I] The first scene was Delft telling the team he has a surprise for them waiting down at the docks. They are to contact an eladrin called Ugen Sisk. On the way, the constables stop for a belated breakfast and discuss their recent activities outside of work. Ella shows everyone the new badge power by dunking her badge in a jug of water. A few coffees and jam doughnuts later, the party seeks out Ugen. They spot him sleeping shirtless, drooping off a chair with his hat covering his eyes. As they approach, the ground shakes as nearby dockers declare on earthquake. Ugen promptly wakes, surprised that his alarm clock went off so soon. Ugen is a sly character made by Angharad's player. In this campaign, he takes care of the RHC ships and will be the party's point of contact when borrowing boats. Delft's surprise is boating lessons under the self-proclaimed charming instructions of Ugen. After a few days of training, Ugen lets the party know Delft has allocated funds for the party to purchase their own boat. Currently, the characters are still deciding on a name for their vessel... The second scene is a visit to the state memorial to provide an offering to Dazza, a city guard aboard the Coaltongue who perished in the Duchess' attack. The party bonded over the passing of an old mate. A few found Bazza (Dazza's best friend), and touched base with him. The ghostspeaker Lissandra mysteriously talked to a person who may or may not have been present in the physical world... Ella cried her eyes out. The third scene was a visit to Ruki, an retired constable tengu whose house is always open to anyone who needs it. She was also aboard the Coaltongue as a retirement gift from the RHC. They meet an array of adopted children. Avvakir is tackled to the ground by children. A cute game of hide and seek ensues. The party discover Ruki come across a pebble, and used it to protect the party. The fourth scene was the longest in play time. The story-telling constable Pete asks the party to purchase honey from Gary the Honey Merchant (a NPC who was formed out of the improvised Session 0). Excited to finally meet Gary (who they know makes cure light wounds potions in the form of honey biscuits), the party heads to his cottage in the Nettles. Strangely, they find the door slightly ajar and the storefront shutters closed. After some expert detective work, they find Gary tied to his bed by an imp sent by his wizard wife's nemesis. Gary looks seriously wounded, covered in dark bruises and dripping in red. After defeating the imp and untying Gary, they discover he is not covered in bruises and blood, but rather raspberry and blackberry sauce. A story slowly comes together. Early this morning, Gary's wife left for her own duties. Gary himself cannot recall what these duties were, telling the party she must have thought he was listening as he kept repeating "Yes, honey". In fact, he was just talking to his ingredients. After his wife left, Gary scampered to the magic shed to see what artifacts he could use to make exciting new desserts. Upon discovering an elemental core, Gary infused waffles, berry sauces, and magic to create a an abomination---a waffle golem. When the imp stormed the house to capture Gary, it dislodged the elemental core from the waffle golem, sending it rampaging. In the chaos, Gary managed to trap it in his basement. He asks the party to dispose of the golem. Gary knows the golem is slow, and I know the party has few ways to deal with foes from a distance, so Gary teaches the party a trick. After a few hours of instruction, each player got to add the following combat feat to their sheet for free: [B]That’s a Paddlin’ (Combat, Gary)[/B] [I]By the grace of Gary the Honey Merchant, you have obtained esoteric knowledge of how to harvest both bread and beatings with a bakery paddle.[/I] [B]Benefit[/B]: You do not suffer any penalties for using a bakery paddle as an improvised melee weapon. [B]Normal[/B]: You take a –4 penalty on attack rolls made with an improvised weapon. The party tells Gary to stay put, and just to make sure, they lock him in his bedroom. Lissandra sets a trap atop the basement stairs with olive oil. Avvakir readies his newfound bakery paddle, and Ella sits in the corner of the kitchen ready to snipe with her shortbow. After the basement door is opened, a waffle golem storms into the kitchen, with each attack spurting dangerously hot berry sauce. During the fight, the party hears glass shatter, and spots a Gary peering from the outside of the kitchen, covered in broken glass. After the golem is felled, Gary's wife returns home. Both his wife and the party give Gary a scolding, the imp is banished, and Ella uses her pebble to wish Gary would listen to his wife more. The final scene concerns a pseudodragon captured at the lighthouse on Axis Island. Avvakir intended to keep it as a pet, but Delft informed him that such a thing was not possible. It is protocol for familiars to either be released into the wild or allocated to sponsors deemed suitable by the government. Avvakir talked to the pseudodragon through a speak with animals spell, and learned it was sick of politics, and just wanted a master with a more predictable lifestyle. Early in the campaign, I ran a side mission with Avvakir and Angharad. During this side mission, a wizard polymorphed into a sheep stormed the RHC office. Long story short, the duo failed to reverse the polymorph, and the wizard is permanently trapped as a sheep. This wizard, Shinebright, remains in his treehouse/wizard tower in the Cloudwood. The party took the pseudodragon to Shinebright, who gladly accepted the arrangement. [B]Post-session discussion[/B] What can I say? I'm a sucker for comic relief. [/QUOTE]
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