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<blockquote data-quote="Echolocation" data-source="post: 8633961" data-attributes="member: 7011911"><p>Sorry for the delay, too many research proposals to write.</p><p></p><p><strong>Exploration Extreme - Live at Nalaam (Part 2)</strong></p><p></p><p>After exploring the tunnels for some time, Wazasha, the ghastly associate producer, stopped the crew. She commanded one of the constructs to unfold into a private booth, allowing for her to interview a member of the party one-on-one. She roped in Ziz, asking her some pointed questions about her companions. Namely, did she trust them? In a very goblin manner, Ziz promptly confessed that she trusts herself the most, and her unrelenting prowess. Wazasha wrapped up her interview, and commanded the booth to re-assemble itself back into a walking spider-legged construct.</p><p></p><p>The booth allows for an opportunity to garner fan favour and establish characters as celebrities. In the Starfinder analogue of this adventure, the authors emphasise the need to get each player to consent, in case characters start naughty word-talking other characters. All of my players were on board with this idea, but none went too overboard with insulting each other. Throughout the adventure, I took notes on: what players said in the booth, what drama they created/resolved, what risks they undertook, and what words they spoke. I used this information at the adventure's conclusion, to emphasise the reputation each celebrity had created.</p><p></p><p>The party continued down the tunnels. Occasionally, a tremor would shake the walls, and a reddened body would dislodge itself from the ceiling. Eventually, the party entered a rather strange room. 100 x 100 x 100 feet, this perfectly cube room was lined with the decor of the tunnels before it: smoothed, rock walls embedded with red, misshapen bodies. Ziz took off on her companion, Lam, to scout the room. Meanwhile, Ulik drew his blade and advanced slowly with Lorenz and Simon. Another tremor shook the tunnel, and soon Ulik felt something warm slide down the side of his cheek. It was blood. The bodies lodged in the room began to flex and convulse. Many could not dislodge themselves, but some heads started flapping their elongated ears. Unbeknownst to the party, Marblewmaw's demi-plane defences were re-writing the plane, trying to generate threats that would dispose of intruders. Lacking the energy of Urim, the best the plane could offer for now were a few floating heads, flying desperately with their ears. The party rolled initiative.</p><p></p><p>[ATTACH=full]157106[/ATTACH]</p><p></p><p>Ulik charges with huge swings whilst blushing (he's camera shy). The alchemists threw their bombs. The bard...barded. The heads chirped in an ancient language, Draconic, some of which the party happened to know. In between biting the party, the heads declared the party "confounds", screaming of "critical errors" and "violated protocol". As if this was not chaotic enough, a convulsing arm of a corpse dislodged itself, changing it's shape to become eel-like, an manifesting a greatsword from the very rock of the walls. The fight became even more bloody, as the party fought not only heads, but a very disturbing and deadly electric eel.</p><p></p><p>[ATTACH=full]157107[/ATTACH]</p><p></p><p>Throughout combat, the party were given the option to take wild risks by rolling disadvantage on attacks. If successful, the party would earn even more of a reputation. This did not have any mechanical effects, but of course, the players tried their luck. Ziz especially failed to prove her prowess, earning her the reputation of a prideful fool. Still, she was loved by fans.</p><p></p><p>Despite the camera crew obstructing the battlefield to get the best angle of the fight, the party persevered and complete combat with no causalities. Whilst inspecting the bloody aftermath, a group of dwarves emerged from the other end of the room. They are headed by an armour-clad woman, who introduces herself in Dwarven as Mawmaster Toma Vorobeva. Around her neck hanged two necklages: one of a rocky jawbone (unholy symbol of Marblemaw) and the other of a preserved finger threaded with a nail. She is accompanied by two scouts, an elderly 'cyptogrpaher' Kolsto who charts the ever-shifting tunnels, and Daximus the Sceptic.</p><p></p><p>[ATTACH=full]157108[/ATTACH]</p><p></p><p>The Mawmaster informs the party that they are intruders to Marblemaw's domain. Yet, she claimed, Arsha-Hish the Marblemaw is all powerful, so their presence must be desired by her master. Daximus disagreed, claiming all evidence indicated Marblemaw has long-since forgotten his followers. The Mawmaster wondered how Daximus the Sceptic could be so doubtful of their god.</p><p></p><p>The Mawmaster informed the party that the tunnels are ever shifting, and this passage is new. When asked about the red bodies, the Mawmaster told the party that her demonic lord carves sentries to protect her people, the citizens of Pulstov. But of late, the bodies have begun misshapen, the living sentries have become weak, and the tunnels have become more erratic.</p><p></p><p>It begins to click for the party. They soon realise that the dwarves infront of them somehow believe the Demonocracy is alive and well, and that their master founded the city of Pulstov in the cradle of the Nothern Drakr mountains to shelter them from the ongoing war with the Clergy. The Mawmaster refuses to believe that the Demonocracy fell, and offers to escort the party to her city to meet her lord. Cryptographer Kolsto identifies the safest passage, and the party continue.</p><p></p><p>Before leaving the cube room, Wazasha interviewed Ulik in the booth. The gentle-hearted half orc had little insults to issue to his companions, claiming that his mother said "you always catch more flies with honey". Wazasha finds this incredibly infuriating, and tries pressing Ulik on any discomforts. He eventually confesses he's prone to becoming hangry, and come to think of it, he was a little bit peckish. After exiting the booth, Wazasha 'accidently' trips the construct carrying the remaining trays of antipastos. Lorenz accused Ziz of not attending medical school. Tension was heating up.</p><p></p><p>En route to Pulstov, the party are met with middling and inconsequential threats. The corpses that lined the wall would occasionally limply grasp at the party, strange weather would harrow some tunnels, such as a blinding rainbow, and corpses would speak in Draconic, decrying a "critical error". The Mawmaster religiously echoed the phrase whilst solemnly bowing her head, seemingly oblivious to the meaning of the words. Eventually, the party find some branches of tunnels would lead to a dark void of nothingness. The Mawmaster titles this the "marbled breath", an increasing occurrence in the tunneled wilds. She found it strange that the breath had made it's way so close to the city. Unbeknownst to the party, the 'marbled breath' is void created by the demi-plane converting the latent energy of material to energy. Since the connection to Urim has been servered, only the outer parts of the demi-plane were converted to energy. Now that the party have arrived, the demi-plane has accelerated the energy conversion, in order to create new defenders to dispose of the intruders. Pulstov was already doomed, but now it's doom is approaching quickly.</p><p></p><p>As the party traversed the final tunnel, Lorenz apologised for accusing Ziz of not attending medical school. Ziz snapped, claiming she did go, but they "just weren't ready for my genius!" Their bickering is interrupted by another dwarf jogging towards the party. The dwarf, a messenger from Pulstov, spoke with desperation. The marbled breath has grown and swallowed the entire eastern district. The Mawmaster commanded the party to move quickly. They soon emerged from the tunnels into a city cradled on snowy peaks. Currently, the weather is a storm of wild rain and lightning, as the demi-plane is devolving into chaos. Incongruent with the current weather, flaming rocks of brimstome have seemed to just struck down buildings prior to the crew's arrival. The marbled breath has swallowed half the city. The dwarves wonder how Marblemaw allowed this to happen, the party and production crew wonder how a city with an open sky could exist <em>under</em> Nalaam, and Zo! wonders if he'll ever top this production. With everyone in shock, there has never been an better opportunity to cut to an ad break.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8633961, member: 7011911"] Sorry for the delay, too many research proposals to write. [B]Exploration Extreme - Live at Nalaam (Part 2)[/B] After exploring the tunnels for some time, Wazasha, the ghastly associate producer, stopped the crew. She commanded one of the constructs to unfold into a private booth, allowing for her to interview a member of the party one-on-one. She roped in Ziz, asking her some pointed questions about her companions. Namely, did she trust them? In a very goblin manner, Ziz promptly confessed that she trusts herself the most, and her unrelenting prowess. Wazasha wrapped up her interview, and commanded the booth to re-assemble itself back into a walking spider-legged construct. The booth allows for an opportunity to garner fan favour and establish characters as celebrities. In the Starfinder analogue of this adventure, the authors emphasise the need to get each player to consent, in case characters start naughty word-talking other characters. All of my players were on board with this idea, but none went too overboard with insulting each other. Throughout the adventure, I took notes on: what players said in the booth, what drama they created/resolved, what risks they undertook, and what words they spoke. I used this information at the adventure's conclusion, to emphasise the reputation each celebrity had created. The party continued down the tunnels. Occasionally, a tremor would shake the walls, and a reddened body would dislodge itself from the ceiling. Eventually, the party entered a rather strange room. 100 x 100 x 100 feet, this perfectly cube room was lined with the decor of the tunnels before it: smoothed, rock walls embedded with red, misshapen bodies. Ziz took off on her companion, Lam, to scout the room. Meanwhile, Ulik drew his blade and advanced slowly with Lorenz and Simon. Another tremor shook the tunnel, and soon Ulik felt something warm slide down the side of his cheek. It was blood. The bodies lodged in the room began to flex and convulse. Many could not dislodge themselves, but some heads started flapping their elongated ears. Unbeknownst to the party, Marblewmaw's demi-plane defences were re-writing the plane, trying to generate threats that would dispose of intruders. Lacking the energy of Urim, the best the plane could offer for now were a few floating heads, flying desperately with their ears. The party rolled initiative. [ATTACH type="full" alt="1652497434068.png"]157106[/ATTACH] Ulik charges with huge swings whilst blushing (he's camera shy). The alchemists threw their bombs. The bard...barded. The heads chirped in an ancient language, Draconic, some of which the party happened to know. In between biting the party, the heads declared the party "confounds", screaming of "critical errors" and "violated protocol". As if this was not chaotic enough, a convulsing arm of a corpse dislodged itself, changing it's shape to become eel-like, an manifesting a greatsword from the very rock of the walls. The fight became even more bloody, as the party fought not only heads, but a very disturbing and deadly electric eel. [ATTACH type="full" width="625px" alt="1652497521446.png"]157107[/ATTACH] Throughout combat, the party were given the option to take wild risks by rolling disadvantage on attacks. If successful, the party would earn even more of a reputation. This did not have any mechanical effects, but of course, the players tried their luck. Ziz especially failed to prove her prowess, earning her the reputation of a prideful fool. Still, she was loved by fans. Despite the camera crew obstructing the battlefield to get the best angle of the fight, the party persevered and complete combat with no causalities. Whilst inspecting the bloody aftermath, a group of dwarves emerged from the other end of the room. They are headed by an armour-clad woman, who introduces herself in Dwarven as Mawmaster Toma Vorobeva. Around her neck hanged two necklages: one of a rocky jawbone (unholy symbol of Marblemaw) and the other of a preserved finger threaded with a nail. She is accompanied by two scouts, an elderly 'cyptogrpaher' Kolsto who charts the ever-shifting tunnels, and Daximus the Sceptic. [ATTACH type="full" width="509px" alt="1652497968041.png"]157108[/ATTACH] The Mawmaster informs the party that they are intruders to Marblemaw's domain. Yet, she claimed, Arsha-Hish the Marblemaw is all powerful, so their presence must be desired by her master. Daximus disagreed, claiming all evidence indicated Marblemaw has long-since forgotten his followers. The Mawmaster wondered how Daximus the Sceptic could be so doubtful of their god. The Mawmaster informed the party that the tunnels are ever shifting, and this passage is new. When asked about the red bodies, the Mawmaster told the party that her demonic lord carves sentries to protect her people, the citizens of Pulstov. But of late, the bodies have begun misshapen, the living sentries have become weak, and the tunnels have become more erratic. It begins to click for the party. They soon realise that the dwarves infront of them somehow believe the Demonocracy is alive and well, and that their master founded the city of Pulstov in the cradle of the Nothern Drakr mountains to shelter them from the ongoing war with the Clergy. The Mawmaster refuses to believe that the Demonocracy fell, and offers to escort the party to her city to meet her lord. Cryptographer Kolsto identifies the safest passage, and the party continue. Before leaving the cube room, Wazasha interviewed Ulik in the booth. The gentle-hearted half orc had little insults to issue to his companions, claiming that his mother said "you always catch more flies with honey". Wazasha finds this incredibly infuriating, and tries pressing Ulik on any discomforts. He eventually confesses he's prone to becoming hangry, and come to think of it, he was a little bit peckish. After exiting the booth, Wazasha 'accidently' trips the construct carrying the remaining trays of antipastos. Lorenz accused Ziz of not attending medical school. Tension was heating up. En route to Pulstov, the party are met with middling and inconsequential threats. The corpses that lined the wall would occasionally limply grasp at the party, strange weather would harrow some tunnels, such as a blinding rainbow, and corpses would speak in Draconic, decrying a "critical error". The Mawmaster religiously echoed the phrase whilst solemnly bowing her head, seemingly oblivious to the meaning of the words. Eventually, the party find some branches of tunnels would lead to a dark void of nothingness. The Mawmaster titles this the "marbled breath", an increasing occurrence in the tunneled wilds. She found it strange that the breath had made it's way so close to the city. Unbeknownst to the party, the 'marbled breath' is void created by the demi-plane converting the latent energy of material to energy. Since the connection to Urim has been servered, only the outer parts of the demi-plane were converted to energy. Now that the party have arrived, the demi-plane has accelerated the energy conversion, in order to create new defenders to dispose of the intruders. Pulstov was already doomed, but now it's doom is approaching quickly. As the party traversed the final tunnel, Lorenz apologised for accusing Ziz of not attending medical school. Ziz snapped, claiming she did go, but they "just weren't ready for my genius!" Their bickering is interrupted by another dwarf jogging towards the party. The dwarf, a messenger from Pulstov, spoke with desperation. The marbled breath has grown and swallowed the entire eastern district. The Mawmaster commanded the party to move quickly. They soon emerged from the tunnels into a city cradled on snowy peaks. Currently, the weather is a storm of wild rain and lightning, as the demi-plane is devolving into chaos. Incongruent with the current weather, flaming rocks of brimstome have seemed to just struck down buildings prior to the crew's arrival. The marbled breath has swallowed half the city. The dwarves wonder how Marblemaw allowed this to happen, the party and production crew wonder how a city with an open sky could exist [I]under[/I] Nalaam, and Zo! wonders if he'll ever top this production. With everyone in shock, there has never been an better opportunity to cut to an ad break. [/QUOTE]
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