Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
The chronicles of Team Big-hearted And Determined (B.A.D.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Echolocation" data-source="post: 8845475" data-attributes="member: 7011911"><p><strong>Session 87</strong></p><p></p><p>The surprised weretiger immediately bolted, only to be caught by John's lion animal companion. The party questioned her, tied her up, and took her to the Bramblehome. Upon bringing the foreigners to her kin, she transformed, breaking the rope binding her. Weretigers appeared from various huts built into the brambles and a male weretiger flanked by two white tigers stepped forward. “Stop! Hold your weapons. These are not Clergy.”</p><p></p><p>The leader told us the Lost Arc resided in the temple but that we may not enter. John asked what the entry fee was. The answer was Clergy heads. Lisandra asked whether simply convincing the Clergy to leave would suffice and the leader answered yes. Naomi asked how many Clergy there were (60-70) and suggested the weretigers should take all of their forces if an attack were orchestrated, to make sure they wipe out the colonists utterly and make anyone else think twice about settling in the area. The weretigers failed to realise that she was simply angling for them to remove all their forces from the temple so we could raid it, and agreed.</p><p></p><p></p><p>We volunteered to scout the Clergy outpost before starting any sort of conflict. 3 miles to the outpost. Over an hour by foot. As we traveled, we discussed potential plans in Primordial:</p><ol> <li data-xf-list-type="ol">Encourage a weretiger attack on the Clergy settlement and use the opportunity to raid the temple</li> <li data-xf-list-type="ol">Help the weretigers kill the Clergy to be granted access to the temple</li> <li data-xf-list-type="ol">Help the Clergy kill the weretigers</li> <li data-xf-list-type="ol">Leave things be and attempt to sneak into the temple unnoticed</li> </ol><p></p><p>We noticed a weretiger following us - the same one we'd captured - and called out to her mockingly. She didn't reply and stopped following us about two miles from Bramblehome.</p><p></p><p>A group of people approached and called out inquisitively. Group of 3 battle-worn soldiers led by a blonde woman with matted hair. Many fresh cuts and old scars among them. Not overtly hostile.</p><p></p><p>The woman, who introduced herself as Lina, asked who we are and what we were doing in such a perilous place, and Lisandra replied that we were looking for a friend who'd gone missing. She responded that anyone in this part of the jungle likely wouldn't last long, given the weretigers.</p><p></p><p>We asked about the weretigers and were told that years ago the Clergy sent this group to establish an outpost and combat those who spread sin throughout the eladrin populace. They've skirmished with the weretigers ever since and recently had a major battle with them that whittled down the numbers on both sides. The weretiger leader was felled but the weretigers are quick to reorganise and already have a new leader. With the death of the previous leader though, the magical protections around Bramblehome fell and the Clergy have finally divined its location.</p><p></p><p>Lina seemed keen to leave this godsforsaken jungle but her leader is not. The leader of the Clergy outpost is a godhand, who cares deeply for his people and takes care to boost their morale in this trying situation.</p><p></p><p>Lina took us to Vigil Longus, the colonist outpost.</p><p>We were led to the chapel where a towering, muscular human man in robes with a halo was praying. As he finished, he rose to greet us. “Outsiders. It is rare to see such friendly faces in these parts.”</p><p></p><p>We introduced ourselves as: May Weatherspoon (Naomi), Lyra Hanley (Lisandra), Michael Dorma (John). Angharad wasn't present for this session.</p><p></p><p>Allus led us around and asked why we’re so far from Risur. Lisandra replied that we’re looking for someone: a friend of ours, Cassandra.</p><p></p><p>As they spoke, Naomi scrutinised the outpost's defenses. The barracks could easily house 150 people but now has half as many: there are around 60-70 people in this outpost, all trained warriors. Sheer numbers mean that even we would likely be unable to take this outpost on our own.</p><p></p><p>We asked Allus about the apparent lack of manpower. Over the course of half a decade, their numbers here have dwindled. Clergy orders dictate that reinforcements come every three years, but a military disruption in Crisillyir means they haven’t had any reinforcements at all since they arrived five years ago.</p><ul> <li data-xf-list-type="ul">Team BAD disrupted Crisillyir in the past few years.</li> <li data-xf-list-type="ul">Each country is also ratcheting up military matters thanks to increasing tensions between Risur and Danor and the threat of war.</li> </ul><p></p><p>The godhands are quite a selective bunch, but, tending to be paladin-monks, they live for quite a long time - often centuries.</p><p></p><p>Both sides have injuries. The weretigers took a big blow to their structure with the loss of their previous leader. The Crisillyiri are clearly drained and wounded. Neither has a clear advantage, but Allus seemed entirely unwilling to abandon his holy duty and leave. The current leader of the weretigers is pure evil: intent on spreading his curse to as many as possible.</p><p></p><p>We retired to the chapel for privacy. Lisandra communed with a local spirit to ask some questions:</p><ol> <li data-xf-list-type="ol">Is the Lost Arc of Reida inside the temple at Bramblehome?<ul> <li data-xf-list-type="ul">Yes</li> </ul></li> <li data-xf-list-type="ol">Does the current leader of the Children of Hewinharimau intent on spreading their curse to others?<ul> <li data-xf-list-type="ul">Yes</li> </ul></li> <li data-xf-list-type="ol">Is their curse able to be completely dissolved?<ul> <li data-xf-list-type="ul">Temporarily; all the current bearers could be cleansed, but if someone new were to worship Hewinharimau then the curse would arise anew</li> </ul></li> <li data-xf-list-type="ol">Are the odds of this conflict in the Clergy’s favour?<ul> <li data-xf-list-type="ul">No</li> </ul></li> </ol><p></p><p>We eventually conjured a plan:</p><p>Incite the weretigers to attack the Clergy outpost ASAP. Sneak away during the fighting, using John’s tree teleport to get back to Bramblehome quickly, giving us at least an hour to search the temple before the weretigers return.</p><p></p><p>We bid the Clergy farewell and set out 'in search of our missing friend', returning to Bramblehome. Betronga, the weretiger rajah, met us, wielding a cool-ass bow made of hair and bone.</p><p></p><p>Batronga was pleased with our news of the outpost's weakness and decided to attack tonight, when the sun sets. He asked us to open the gate and let the weretigers in to grant them an overwhelming victory and reduce his people's casualties. We noted that opening the gate of an armed encampment on high alert would be difficult but Batronga replied that an entire weretiger army marching toward the outpost should provide sufficient distraction. We agreed, with no intention of following through on it, and headed back to Vigil Longis to ask if we could stay the night.</p><p></p><p>John was unhappy with the duplicitous nature of our plan - essentially betraying both sides - but agreed to go through with it for the sake of our duty. Lisandra volunteered her leg for wild shaped John to scratch to make it look as if we’d been attacked by weretigers, to provide validity to our request for shelter.</p><p></p><p>We were welcomed back to Vigil Longis without suspicion and allowed to stay the evening. Allus even promised the aid of their healers for Lisandra, once they regained their spells in the morning. We waited until sounds of alarm in the outpost and a cry of "They're here!" indicated the weretigers had arrived and then Dimension Doored away into the jungle, leaving the two sides to their slaughter.</p><p></p><p>We tree-stepped back to Bramblehome to find it inhabited only by civilians: children, mother's, the elderly and infirm. They watched us fearfully but didn't interfere as we entered the temple.</p><p></p><p>We explored the seemingly-abandoned temple, finding an abandoned kitchen and a purification chamber. Cool fog floated in the doorways of the remaining rooms; couldn’t dispel it. Got the odd sense that the rooms were ephemeral and unable to be seen because they somehow didn’t exist yet. Naomi stepped through the doorway of one and vanished into the fog. Lisandra called out after her: “Are you dead?” but there was no response, and after a moment the oracle stepped into the fog after Naomi.</p><p></p><p>John hesitated before following and decided to think things through. He went into the “purifying” chamber and knelt on the prayer mat. Thought about his friends and their safety and got the sense that somehow the purifying power of flame would see them through this. In his mind's eye the druid saw 3 yellow flames.</p><p></p><p>Meanwhile, Naomi and Lisandra found themselves atop a thousand foot tall tower, near coloured portals which abruptly darkened and spewed forth shadowy creatures. One of them swooped at Lisandra, stealing some of her life force. Combat persisted whilst John continually meditated in the purification chamber for clues. Kindly, John's GM gave the druid visions of his friend's peril, and John dashed to their rescue <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Meanwhile, the tragedies attempted to scramble the minds of Rin and Lisandra, to no avail.</p><p></p><p>Eventually we defeated the three Tragedies and combined the flames from each into a single large flame, with which to illuminate the shadowy corpse at the center of the tower---the corpse of Mister Mapple.</p><p></p><p>We quickly deduced we needed to clear up the other three smoky rooms, so we dashed into another. It was monochrome. Upon the deck of a seafaring vessel, converted into the site of a grand party: the deck of the Coaltongue. Stover Delft present; he instructed Lisandra to go “Check on the Duchess”. The back of the ship erupted in monochrome flames which coalesced into two giant forms that began attacking those on the ship - including us.</p><p></p><p>[ATTACH=full]268508[/ATTACH]</p><p></p><p><strong>GM Notes</strong></p><p></p><p>Rin is making this party ruthlessly efficient. The party deliberately optimised the carnage between weretigers and Clergy. Needless to say, Lisandra's fish-hook amulet was not pleased. I think mechanically it should have abandoned it there and then, but the fish-hook, never too quick to judge, was willing to give the oracle another chance.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8845475, member: 7011911"] [B]Session 87[/B] The surprised weretiger immediately bolted, only to be caught by John's lion animal companion. The party questioned her, tied her up, and took her to the Bramblehome. Upon bringing the foreigners to her kin, she transformed, breaking the rope binding her. Weretigers appeared from various huts built into the brambles and a male weretiger flanked by two white tigers stepped forward. “Stop! Hold your weapons. These are not Clergy.” The leader told us the Lost Arc resided in the temple but that we may not enter. John asked what the entry fee was. The answer was Clergy heads. Lisandra asked whether simply convincing the Clergy to leave would suffice and the leader answered yes. Naomi asked how many Clergy there were (60-70) and suggested the weretigers should take all of their forces if an attack were orchestrated, to make sure they wipe out the colonists utterly and make anyone else think twice about settling in the area. The weretigers failed to realise that she was simply angling for them to remove all their forces from the temple so we could raid it, and agreed. We volunteered to scout the Clergy outpost before starting any sort of conflict. 3 miles to the outpost. Over an hour by foot. As we traveled, we discussed potential plans in Primordial: [LIST=1] [*]Encourage a weretiger attack on the Clergy settlement and use the opportunity to raid the temple [*]Help the weretigers kill the Clergy to be granted access to the temple [*]Help the Clergy kill the weretigers [*]Leave things be and attempt to sneak into the temple unnoticed [/LIST] We noticed a weretiger following us - the same one we'd captured - and called out to her mockingly. She didn't reply and stopped following us about two miles from Bramblehome. A group of people approached and called out inquisitively. Group of 3 battle-worn soldiers led by a blonde woman with matted hair. Many fresh cuts and old scars among them. Not overtly hostile. The woman, who introduced herself as Lina, asked who we are and what we were doing in such a perilous place, and Lisandra replied that we were looking for a friend who'd gone missing. She responded that anyone in this part of the jungle likely wouldn't last long, given the weretigers. We asked about the weretigers and were told that years ago the Clergy sent this group to establish an outpost and combat those who spread sin throughout the eladrin populace. They've skirmished with the weretigers ever since and recently had a major battle with them that whittled down the numbers on both sides. The weretiger leader was felled but the weretigers are quick to reorganise and already have a new leader. With the death of the previous leader though, the magical protections around Bramblehome fell and the Clergy have finally divined its location. Lina seemed keen to leave this godsforsaken jungle but her leader is not. The leader of the Clergy outpost is a godhand, who cares deeply for his people and takes care to boost their morale in this trying situation. Lina took us to Vigil Longus, the colonist outpost. We were led to the chapel where a towering, muscular human man in robes with a halo was praying. As he finished, he rose to greet us. “Outsiders. It is rare to see such friendly faces in these parts.” We introduced ourselves as: May Weatherspoon (Naomi), Lyra Hanley (Lisandra), Michael Dorma (John). Angharad wasn't present for this session. Allus led us around and asked why we’re so far from Risur. Lisandra replied that we’re looking for someone: a friend of ours, Cassandra. As they spoke, Naomi scrutinised the outpost's defenses. The barracks could easily house 150 people but now has half as many: there are around 60-70 people in this outpost, all trained warriors. Sheer numbers mean that even we would likely be unable to take this outpost on our own. We asked Allus about the apparent lack of manpower. Over the course of half a decade, their numbers here have dwindled. Clergy orders dictate that reinforcements come every three years, but a military disruption in Crisillyir means they haven’t had any reinforcements at all since they arrived five years ago. [LIST] [*]Team BAD disrupted Crisillyir in the past few years. [*]Each country is also ratcheting up military matters thanks to increasing tensions between Risur and Danor and the threat of war. [/LIST] The godhands are quite a selective bunch, but, tending to be paladin-monks, they live for quite a long time - often centuries. Both sides have injuries. The weretigers took a big blow to their structure with the loss of their previous leader. The Crisillyiri are clearly drained and wounded. Neither has a clear advantage, but Allus seemed entirely unwilling to abandon his holy duty and leave. The current leader of the weretigers is pure evil: intent on spreading his curse to as many as possible. We retired to the chapel for privacy. Lisandra communed with a local spirit to ask some questions: [LIST=1] [*]Is the Lost Arc of Reida inside the temple at Bramblehome? [LIST] [*]Yes [/LIST] [*]Does the current leader of the Children of Hewinharimau intent on spreading their curse to others? [LIST] [*]Yes [/LIST] [*]Is their curse able to be completely dissolved? [LIST] [*]Temporarily; all the current bearers could be cleansed, but if someone new were to worship Hewinharimau then the curse would arise anew [/LIST] [*]Are the odds of this conflict in the Clergy’s favour? [LIST] [*]No [/LIST] [/LIST] We eventually conjured a plan: Incite the weretigers to attack the Clergy outpost ASAP. Sneak away during the fighting, using John’s tree teleport to get back to Bramblehome quickly, giving us at least an hour to search the temple before the weretigers return. We bid the Clergy farewell and set out 'in search of our missing friend', returning to Bramblehome. Betronga, the weretiger rajah, met us, wielding a cool-ass bow made of hair and bone. Batronga was pleased with our news of the outpost's weakness and decided to attack tonight, when the sun sets. He asked us to open the gate and let the weretigers in to grant them an overwhelming victory and reduce his people's casualties. We noted that opening the gate of an armed encampment on high alert would be difficult but Batronga replied that an entire weretiger army marching toward the outpost should provide sufficient distraction. We agreed, with no intention of following through on it, and headed back to Vigil Longis to ask if we could stay the night. John was unhappy with the duplicitous nature of our plan - essentially betraying both sides - but agreed to go through with it for the sake of our duty. Lisandra volunteered her leg for wild shaped John to scratch to make it look as if we’d been attacked by weretigers, to provide validity to our request for shelter. We were welcomed back to Vigil Longis without suspicion and allowed to stay the evening. Allus even promised the aid of their healers for Lisandra, once they regained their spells in the morning. We waited until sounds of alarm in the outpost and a cry of "They're here!" indicated the weretigers had arrived and then Dimension Doored away into the jungle, leaving the two sides to their slaughter. We tree-stepped back to Bramblehome to find it inhabited only by civilians: children, mother's, the elderly and infirm. They watched us fearfully but didn't interfere as we entered the temple. We explored the seemingly-abandoned temple, finding an abandoned kitchen and a purification chamber. Cool fog floated in the doorways of the remaining rooms; couldn’t dispel it. Got the odd sense that the rooms were ephemeral and unable to be seen because they somehow didn’t exist yet. Naomi stepped through the doorway of one and vanished into the fog. Lisandra called out after her: “Are you dead?” but there was no response, and after a moment the oracle stepped into the fog after Naomi. John hesitated before following and decided to think things through. He went into the “purifying” chamber and knelt on the prayer mat. Thought about his friends and their safety and got the sense that somehow the purifying power of flame would see them through this. In his mind's eye the druid saw 3 yellow flames. Meanwhile, Naomi and Lisandra found themselves atop a thousand foot tall tower, near coloured portals which abruptly darkened and spewed forth shadowy creatures. One of them swooped at Lisandra, stealing some of her life force. Combat persisted whilst John continually meditated in the purification chamber for clues. Kindly, John's GM gave the druid visions of his friend's peril, and John dashed to their rescue ;) Meanwhile, the tragedies attempted to scramble the minds of Rin and Lisandra, to no avail. Eventually we defeated the three Tragedies and combined the flames from each into a single large flame, with which to illuminate the shadowy corpse at the center of the tower---the corpse of Mister Mapple. We quickly deduced we needed to clear up the other three smoky rooms, so we dashed into another. It was monochrome. Upon the deck of a seafaring vessel, converted into the site of a grand party: the deck of the Coaltongue. Stover Delft present; he instructed Lisandra to go “Check on the Duchess”. The back of the ship erupted in monochrome flames which coalesced into two giant forms that began attacking those on the ship - including us. [ATTACH type="full" alt="1669965875353.png"]268508[/ATTACH] [B]GM Notes[/B] Rin is making this party ruthlessly efficient. The party deliberately optimised the carnage between weretigers and Clergy. Needless to say, Lisandra's fish-hook amulet was not pleased. I think mechanically it should have abandoned it there and then, but the fish-hook, never too quick to judge, was willing to give the oracle another chance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The chronicles of Team Big-hearted And Determined (B.A.D.)
Top