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The City Arcana [3.5][Mature][Dark]
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<blockquote data-quote="crazy_monkey1956" data-source="post: 4632871" data-attributes="member: 49514"><p>It has been a long time since Monkey has actually <em>played</em>. This sounds intriguing enough to jump into. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><em>Hathanorgrimm Spellsmith, Grimm to his few friends, is a dwarven wizard whose only real ambition is to craft magic arms and armor worthy of being entered into the dwarven halls of record.</em></p><p><em></em></p><p><em>The war has, of necessity, put that ambition on hold. Grimm fights in the war because he must, to keep his dream alive.</em></p><p></p><p>My 3rd edition collection is somewhat meager, so I'm only using the PHB and the Spell Compendium for spells and such, plus the character will likely multi-class as a fighter and shoot for the Spellsword prestige class.</p><p></p><p>Stats to be edited into this post shortly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I assumed, for the moment, that starting gold was average (75 gp for a wizard).</p><p></p><p>[sblock=Grimm Spellsmith]<strong>Basics</strong></p><p>Race: Dwarf</p><p>Class: Wizard</p><p>Align: Lawful Neutral</p><p></p><p><strong>Ability Scores</strong></p><p></p><p>12 Strength</p><p>14 Dexterity</p><p>16 Constitution</p><p>16 Intelligence</p><p>14 Wisdom</p><p>06 Charisma</p><p></p><p><strong>Combat Stats</strong></p><p></p><p>HP: 7</p><p>Speed: 20</p><p>Initiative: +2</p><p>BAB: +0</p><p>Grapple: +1</p><p>Melee Attack (quarterstaff, wielded two-handed): +1; 1d6+1; x2 crit; bludgeoning </p><p>Ranged Attack (heavy crossbow): +2; 1d10; 19-20/x2 crit; 120 ft. range increment; piercing; full round action to load (AoO) </p><p></p><p>AC: 12 (16 with <em>Mage Armor</em>)</p><p>Touch AC: 12</p><p>Flat-Footed AC: 10 (14 with <em>Mage Armor</em>)</p><p></p><p>Fort Save: +3</p><p>Ref Save: +2</p><p>Will Save: +4</p><p></p><p><strong>Skills</strong></p><p></p><p>+3/+5 Appraise (+3 Int, +2r stone/metal)</p><p>+7 Concentration (4 ranks, +3 Con)</p><p>+7/+9 Craft (Armorsmithing) (4 ranks, +3 Int, +2r stone/metal)</p><p>+7/+9 Craft (Weaponsming) (4 ranks, +3 Int, +2r stone/metal)</p><p>-5 Jump (+1 Str, -6 speed)</p><p>+7 Knowledge (Arcana) (4 ranks, +3 Int)</p><p>+3/+5 Search (+3 Int, +2r notice unusual stonework)</p><p>+7 Spellcraft (4 ranks, +3 Int)</p><p></p><p><strong>Feats</strong></p><p></p><p>Point Blank Shot (1st level)</p><p>Scribe Scroll (Wizard Bonus)</p><p></p><p><strong>Class Features</strong></p><p></p><p>Weapon/Armor Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff</p><p>Summon Familiar</p><p>Bonus Feat: Scribe Scroll </p><p></p><p><strong>Racial Traits</strong></p><p></p><p>No speed penalty for armor and encumberance</p><p>Darkvision 60 ft.</p><p>Stonecunning - Notice unusual stonework, intuit depth underground</p><p>Weapon Familiarity - Urgrosh and Waraxe = Martial</p><p>Stability - +4 to resist trips, bull rushes when standing on the ground</p><p>+2 saves vs poisons</p><p>+2 saves vs spells and spell-like abilities</p><p>+1 attack bonus vs orcs and goblinoids</p><p>+4 dodge bonus to AC vs giants</p><p>Favored Class: Fighter</p><p></p><p><strong>Languages</strong></p><p></p><p>Common</p><p>Dwarven</p><p>Goblin</p><p>Draconic</p><p>Gnome</p><p></p><p><strong>Equipment</strong></p><p></p><p>Heavy Crossbow/20 Bolts</p><p>Quarterstaff</p><p>Backpack</p><p> Bedroll</p><p> Blanket, Winter</p><p> Candles (10)</p><p> Chalk (10)</p><p> Flint/Steel</p><p> Grappling Hook</p><p> Ink</p><p> Inkpen</p><p> Rations, Trail (5)</p><p> Rope, Hempen (50 ft.)</p><p> Sack</p><p> Spellbook</p><p> Waterskin</p><p>Case, Scroll</p><p>Pouch, Belt</p><p> 5 Silver Pieces</p><p>Spell Component Pouch</p><p></p><p><strong>Spells Prepared</strong></p><p></p><p>0 Level: <em>Acid Splash</em>, <em>Daze</em>, <em>Detect Magic</em></p><p>1st Level: <em>Mage Armor</em>, <em>Magic Missile</em></p><p></p><p><strong>Spellbook</strong></p><p></p><p>0 Level: All</p><p></p><p>1st Level: <em>Color Spray</em>, <em>Expeditious Retreat</em>, <em>Grease</em>, <em>Mage Armor</em>, <em>Magic Missile</em>, <em>Shield</em></p><p></p><p><strong>Vitals</strong></p><p></p><p>Age: 57</p><p>Height: 4'2</p><p>Weight: 145</p><p>Appearance: Grimm is very practical in attire, tending toward drab colors. Despite being a relatively young dwarf, his hair is thin and mostly bald on top. His beard is full, however, being a dark blond in color. His <em>arcane mark</em> is a stylized Urgrosh and the dwarven runes for GRIMM, which he places on everything he crafts.[/sblock]</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 4632871, member: 49514"] It has been a long time since Monkey has actually [I]played[/I]. This sounds intriguing enough to jump into. :D [I]Hathanorgrimm Spellsmith, Grimm to his few friends, is a dwarven wizard whose only real ambition is to craft magic arms and armor worthy of being entered into the dwarven halls of record. The war has, of necessity, put that ambition on hold. Grimm fights in the war because he must, to keep his dream alive.[/I] My 3rd edition collection is somewhat meager, so I'm only using the PHB and the Spell Compendium for spells and such, plus the character will likely multi-class as a fighter and shoot for the Spellsword prestige class. Stats to be edited into this post shortly. :D I assumed, for the moment, that starting gold was average (75 gp for a wizard). [sblock=Grimm Spellsmith][B]Basics[/B] Race: Dwarf Class: Wizard Align: Lawful Neutral [B]Ability Scores[/B] 12 Strength 14 Dexterity 16 Constitution 16 Intelligence 14 Wisdom 06 Charisma [B]Combat Stats[/B] HP: 7 Speed: 20 Initiative: +2 BAB: +0 Grapple: +1 Melee Attack (quarterstaff, wielded two-handed): +1; 1d6+1; x2 crit; bludgeoning Ranged Attack (heavy crossbow): +2; 1d10; 19-20/x2 crit; 120 ft. range increment; piercing; full round action to load (AoO) AC: 12 (16 with [I]Mage Armor[/I]) Touch AC: 12 Flat-Footed AC: 10 (14 with [I]Mage Armor[/I]) Fort Save: +3 Ref Save: +2 Will Save: +4 [B]Skills[/B] +3/+5 Appraise (+3 Int, +2r stone/metal) +7 Concentration (4 ranks, +3 Con) +7/+9 Craft (Armorsmithing) (4 ranks, +3 Int, +2r stone/metal) +7/+9 Craft (Weaponsming) (4 ranks, +3 Int, +2r stone/metal) -5 Jump (+1 Str, -6 speed) +7 Knowledge (Arcana) (4 ranks, +3 Int) +3/+5 Search (+3 Int, +2r notice unusual stonework) +7 Spellcraft (4 ranks, +3 Int) [B]Feats[/B] Point Blank Shot (1st level) Scribe Scroll (Wizard Bonus) [B]Class Features[/B] Weapon/Armor Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff Summon Familiar Bonus Feat: Scribe Scroll [B]Racial Traits[/B] No speed penalty for armor and encumberance Darkvision 60 ft. Stonecunning - Notice unusual stonework, intuit depth underground Weapon Familiarity - Urgrosh and Waraxe = Martial Stability - +4 to resist trips, bull rushes when standing on the ground +2 saves vs poisons +2 saves vs spells and spell-like abilities +1 attack bonus vs orcs and goblinoids +4 dodge bonus to AC vs giants Favored Class: Fighter [B]Languages[/B] Common Dwarven Goblin Draconic Gnome [B]Equipment[/B] Heavy Crossbow/20 Bolts Quarterstaff Backpack Bedroll Blanket, Winter Candles (10) Chalk (10) Flint/Steel Grappling Hook Ink Inkpen Rations, Trail (5) Rope, Hempen (50 ft.) Sack Spellbook Waterskin Case, Scroll Pouch, Belt 5 Silver Pieces Spell Component Pouch [B]Spells Prepared[/B] 0 Level: [I]Acid Splash[/I], [I]Daze[/I], [I]Detect Magic[/I] 1st Level: [I]Mage Armor[/I], [I]Magic Missile[/I] [B]Spellbook[/B] 0 Level: All 1st Level: [I]Color Spray[/I], [I]Expeditious Retreat[/I], [I]Grease[/I], [I]Mage Armor[/I], [I]Magic Missile[/I], [I]Shield[/I] [B]Vitals[/B] Age: 57 Height: 4'2 Weight: 145 Appearance: Grimm is very practical in attire, tending toward drab colors. Despite being a relatively young dwarf, his hair is thin and mostly bald on top. His beard is full, however, being a dark blond in color. His [I]arcane mark[/I] is a stylized Urgrosh and the dwarven runes for GRIMM, which he places on everything he crafts.[/sblock] [/QUOTE]
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