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The City Arcana [3.5][Mature][Dark]
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<blockquote data-quote="Drowned Hero" data-source="post: 4633760" data-attributes="member: 37149"><p><strong>Work in progress</strong></p><p></p><p>Hmmm. I like the Ninja concept <strong>alot</strong>, but i want to multiclass him with a sorcerer i think at some point. I want my character to have the magic spark within. Any recommended prestige class y can work towards?</p><p></p><p>In progress.......</p><p></p><p>Syut - Ninja</p><p></p><p>[sblock]Syut</p><p></p><p>Male Human Ninja 1</p><p>Lawful Neutral</p><p></p><p>[code]</p><p>Strength 16 (+3)</p><p>Dexterity 14 (+2)</p><p>Constitution 12 (+1)</p><p>Intelligence 14 (+2)</p><p>Wisdom 14 (+2)</p><p>Charisma 8 (-1)</p><p>[/code] </p><p>Size: Medium</p><p>Height: 5' 6"</p><p>Weight: 200 lb</p><p>Skin: Tan</p><p>Eyes: Dark Brown</p><p>Hair: Black Wavy with Average Beard</p><p></p><p><span style="color: Red">Total Hit Points: X</span></p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 14 = 10 +2 [dexterity] + 2 [Wisdom]</p><p></p><p> Touch AC: 14</p><p> Flat-footed: 12</p><p>[code]</p><p>Initiative modifier: +2 = +2 [dexterity]</p><p>Fortitude save: +1 = 0 [base] +1 [constitution]</p><p>Reflex save: +4 = 2 [base] +2 [dexterity]</p><p>Will save: +4 = 0 [base] +2 [wisdom] +2 [if ki powers available]</p><p></p><p>Attack (handheld): +3 = 0 [base] +3 [strength]</p><p>Attack (unarmed): +3 = 0 [base] +3 [strength]</p><p>Attack (missile): +2 = 0 [base] +2 [dexterity]</p><p>Grapple check: +3 = 0 [base] +3 [strength]</p><p>[/code]</p><p></p><p>Languages: Common Elven Halfling</p><p></p><p>[code]</p><p>[B]Weapons[/B]</p><p></p><p>Short Sword [1d6, crit 19-20/x2, 1 lb,light, piercing]</p><p>Kama [1d6, crit x2, 2 lb., light, slashing]</p><p>Nanchaku [1d6 crit x2, 2 lb., light, bludgeoning]</p><p>Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning]</p><p>Siangham [1d6, crit x2, 1 lb., light, piercing]</p><p>Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]</p><p>Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing] </p><p>[/code]</p><p>[code]</p><p>Feats:</p><p></p><p> Point Blank Shot </p><p> Precise Shot </p><p></p><p>[code]</p><p>Skill Name</p><p></p><p>Appraise Int 2 =+2 </p><p>Balance Dex* 3 =+2+1 </p><p>Bluff Cha -1 =-1 </p><p>Climb Str* 3 =+3 </p><p>Concentration Con 1 =+1</p><p>Diplomacy Cha -1 =-1 </p><p>Disable Device Int 4 =+2+2 </p><p>Disguise Cha -1 =-1 </p><p>Escape Artist Dex* 3 =+2+1 </p><p>Forgery Int 3 =+2+1 </p><p>Gather Information Cha -1 =-1 </p><p>Heal Wis 3 =+2+1 </p><p>Hide Dex* 2 =+2 </p><p>Intimidate Cha -1 =-1 </p><p>Jump Str* 5 =+3+2 </p><p>Knowledge (arcana) Int 3 =+2+1 </p><p>Listen Wis 2 =+2 </p><p>Move Silently Dex* 6 =+2+4 </p><p>Open Lock Dex 6 =+2+4 </p><p>Ride Dex 2 =+2 </p><p>Search Int 6 =+2+4 </p><p>Sense Motive Wis 3 =+2+1 </p><p>Sleight of Hand Dex* 3 =+2+1 </p><p>Spot Wis 6 =+2+4 </p><p>Survival Wis 2 =+2</p><p>Swim Str** 4 =+3+1 </p><p>Tumble Dex* 4 =+2+2 </p><p>Use Magic Device Cha 0 =-1+1 </p><p>Use Rope Dex 3 =+2+1 </p><p></p><p>* = check penalty for wearing armor</p><p>[/code]</p><p>Human:</p><p></p><p> * Extra feat at first level (already included)</p><p> * Four extra skill points at first level (already included)</p><p> * One extra skill point at each additional level (already included)</p><p>[code]</p><p>Ninja Traits:</p><p></p><p> * Core class from "Complete Adventurer"</p><p> * Level 1: Ki power, sudden strike +1d6, trapfinding</p><p>[/code]</p><p> [code]</p><p> Crossbow bolts (quiver of 10) x2</p><p> Arrows (quiver of 20) x2</p><p> Backpack</p><p> Bedroll</p><p> Blanket, winter x1</p><p> Flint and steel</p><p> Grappling hook</p><p> Lantern (hooded)</p><p> Manacles x2</p><p> Oil flasks x2</p><p> Rations (1 day) x10</p><p> Rope (50', silk) x2</p><p> Signal whistle</p><p> Spyglass</p><p> Whetstone</p><p> Climber's kit</p><p> Healer kit</p><p> Thieves' tools</p><p>[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 4633760, member: 37149"] [b]Work in progress[/b] Hmmm. I like the Ninja concept [B]alot[/B], but i want to multiclass him with a sorcerer i think at some point. I want my character to have the magic spark within. Any recommended prestige class y can work towards? In progress....... Syut - Ninja [sblock]Syut Male Human Ninja 1 Lawful Neutral [code] Strength 16 (+3) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 8 (-1) [/code] Size: Medium Height: 5' 6" Weight: 200 lb Skin: Tan Eyes: Dark Brown Hair: Black Wavy with Average Beard [COLOR="Red"]Total Hit Points: X[/COLOR] Speed: 30 feet Armor Class: 14 = 10 +2 [dexterity] + 2 [Wisdom] Touch AC: 14 Flat-footed: 12 [code] Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +4 = 0 [base] +2 [wisdom] +2 [if ki powers available] Attack (handheld): +3 = 0 [base] +3 [strength] Attack (unarmed): +3 = 0 [base] +3 [strength] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +3 = 0 [base] +3 [strength] [/code] Languages: Common Elven Halfling [code] [B]Weapons[/B] Short Sword [1d6, crit 19-20/x2, 1 lb,light, piercing] Kama [1d6, crit x2, 2 lb., light, slashing] Nanchaku [1d6 crit x2, 2 lb., light, bludgeoning] Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning] Siangham [1d6, crit x2, 1 lb., light, piercing] Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing] Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing] [/code] [code] Feats: Point Blank Shot Precise Shot [code] Skill Name Appraise Int 2 =+2 Balance Dex* 3 =+2+1 Bluff Cha -1 =-1 Climb Str* 3 =+3 Concentration Con 1 =+1 Diplomacy Cha -1 =-1 Disable Device Int 4 =+2+2 Disguise Cha -1 =-1 Escape Artist Dex* 3 =+2+1 Forgery Int 3 =+2+1 Gather Information Cha -1 =-1 Heal Wis 3 =+2+1 Hide Dex* 2 =+2 Intimidate Cha -1 =-1 Jump Str* 5 =+3+2 Knowledge (arcana) Int 3 =+2+1 Listen Wis 2 =+2 Move Silently Dex* 6 =+2+4 Open Lock Dex 6 =+2+4 Ride Dex 2 =+2 Search Int 6 =+2+4 Sense Motive Wis 3 =+2+1 Sleight of Hand Dex* 3 =+2+1 Spot Wis 6 =+2+4 Survival Wis 2 =+2 Swim Str** 4 =+3+1 Tumble Dex* 4 =+2+2 Use Magic Device Cha 0 =-1+1 Use Rope Dex 3 =+2+1 * = check penalty for wearing armor [/code] Human: * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included) [code] Ninja Traits: * Core class from "Complete Adventurer" * Level 1: Ki power, sudden strike +1d6, trapfinding [/code] [code] Crossbow bolts (quiver of 10) x2 Arrows (quiver of 20) x2 Backpack Bedroll Blanket, winter x1 Flint and steel Grappling hook Lantern (hooded) Manacles x2 Oil flasks x2 Rations (1 day) x10 Rope (50', silk) x2 Signal whistle Spyglass Whetstone Climber's kit Healer kit Thieves' tools [/code] [/sblock] [/QUOTE]
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