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The Cleric should be retired
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<blockquote data-quote="James Gasik" data-source="post: 9227151" data-attributes="member: 6877472"><p>You can do a lot to boost your attack rolls in 5e. You can cast Bless, find various ways to get advantage, and so on. If the players are savvy, they can make their attack rolls very likely to succeed.</p><p></p><p>But there's precious little you can do to increase your save DC's. And there's good reason for this, since most of the things in the game with saving throws are attached to limited use resources that can have very potent effects, while most of the things that require hit rolls just deal damage.</p><p></p><p>Sacred Flame kind of falls in the cracks here- the damage it deals isn't really special. Sure, less things resist radiant than say, fire or cold, but it's not a huge deal (in fact, the fact it doesn't deal fire damage was a negative thing when we faced trolls, lol). It's effect against half or 3/4 cover is neat, but doesn't come up often enough (and of course, it's useless against full cover, since you can't target anything behind it). The fact that it's also save or nothing, rather than save for half doesn't help. </p><p></p><p>But what else are Clerics going to use? Toll the Dead also requires a saving throw, and it's useless against some creatures.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9227151, member: 6877472"] You can do a lot to boost your attack rolls in 5e. You can cast Bless, find various ways to get advantage, and so on. If the players are savvy, they can make their attack rolls very likely to succeed. But there's precious little you can do to increase your save DC's. And there's good reason for this, since most of the things in the game with saving throws are attached to limited use resources that can have very potent effects, while most of the things that require hit rolls just deal damage. Sacred Flame kind of falls in the cracks here- the damage it deals isn't really special. Sure, less things resist radiant than say, fire or cold, but it's not a huge deal (in fact, the fact it doesn't deal fire damage was a negative thing when we faced trolls, lol). It's effect against half or 3/4 cover is neat, but doesn't come up often enough (and of course, it's useless against full cover, since you can't target anything behind it). The fact that it's also save or nothing, rather than save for half doesn't help. But what else are Clerics going to use? Toll the Dead also requires a saving throw, and it's useless against some creatures. [/QUOTE]
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