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The Clockwork War Dragon: A 5E Killing Machine
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<blockquote data-quote="Stalker0" data-source="post: 8125736" data-attributes="member: 5889"><p>Looking over the creature, a few notes:</p><p></p><p>1) Is that the force beams are not specific on how many darts are created. Is it intended to be <strong>every</strong> creature within 120 ft?</p><p>2) As far as I know 5e monsters almost never get stun immunity (even normal golems and constructs). Now if your including that to make the creature extra deadly by all means, but if your doing because its a construct, you may wish to reconsider that.</p><p></p><p>3) Looking at the base stats, I am actually seeing a CR 15 for this creature.</p><p></p><p>Defense: CR 13. We start with a CR 8 at the baseline, but when you add in Magic Resistance, 4 good saves, and Shadow Stealth (which is the closest approximation to your bonus action ability I can find)....that bumps it up to CR 13.</p><p></p><p>Offensive: CR 17. Assuming the creature uses its breath on round 1 (whose damage is doubled since it hits multiple creatures), and then its bite/claw routine on round 2 + 3. We then also assume that its using its Tail Launch on every legendary action (aka 13 dmg x 3 per round). That gives us an average over 3 rounds of 107 dmg/rd...which is CR 17. You could argue that your DC 17 saving throw could lower this by 1 to CR 16...but I would argue that the +10 to attack is a bigger factor in the overall damage....so I would recommend increasing the saving throw if your not going to change the damage.</p><p></p><p>So before I try to account for any of the instant death powers...we are already 3 CR higher than your projection....which may be why the creature was particularly deadly in your playtesting.</p><p></p><p></p><p>I like the concept for a monster that the party knows is coming. It requires a different tactic....either an alpha strike option....or a strong focus on healing to ensure no party member gets in the danger zone. Those are always great to shake up tactics, so I think its a cool monster, just needs some review on its stats and what CR you ultimately want to set for it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8125736, member: 5889"] Looking over the creature, a few notes: 1) Is that the force beams are not specific on how many darts are created. Is it intended to be [B]every[/B] creature within 120 ft? 2) As far as I know 5e monsters almost never get stun immunity (even normal golems and constructs). Now if your including that to make the creature extra deadly by all means, but if your doing because its a construct, you may wish to reconsider that. 3) Looking at the base stats, I am actually seeing a CR 15 for this creature. Defense: CR 13. We start with a CR 8 at the baseline, but when you add in Magic Resistance, 4 good saves, and Shadow Stealth (which is the closest approximation to your bonus action ability I can find)....that bumps it up to CR 13. Offensive: CR 17. Assuming the creature uses its breath on round 1 (whose damage is doubled since it hits multiple creatures), and then its bite/claw routine on round 2 + 3. We then also assume that its using its Tail Launch on every legendary action (aka 13 dmg x 3 per round). That gives us an average over 3 rounds of 107 dmg/rd...which is CR 17. You could argue that your DC 17 saving throw could lower this by 1 to CR 16...but I would argue that the +10 to attack is a bigger factor in the overall damage....so I would recommend increasing the saving throw if your not going to change the damage. So before I try to account for any of the instant death powers...we are already 3 CR higher than your projection....which may be why the creature was particularly deadly in your playtesting. I like the concept for a monster that the party knows is coming. It requires a different tactic....either an alpha strike option....or a strong focus on healing to ensure no party member gets in the danger zone. Those are always great to shake up tactics, so I think its a cool monster, just needs some review on its stats and what CR you ultimately want to set for it. [/QUOTE]
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