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The Clockwork War Dragon: A 5E Killing Machine
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<blockquote data-quote="Griffon Lore Games" data-source="post: 8125775" data-attributes="member: 7025708"><p>You bring up a lot of good points and questions.</p><p></p><p>Edit: the eyebeam is supposed to be one attack on one creature. I fixed the description, thanks.</p><p></p><p><strong>RE: CR</strong>: In general, the 5E CR system has issues. This monster is from the young red dragon template, which is an official CR 10 monster. I added 1 for the added damage as legendary actions and 1 for the added rogue ability + construct immunities. I almost added 1 for the magic resistance but decided to see what would happen in playtesting.</p><p></p><p>One group had people unconscious but unexpectedly, no deaths (despite a crit when someone was unconscious). This was an Average Party Level 8. My dice were on fire, but the players clued in and started healing proactively rather than when someone went to 0. It was HEAL EVERY OTHER ROUND PANIC. Heh. They even drank potions of healing.</p><p></p><p>In an advanced group (five expert players at APL 7), this is where the death occurred. There would have been more if I got in a recharge. But despite six rolls, I never did. The two playtests' combination leads me to believe it can be run straight up as a Deadly, APL +4 encounter, or an epic Deadly encounter for six players even as low as APL 6.</p><p></p><p><strong>RE: Stun:</strong> My players expect that clockwork or constructs are immune to stun, but that's easy enough to remove.</p><p></p><p>Thanks for the feedback! This monster should not be used on novice players or if the campaign is a narrative or story-teller style. It's more of "this is a grim game, and this is a grim solo monster."</p></blockquote><p></p>
[QUOTE="Griffon Lore Games, post: 8125775, member: 7025708"] You bring up a lot of good points and questions. Edit: the eyebeam is supposed to be one attack on one creature. I fixed the description, thanks. [B]RE: CR[/B]: In general, the 5E CR system has issues. This monster is from the young red dragon template, which is an official CR 10 monster. I added 1 for the added damage as legendary actions and 1 for the added rogue ability + construct immunities. I almost added 1 for the magic resistance but decided to see what would happen in playtesting. One group had people unconscious but unexpectedly, no deaths (despite a crit when someone was unconscious). This was an Average Party Level 8. My dice were on fire, but the players clued in and started healing proactively rather than when someone went to 0. It was HEAL EVERY OTHER ROUND PANIC. Heh. They even drank potions of healing. In an advanced group (five expert players at APL 7), this is where the death occurred. There would have been more if I got in a recharge. But despite six rolls, I never did. The two playtests' combination leads me to believe it can be run straight up as a Deadly, APL +4 encounter, or an epic Deadly encounter for six players even as low as APL 6. [B]RE: Stun:[/B] My players expect that clockwork or constructs are immune to stun, but that's easy enough to remove. Thanks for the feedback! This monster should not be used on novice players or if the campaign is a narrative or story-teller style. It's more of "this is a grim game, and this is a grim solo monster." [/QUOTE]
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