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The Collected Journals of Artemis Heuw Cannith
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<blockquote data-quote="sniffles" data-source="post: 2959310" data-attributes="member: 30035"><p><strong>A very long letter...</strong></p><p></p><p>25 Dravago</p><p>Whitehearth, the Mournlands</p><p></p><p>We have yet to find all the keys for this strange place. I'm starting to despise these rotating rooms.</p><p></p><p>We found Rorsa's brethren in a kennel. They were kept by some kind of wolf-like construct. It attacked as soon as we entered. Its breath was foul. <em>Talaenkara </em> and I made short work of it while the changeling released the wolves. But Rorsa won't help us against the vampire.</p><p></p><p>Grinner found a fancy bronzewood rod, but the human says it isn't magical. Neither is the pearl pendant Rorsa gave us. </p><p></p><p>Artemis cast his <em>rope trick</em> again so we could rest and heal. Grinner was able to detect the schema we seek. We found what seems to be the water supply. And the forge. This place is full of 'living' spells. A fiery one got loose and burnt up a whole room. It wasn't hard to kill, though.</p><p></p><p>There was a strange room with another living spell in it. The room was all mirrors and the spell was just a swirl of colors. My task now seems to be slaying these magical monstrosities. I killed two more fire elementals as well, so we could get into the forge.</p><p></p><p>Only it wasn't really a forge. We don't know what it was for. But there's a dome that may let us escape without passing the guards. Grinner overheard them say they have orders to shoot us on sight. So much for the vampire's word. </p><p></p><p>At least we have the schema now. In fact, we have two of them. And a plate that may have directions how to use them, or how to find more of them. </p><p></p><p>But now we have to find a way to rescue Kylara before she becomes one of the bloodsuckers.</p><p></p><p><strong>Quips & Quotes</strong>:</p><p>[sblock]</p><p>Sniffles: "The grill for the stylin' adventurer - <em>continual light</em> on your teeth!"</p><p>Hedrin: "The grill of Vecna!"</p><p></p><p><em>GM stands over Hedrin while drawing on the battlemat.</em></p><p>Hedrin: "Ew! GM cooties!"</p><p>patv (Xil): "Why do you think GMs stay behind a screen? Player cooties!"</p><p></p><p>GM: "Much licking and nuzzling and tail-sniffing ensues."</p><p>Devo: "But what do the wolves do?"</p><p></p><p>Sniffles: "I'm going to go up by Artemis in case something jumps out of the chest."</p><p>Devo: "It's a chest, not a cake."</p><p></p><p>Hedrin: "How big is the chest?"</p><p>GM: "36D."</p><p></p><p>Devo: "Hutch, stop rubbing up against that chest!" (<em>Hutch is Artemis' homonculus, a chest with arms & legs</em>)</p><p>Sniffles: "Suddenly his name is Hunch!"</p><p>GM: "In 9 months there will be a lot of little chests running around..."</p><p>patv: "At that age they're just coffers."</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="sniffles, post: 2959310, member: 30035"] [b]A very long letter...[/b] 25 Dravago Whitehearth, the Mournlands We have yet to find all the keys for this strange place. I'm starting to despise these rotating rooms. We found Rorsa's brethren in a kennel. They were kept by some kind of wolf-like construct. It attacked as soon as we entered. Its breath was foul. [I]Talaenkara [/I] and I made short work of it while the changeling released the wolves. But Rorsa won't help us against the vampire. Grinner found a fancy bronzewood rod, but the human says it isn't magical. Neither is the pearl pendant Rorsa gave us. Artemis cast his [I]rope trick[/I] again so we could rest and heal. Grinner was able to detect the schema we seek. We found what seems to be the water supply. And the forge. This place is full of 'living' spells. A fiery one got loose and burnt up a whole room. It wasn't hard to kill, though. There was a strange room with another living spell in it. The room was all mirrors and the spell was just a swirl of colors. My task now seems to be slaying these magical monstrosities. I killed two more fire elementals as well, so we could get into the forge. Only it wasn't really a forge. We don't know what it was for. But there's a dome that may let us escape without passing the guards. Grinner overheard them say they have orders to shoot us on sight. So much for the vampire's word. At least we have the schema now. In fact, we have two of them. And a plate that may have directions how to use them, or how to find more of them. But now we have to find a way to rescue Kylara before she becomes one of the bloodsuckers. [B]Quips & Quotes[/B]: [sblock] Sniffles: "The grill for the stylin' adventurer - [I]continual light[/I] on your teeth!" Hedrin: "The grill of Vecna!" [I]GM stands over Hedrin while drawing on the battlemat.[/I] Hedrin: "Ew! GM cooties!" patv (Xil): "Why do you think GMs stay behind a screen? Player cooties!" GM: "Much licking and nuzzling and tail-sniffing ensues." Devo: "But what do the wolves do?" Sniffles: "I'm going to go up by Artemis in case something jumps out of the chest." Devo: "It's a chest, not a cake." Hedrin: "How big is the chest?" GM: "36D." Devo: "Hutch, stop rubbing up against that chest!" ([I]Hutch is Artemis' homonculus, a chest with arms & legs[/I]) Sniffles: "Suddenly his name is Hunch!" GM: "In 9 months there will be a lot of little chests running around..." patv: "At that age they're just coffers." [/sblock] [/QUOTE]
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