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The Collected Journals of Artemis Heuw Cannith
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<blockquote data-quote="sniffles" data-source="post: 3834413" data-attributes="member: 30035"><p><strong>Azlin's tale, part 7</strong></p><p></p><p>You'd think an angry goblin might be funny, but it's not - at least not when it's Gwaenna. </p><p></p><p>She storms back into the taproom and threatens the barkeep. She's not afraid of his troll bouncer. She's trying to get him to tell her where to find the black-skinned sorceress, but he claims he doesn't know.</p><p></p><p>Back in the street, we start heading to our inn when a bunch of Deneith mercs surround us. They say their head of house wants to talk to us. They won't answer Artemis's questions.</p><p></p><p>They take us to a keep, which makes Gwaenna really nervous. But they don't take our weapons or lock us up. We just talk to the head of house, Lady Endira. </p><p></p><p>She says she's protecting us. The mind-flayer who runs Graywall wants us. He works for the hags who run Droaam. We don't want to get involved with them. </p><p></p><p>There's some house politics involved, too. A Cannith artificer is working with the Karrnathi, and there's someone from Deneith involved. Some of the Deneith people think they should be in charge of the Nations. </p><p></p><p>I hate house politics. This is why I left the Holds.</p><p></p><p>If this faction finds the Sword they could raise an army of gobbos to run the Nations. Not good. We need to get the sword before anyone else does.</p><p></p><p>Lady Endira gives us rooms for the night. Artemis uses the magic key to get back to his place in Sharn and drop off some of his gear. </p><p></p><p>Next day - Xil sneaks out with the Key and goes to the house where we're supposed to find our next contact. He says it looks abandoned, but he heard some goblins talking. We go to check it out.</p><p></p><p>Conshru goes in first and tries talking, but the goblins just attack. It doesn't take us long to get rid of them - although one of them manages to stick me good. We save one to question. We seem to have adopted him. Great, another goblin in our midst. </p><p></p><p> [sblock]DH: "The goblins have bows, not swords!"</p><p> Patv: "I don't have any goblin minis with bows."</p><p> sniffles: "Stop the game - we don't have the right minis!"[/sblock]</p><p></p><p>Sten and Gwaenna find a book upstairs with a journal hidden inside. It's mostly in code. But there's an entry in the back with details of Cazhaak Draal, one of the goblin cities we need to find. And it says Boroman and Karg are being held in a fort, with a map showing where the fort lies.</p><p></p><p>We loot the goblins. I've got two more healing potions now, thank the Host. The goblin prisoner says a priest of the Keeper sent them to get the book. Our contact was already gone when they arrived.</p><p></p><p> [sblock]Devo: "I use a wand of prestidigitation. Nekkid (the goblin) is now clean."</p><p> sniffles: "But still naked."[/sblock]</p><p></p><p>We use the Key again to go back to the Deneith keep. We need an ally here. Should we tell Lady Endira about the Sword? I'll let Artemis decide. Gwaenna's not happy about this.</p><p></p><p>Lady Endira can't help us with rescuing Boroman. She doesn't have enough men and the fort is too well defended. We'll just have to send a message to Malekith Kaine. His contacts have been compromised, too.</p><p></p><p>At breakfast. Lady Endira's acting kind of funny - and there's a hooded figure with her. I almost didn't notice him. It's the mind flayer! It looks sickly - or undead. Lady Endira jumps up and exclaims, "What are you doing here?" Then she sits back down. </p><p></p><p> [sblock]DH: "The illithid looks pale and desiccated like an undead creature."</p><p> Hedrin: "It's an il-lich-id?"</p><p> Zora: "Illichidly."</p><p></p><p> Zora: "I mentally call Grix. 'Grix, come!'</p><p> sniffles: "Grix, save us!"[/sblock]</p><p></p><p>Artemis has a wand out, but puts it away. The mind-flayer knows some of what we're here for, but not all. It wants us to work with it. Maybe the mind-flayer isn't as bad as I thought. But it's not giving us much reason to trust it - though an offer of an airship to Cazhaak Draal is pretty tempting.</p><p></p><p> [sblock]Jubilee: "I tell the mind-flayer that the orc at the tavern didn't tell us anything."</p><p> DH: "The mind-flayer makes a mental note: Put orc on the menu."[/sblock]</p><p></p><p>I can feel it trying to intrude on my thoughts but I fight it off. </p><p></p><p>Gwaenna's mad again - she blasts the mind flayer with flames! What's she doing? He goes up like an oil-soaked torch. Something isn't right about that.</p><p></p><p>Lady Endira acts like she's been asleep. I realize she never said a word while we talked to the mind-flayer. He had her under his control somehow. And the figure in the chair was just an illusion. Now we're not even sure if it's really the mind-flayer who's responsible.</p><p></p><p>We need to get out of town Lady Endira can't help us with rescuing Boroman and Karg, but she can help us get out of Graywall. And she sends a man with us. His name's Dresden.</p><p></p><p>It's going to be a long trip. We'll have to skirt around the Great Crag to avoid notice from the hags. We camp for the night in a cave.</p><p></p><p>We're getting ready to head out next day when we notice something odd outside. A boulder seems to be moving. Not a boulder - a giant! </p><p></p><p>Xil rushes out before I can pray to the Host for aid. Someone's firing on us from above. A couple of arrows hit me in the back. Ugh, it hurts!</p><p></p><p>There's a man on a winged creature flying around outside. Artemis seems to know him. The artificer certainly has lots of enemies.</p><p></p><p>I can only extend Boldrei's protection to Sten and Dresden. Conshru's going after the gnoll archers. Artemis and Gwaenna head for the giant. Even our goblin prisoner is helping us fight. </p><p></p><p>I put my hand on the earth and set it trembling. The giant's balance is poor - he tips over like an uprooted tree. Xil stabs him repeatedly with his spear. There's a pool of blood under him. </p><p></p><p>Gwaenna's flying and hitting him with her sword, lightning crackling down the blade. The giant stops moving. Conshru and Sten have taken care of the gnolls. The man on the flyer takes off. We'll probably see him again. </p><p></p><p>This is going to be a long trip.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3834413, member: 30035"] [b]Azlin's tale, part 7[/b] You'd think an angry goblin might be funny, but it's not - at least not when it's Gwaenna. She storms back into the taproom and threatens the barkeep. She's not afraid of his troll bouncer. She's trying to get him to tell her where to find the black-skinned sorceress, but he claims he doesn't know. Back in the street, we start heading to our inn when a bunch of Deneith mercs surround us. They say their head of house wants to talk to us. They won't answer Artemis's questions. They take us to a keep, which makes Gwaenna really nervous. But they don't take our weapons or lock us up. We just talk to the head of house, Lady Endira. She says she's protecting us. The mind-flayer who runs Graywall wants us. He works for the hags who run Droaam. We don't want to get involved with them. There's some house politics involved, too. A Cannith artificer is working with the Karrnathi, and there's someone from Deneith involved. Some of the Deneith people think they should be in charge of the Nations. I hate house politics. This is why I left the Holds. If this faction finds the Sword they could raise an army of gobbos to run the Nations. Not good. We need to get the sword before anyone else does. Lady Endira gives us rooms for the night. Artemis uses the magic key to get back to his place in Sharn and drop off some of his gear. Next day - Xil sneaks out with the Key and goes to the house where we're supposed to find our next contact. He says it looks abandoned, but he heard some goblins talking. We go to check it out. Conshru goes in first and tries talking, but the goblins just attack. It doesn't take us long to get rid of them - although one of them manages to stick me good. We save one to question. We seem to have adopted him. Great, another goblin in our midst. [sblock]DH: "The goblins have bows, not swords!" Patv: "I don't have any goblin minis with bows." sniffles: "Stop the game - we don't have the right minis!"[/sblock] Sten and Gwaenna find a book upstairs with a journal hidden inside. It's mostly in code. But there's an entry in the back with details of Cazhaak Draal, one of the goblin cities we need to find. And it says Boroman and Karg are being held in a fort, with a map showing where the fort lies. We loot the goblins. I've got two more healing potions now, thank the Host. The goblin prisoner says a priest of the Keeper sent them to get the book. Our contact was already gone when they arrived. [sblock]Devo: "I use a wand of prestidigitation. Nekkid (the goblin) is now clean." sniffles: "But still naked."[/sblock] We use the Key again to go back to the Deneith keep. We need an ally here. Should we tell Lady Endira about the Sword? I'll let Artemis decide. Gwaenna's not happy about this. Lady Endira can't help us with rescuing Boroman. She doesn't have enough men and the fort is too well defended. We'll just have to send a message to Malekith Kaine. His contacts have been compromised, too. At breakfast. Lady Endira's acting kind of funny - and there's a hooded figure with her. I almost didn't notice him. It's the mind flayer! It looks sickly - or undead. Lady Endira jumps up and exclaims, "What are you doing here?" Then she sits back down. [sblock]DH: "The illithid looks pale and desiccated like an undead creature." Hedrin: "It's an il-lich-id?" Zora: "Illichidly." Zora: "I mentally call Grix. 'Grix, come!' sniffles: "Grix, save us!"[/sblock] Artemis has a wand out, but puts it away. The mind-flayer knows some of what we're here for, but not all. It wants us to work with it. Maybe the mind-flayer isn't as bad as I thought. But it's not giving us much reason to trust it - though an offer of an airship to Cazhaak Draal is pretty tempting. [sblock]Jubilee: "I tell the mind-flayer that the orc at the tavern didn't tell us anything." DH: "The mind-flayer makes a mental note: Put orc on the menu."[/sblock] I can feel it trying to intrude on my thoughts but I fight it off. Gwaenna's mad again - she blasts the mind flayer with flames! What's she doing? He goes up like an oil-soaked torch. Something isn't right about that. Lady Endira acts like she's been asleep. I realize she never said a word while we talked to the mind-flayer. He had her under his control somehow. And the figure in the chair was just an illusion. Now we're not even sure if it's really the mind-flayer who's responsible. We need to get out of town Lady Endira can't help us with rescuing Boroman and Karg, but she can help us get out of Graywall. And she sends a man with us. His name's Dresden. It's going to be a long trip. We'll have to skirt around the Great Crag to avoid notice from the hags. We camp for the night in a cave. We're getting ready to head out next day when we notice something odd outside. A boulder seems to be moving. Not a boulder - a giant! Xil rushes out before I can pray to the Host for aid. Someone's firing on us from above. A couple of arrows hit me in the back. Ugh, it hurts! There's a man on a winged creature flying around outside. Artemis seems to know him. The artificer certainly has lots of enemies. I can only extend Boldrei's protection to Sten and Dresden. Conshru's going after the gnoll archers. Artemis and Gwaenna head for the giant. Even our goblin prisoner is helping us fight. I put my hand on the earth and set it trembling. The giant's balance is poor - he tips over like an uprooted tree. Xil stabs him repeatedly with his spear. There's a pool of blood under him. Gwaenna's flying and hitting him with her sword, lightning crackling down the blade. The giant stops moving. Conshru and Sten have taken care of the gnolls. The man on the flyer takes off. We'll probably see him again. This is going to be a long trip. [/QUOTE]
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