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The Collected Journals of Artemis Heuw Cannith
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<blockquote data-quote="sniffles" data-source="post: 3976370" data-attributes="member: 30035"><p><strong>Azlin's tale, parts 12 - 14</strong></p><p></p><p><strong><em>I'm three sessions behind and we have another session scheduled for tomorrow, so this post is going to be rather compressed to get the story current.</em></strong></p><p><strong>--sniffles</strong></p><p>---------------------------------------------</p><p>"There's something wrong. No one's here," says Artemis. He's checking all the rooms. What's that overstuffed armchair doing on the landing? There's a halfing sitting in it like he owns the place. Artemis seems to know him. </p><p></p><p>"What are you doing here?" he demands. The halfling just smiles. "You have something of mine and I've come to reclaim it."</p><p></p><p>The halfling claims the Key belongs to him!! That's a likely story. Gwaenna comes up the stairs to see what's going on and I explain this to her. Meanwhile Artemis keeps demanding more information and the halfling keeps smirking and ignoring his questions.</p><p></p><p>Artemis whips out one of his wands and blasts the halfling, but it doesn't seem to hurt him.</p><p></p><p>I say, "What proof do you have that the Key belongs to you?" The halfling acts like he doesn't hear me. He's going on about how the Key has powers "beyond the knowledge of mere mortals", which implies he's not mortal. Gwaenna wants to know what he is, then. He ignores her too.</p><p></p><p>I grab the halfling He doesn't resist. But when I try to pin him, he slips out of my grasp like a greased throwing axe.</p><p></p><p>Now Gwaenna wants to know what proof he has. He says, "Give me the Key and I'll show you." What fools does he take us for? Anyone can use the Key from what I've seen.</p><p></p><p>Poof! The halfling's across the room, by the fountain. How did he do that so fast? And now there's a red dragon in the middle of the room!</p><p></p><p>Gwaenna starts babbling at him in some tongue I don't speak. She sounds angry. She stops jabbering long enough to say the dragon is real, but I don't believe it. I call on Dol Arrah to show me his true form.</p><p></p><p>Well, that's a revelation! He is really a dragon, unless this is some incredibly powerful spell. What's a dragon doing in the middle of Sharn? I thought they never left Argonnessen. </p><p></p><p>This dragon, Razelthorn, claims he made the Key and gave it to someone to see what would happen. Sounds like a troublemaker. </p><p></p><p>Artemis tells the dragon that we want recompense for giving up the Key. Gold equivalent to its actual value. I cringe. That seems so mercenary.</p><p></p><p>But we've made a deal. In a week’s time we'll meet the dragon - in Xen'drik! - and hand over the Key for gold. Now we've got to finish our business with the Sword of Khas in a week.</p><p></p><p>Back to Graywall we go, to talk to the mind-flayer. At least we've still got the Key for a bit longer. </p><p></p><p>But the mind-flayer says he can't offer an airship any more. Funny, on the way out we notice one moored up above! It's a snap decision, but we're going for it. I don't care for piracy, but if it will get us to the Sword first...</p><p></p><p>I can't believe I'm fighting to get on an airship. I have to run across a gangplank over the gap between the airship and the building it’s moored to. Boldrei’s braids I hate being up high! It's not an easy fight, but we've forced our way on board, praise the Host.</p><p></p><p>The captain agrees to take us to our destination, the goblin city in the mountains. It's an uneventful journey - until we arrive. Our enemies have set up camp all over the ruins. </p><p></p><p>Dol Arrah preserve us! This place is cursed by living spells. Clouds of knives fly through the air at random. And worse yet, part of the ruins are in a field that blocks magic! </p><p></p><p>Why is it that every airship I board ends up falling?</p><p></p><p>The Host's blessed us again - the ship stays aloft til we get out of the anti-magic zone. The anti-magic effect reveals something else: our captain is a changeling! Does Artemis know <strong>everyone</strong> we meet? Seems this is who the Key was taken from! </p><p></p><p>And we've given our renegade Cannith "friend" a poke in the eye. Turns out his wyvern mount is being held under duress. Sten manages to set it free. Hah!</p><p></p><p>We can't hide that we're here, but at least we've got the Stone of Khas, and we know more than the Cannith and his Karrnathi friends. There's something about the weather vane on top of an old temple - it will tell us where to find Khas's tomb. We just have to wait til the moons are in the right position.</p><p></p><p>By moonslight we find the entrance. But there's something funny about the two columns by the door - they're not supporting anything. And they look sort of like women... Ah! They are women! Women of white stone. Nothing seems to hurt them. They're not earth creatures; I can't command them.</p><p></p><p>Oh-ho, but they're weak against magic! My blast of sound shatters one. We heal our hurts and head into the tomb.</p><p></p><p>Which way to go? There are many doors. And each has a sculpture of a hobgoblin head that speaks. Ugh. They speak in riddles. Gwaenna manages to puzzle out the right way to go.</p><p></p><p>At least we're alone. Well, maybe not. We see two more of those statue-women marching around, but they don’t pay any attention to us.</p><p></p><p>We're descending. There's a river down here. Odd inside a volcano. It's fast water. We have to cross by sliding down a rope. I never thought I'd say this, but I might actually prefer being flown across by Grix! </p><p></p><p>Gah! Some sort of nasty creature on the cave roof grabs Gwaenna. I throw my hammer at it. Boldrei's braids, it's big. Lucky it doesn't fall on us when it dies.</p><p></p><p>What's that pile of stuff? And more importantly, what's that creature on top of it? It's bright in here - the thing has three heads, each a different color. Whatever it is, it doesn't want us touching its' shiny stuff. </p><p>[sblock]</p><p>DH: "Oh no, bitter player face!"</p><p>Jubilee: "I'm not bitter. I'm just resigned."</p><p>[/sblock]</p><p>Nasty green breath! It burns. And the blue head is shooting lightning! It's hard to see now. Dol Arrah protects us. That thing's bitten off more than it can chew, so to speak. It may have three heads, but we outnumber it.</p><p>[sblock]</p><p>Devo: "Is Sten going zap-zap or zap-zap-zap?"</p><p>Patv: "Zappity doo dah...."</p><p>[/sblock]</p><p>Look at all this coin! I wonder where it came from? It's old. There's an enchanted horn, too. How did that creature get in here, anyway? It couldn’t have got past the statues at the gate.</p><p></p><p>Looks like there must be a passage beyond the rubble in this cavern. We still have to find the tomb and try to get out with the Sword before anyone else shows up. We’re all tired and it’s very late at night. We’ll have to hole up here til morning.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3976370, member: 30035"] [b]Azlin's tale, parts 12 - 14[/b] [B][I]I'm three sessions behind and we have another session scheduled for tomorrow, so this post is going to be rather compressed to get the story current.[/I] --sniffles[/B] --------------------------------------------- "There's something wrong. No one's here," says Artemis. He's checking all the rooms. What's that overstuffed armchair doing on the landing? There's a halfing sitting in it like he owns the place. Artemis seems to know him. "What are you doing here?" he demands. The halfling just smiles. "You have something of mine and I've come to reclaim it." The halfling claims the Key belongs to him!! That's a likely story. Gwaenna comes up the stairs to see what's going on and I explain this to her. Meanwhile Artemis keeps demanding more information and the halfling keeps smirking and ignoring his questions. Artemis whips out one of his wands and blasts the halfling, but it doesn't seem to hurt him. I say, "What proof do you have that the Key belongs to you?" The halfling acts like he doesn't hear me. He's going on about how the Key has powers "beyond the knowledge of mere mortals", which implies he's not mortal. Gwaenna wants to know what he is, then. He ignores her too. I grab the halfling He doesn't resist. But when I try to pin him, he slips out of my grasp like a greased throwing axe. Now Gwaenna wants to know what proof he has. He says, "Give me the Key and I'll show you." What fools does he take us for? Anyone can use the Key from what I've seen. Poof! The halfling's across the room, by the fountain. How did he do that so fast? And now there's a red dragon in the middle of the room! Gwaenna starts babbling at him in some tongue I don't speak. She sounds angry. She stops jabbering long enough to say the dragon is real, but I don't believe it. I call on Dol Arrah to show me his true form. Well, that's a revelation! He is really a dragon, unless this is some incredibly powerful spell. What's a dragon doing in the middle of Sharn? I thought they never left Argonnessen. This dragon, Razelthorn, claims he made the Key and gave it to someone to see what would happen. Sounds like a troublemaker. Artemis tells the dragon that we want recompense for giving up the Key. Gold equivalent to its actual value. I cringe. That seems so mercenary. But we've made a deal. In a week’s time we'll meet the dragon - in Xen'drik! - and hand over the Key for gold. Now we've got to finish our business with the Sword of Khas in a week. Back to Graywall we go, to talk to the mind-flayer. At least we've still got the Key for a bit longer. But the mind-flayer says he can't offer an airship any more. Funny, on the way out we notice one moored up above! It's a snap decision, but we're going for it. I don't care for piracy, but if it will get us to the Sword first... I can't believe I'm fighting to get on an airship. I have to run across a gangplank over the gap between the airship and the building it’s moored to. Boldrei’s braids I hate being up high! It's not an easy fight, but we've forced our way on board, praise the Host. The captain agrees to take us to our destination, the goblin city in the mountains. It's an uneventful journey - until we arrive. Our enemies have set up camp all over the ruins. Dol Arrah preserve us! This place is cursed by living spells. Clouds of knives fly through the air at random. And worse yet, part of the ruins are in a field that blocks magic! Why is it that every airship I board ends up falling? The Host's blessed us again - the ship stays aloft til we get out of the anti-magic zone. The anti-magic effect reveals something else: our captain is a changeling! Does Artemis know [B]everyone[/B] we meet? Seems this is who the Key was taken from! And we've given our renegade Cannith "friend" a poke in the eye. Turns out his wyvern mount is being held under duress. Sten manages to set it free. Hah! We can't hide that we're here, but at least we've got the Stone of Khas, and we know more than the Cannith and his Karrnathi friends. There's something about the weather vane on top of an old temple - it will tell us where to find Khas's tomb. We just have to wait til the moons are in the right position. By moonslight we find the entrance. But there's something funny about the two columns by the door - they're not supporting anything. And they look sort of like women... Ah! They are women! Women of white stone. Nothing seems to hurt them. They're not earth creatures; I can't command them. Oh-ho, but they're weak against magic! My blast of sound shatters one. We heal our hurts and head into the tomb. Which way to go? There are many doors. And each has a sculpture of a hobgoblin head that speaks. Ugh. They speak in riddles. Gwaenna manages to puzzle out the right way to go. At least we're alone. Well, maybe not. We see two more of those statue-women marching around, but they don’t pay any attention to us. We're descending. There's a river down here. Odd inside a volcano. It's fast water. We have to cross by sliding down a rope. I never thought I'd say this, but I might actually prefer being flown across by Grix! Gah! Some sort of nasty creature on the cave roof grabs Gwaenna. I throw my hammer at it. Boldrei's braids, it's big. Lucky it doesn't fall on us when it dies. What's that pile of stuff? And more importantly, what's that creature on top of it? It's bright in here - the thing has three heads, each a different color. Whatever it is, it doesn't want us touching its' shiny stuff. [sblock] DH: "Oh no, bitter player face!" Jubilee: "I'm not bitter. I'm just resigned." [/sblock] Nasty green breath! It burns. And the blue head is shooting lightning! It's hard to see now. Dol Arrah protects us. That thing's bitten off more than it can chew, so to speak. It may have three heads, but we outnumber it. [sblock] Devo: "Is Sten going zap-zap or zap-zap-zap?" Patv: "Zappity doo dah...." [/sblock] Look at all this coin! I wonder where it came from? It's old. There's an enchanted horn, too. How did that creature get in here, anyway? It couldn’t have got past the statues at the gate. Looks like there must be a passage beyond the rubble in this cavern. We still have to find the tomb and try to get out with the Sword before anyone else shows up. We’re all tired and it’s very late at night. We’ll have to hole up here til morning. [/QUOTE]
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