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<blockquote data-quote="I'm A Banana" data-source="post: 1705728" data-attributes="member: 2067"><p>Not when there's 9th level commoners, 8th level warriors, a bard, a cleric, a druid, 2 fighters, and a barbarian to handle them. And that's if none of the others pop up.</p><p> </p><p>These people have XP. These people have levels. They have healers. Much of the time, they wound the goblins, beat up the gnolls, and let them maybe raid a barn in exchange for their lives. They have losses, but at that 1% chance, those 7 people/year, those are more than made up for by the births in the community. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p> </p><p>The peasants fighting off the hordes don't have 1d4 hp. They've got 9d4 (still small, but significantly better). They've got 6d8. They've got the occasional 2d6. CmW is useful to stop death, CLW is useful during the thick of those nightly raids.</p><p> </p><p> </p><p>No, they wouldn't. 'average' NPC stats are 10's or 11's, plus racial modifiers. No race in the PHB has a bonus to Intelligence, Charisma, or Wisdom. All spellcasters, even those with PC classes, are limited to 1st level spells. A few (maybe 5%) might have 'elite' stats, but all those really do is make him better at keeping the militia alive. The real benefit is the scrolls of <em>cure light wounds</em> that he can produce, since those give him extra castings of the spell for emergencies, for tough encounters, etc. </p><p> </p><p> </p><p>Well, weapon-weilders don't get those penalties either, but it's pretty exhausting swinging around a 6' hunk of sharp metal all day, isn't it? Just because there is no mechanical penalty doesn't mean that they're as hale and healthy as when they started...</p><p> </p><p> </p><p>They don't get treasure from towns, though they may get food...they get treasure from their lairs, namely, the dungeons. That's where the Ancient Cities kept their stuff, but if the Ancient Cities fell, then they're just chillin' there with all that magic waiting to be harvested...monsters collect this not to buy things, but to consoslidate power.</p><p> </p><p> </p><p>The little magic the town does have is 100% dedicated to making the town sustainable, I think....+1 to your Profession (farmer) roles isn't a bit of extra, it's a nessecity when beasts strike.</p><p> </p><p> </p><p>Indeed, the militia will probably have clubs, spears, quarterstaffs....and the knights the king says in will be even better equipped.</p><p> </p><p>And I don't think peasants (or anyone in the campaign world) are very aware of XP as a tangible effect. All they know is that Toothless Joe has survived more goblin attacks than any of the whippersnappers out there, has got the scars to prove it, and obviously isn't a pushover, even though he's never done anything but farm beets his entire life. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1705728, member: 2067"] Not when there's 9th level commoners, 8th level warriors, a bard, a cleric, a druid, 2 fighters, and a barbarian to handle them. And that's if none of the others pop up. These people have XP. These people have levels. They have healers. Much of the time, they wound the goblins, beat up the gnolls, and let them maybe raid a barn in exchange for their lives. They have losses, but at that 1% chance, those 7 people/year, those are more than made up for by the births in the community. :) The peasants fighting off the hordes don't have 1d4 hp. They've got 9d4 (still small, but significantly better). They've got 6d8. They've got the occasional 2d6. CmW is useful to stop death, CLW is useful during the thick of those nightly raids. No, they wouldn't. 'average' NPC stats are 10's or 11's, plus racial modifiers. No race in the PHB has a bonus to Intelligence, Charisma, or Wisdom. All spellcasters, even those with PC classes, are limited to 1st level spells. A few (maybe 5%) might have 'elite' stats, but all those really do is make him better at keeping the militia alive. The real benefit is the scrolls of [i]cure light wounds[/i] that he can produce, since those give him extra castings of the spell for emergencies, for tough encounters, etc. Well, weapon-weilders don't get those penalties either, but it's pretty exhausting swinging around a 6' hunk of sharp metal all day, isn't it? Just because there is no mechanical penalty doesn't mean that they're as hale and healthy as when they started... They don't get treasure from towns, though they may get food...they get treasure from their lairs, namely, the dungeons. That's where the Ancient Cities kept their stuff, but if the Ancient Cities fell, then they're just chillin' there with all that magic waiting to be harvested...monsters collect this not to buy things, but to consoslidate power. The little magic the town does have is 100% dedicated to making the town sustainable, I think....+1 to your Profession (farmer) roles isn't a bit of extra, it's a nessecity when beasts strike. Indeed, the militia will probably have clubs, spears, quarterstaffs....and the knights the king says in will be even better equipped. And I don't think peasants (or anyone in the campaign world) are very aware of XP as a tangible effect. All they know is that Toothless Joe has survived more goblin attacks than any of the whippersnappers out there, has got the scars to prove it, and obviously isn't a pushover, even though he's never done anything but farm beets his entire life. :) [/QUOTE]
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