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<blockquote data-quote="Thornir Alekeg" data-source="post: 1706783" data-attributes="member: 15651"><p>This is a very enjoyable thread. I'll take my stab at it now. </p><p></p><p>The one thing that keeps coming to me is the two encounters per day thing. I do not have the rules here at work (not even the SRD, they blocked it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> ), but I am thinking; the random encounter rules just apply to PCs adventuring, don't they? If the PCs are sitting in a bar in a city, do you roll for random encounters? I don't. I apply the random encounters to when the party is moving through an area or when camped for the night in the wilderness. And this is really done to provide a mechanic for a DM to challenge PCs between the "planned" encounters and to show that the wilderness is, well...wild. It does not make as much sense when applied to established settlements.</p><p></p><p>If there are five hamlets located in a 1 mile radius and they each get attacked twice a day, then there are ten attacks in one day. If there is a single small town in a 1 mile radius there are only two attacks per day and there are more people to help out. Eventually you would get to the point where the majority of the population would live in towns and cities than in hamlets and villages.</p><p></p><p>To me the mechanic does not make sense to apply to a static location.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1706783, member: 15651"] This is a very enjoyable thread. I'll take my stab at it now. The one thing that keeps coming to me is the two encounters per day thing. I do not have the rules here at work (not even the SRD, they blocked it :mad: ), but I am thinking; the random encounter rules just apply to PCs adventuring, don't they? If the PCs are sitting in a bar in a city, do you roll for random encounters? I don't. I apply the random encounters to when the party is moving through an area or when camped for the night in the wilderness. And this is really done to provide a mechanic for a DM to challenge PCs between the "planned" encounters and to show that the wilderness is, well...wild. It does not make as much sense when applied to established settlements. If there are five hamlets located in a 1 mile radius and they each get attacked twice a day, then there are ten attacks in one day. If there is a single small town in a 1 mile radius there are only two attacks per day and there are more people to help out. Eventually you would get to the point where the majority of the population would live in towns and cities than in hamlets and villages. To me the mechanic does not make sense to apply to a static location. [/QUOTE]
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