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General Tabletop Discussion
*Dungeons & Dragons
The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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<blockquote data-quote="overgeeked" data-source="post: 9163351" data-attributes="member: 86653"><p>That's a huge part of the problem. The core fantasy of the D&D wizard is "I'm a baby god, the rest of you peons get to protect me while I gain exponentially more power." That's clearly untenable. Trouble is, that's exactly what a lot of wizard fans want. They like that unbalance and they will not be happy with anything less. The design of the game, the fun of the rest of the players, all of it be damned. They will accept nothing less than exactly what's in the books now and they'd really like more thank you very much.</p><p></p><p>Yes, clearly something need to be changed to fix this glaringly obvious problem. Since the wizard fans won't accept any reduction in their powers, the only option is to drastically buff martials...which leads directly into the question of martials as mundane or supernatural...which has its own raging crap storm of a thread.</p><p></p><p>There's a few solutions floating around the various threads. The easiest of which is to use the Gritty Realism rest variant from the DMG (p267). This puts the resources the devs gave casters almost squarely in line with how most people actually play the game, that is to say not having the huge stack of fights per day the devs wrongly assumed would be the default.</p><p></p><p>The best solution, I think, is to remove most of the non-combat spells from spell slots and make them rituals. Gate rituals behind steep material costs and/or have them as optional. Then balance the spell slots casters get around the short rest instead of the long rest. That way referees can play the game with as many fights per day as they want without breaking the game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9163351, member: 86653"] That's a huge part of the problem. The core fantasy of the D&D wizard is "I'm a baby god, the rest of you peons get to protect me while I gain exponentially more power." That's clearly untenable. Trouble is, that's exactly what a lot of wizard fans want. They like that unbalance and they will not be happy with anything less. The design of the game, the fun of the rest of the players, all of it be damned. They will accept nothing less than exactly what's in the books now and they'd really like more thank you very much. Yes, clearly something need to be changed to fix this glaringly obvious problem. Since the wizard fans won't accept any reduction in their powers, the only option is to drastically buff martials...which leads directly into the question of martials as mundane or supernatural...which has its own raging crap storm of a thread. There's a few solutions floating around the various threads. The easiest of which is to use the Gritty Realism rest variant from the DMG (p267). This puts the resources the devs gave casters almost squarely in line with how most people actually play the game, that is to say not having the huge stack of fights per day the devs wrongly assumed would be the default. The best solution, I think, is to remove most of the non-combat spells from spell slots and make them rituals. Gate rituals behind steep material costs and/or have them as optional. Then balance the spell slots casters get around the short rest instead of the long rest. That way referees can play the game with as many fights per day as they want without breaking the game. [/QUOTE]
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The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.
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