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<blockquote data-quote="AdmundfortGeographer" data-source="post: 8491328" data-attributes="member: 4682"><p>Mine superficially resembles @Charlaquin’s in that the setting is in onion-like layers. I’ve taken inspiration from the manga/anime Blame! to construct the world, making it lean to the Dying Earth-end of the spectrum of influence where we’re so far in the future science is indistinguishable from magic. Blame! imagines a transhumanist post-apocalypse megastructure the size of Jupiter in which intelligent life is trapped in the thousands of layers within.</p><p></p><p>So, start with the central interior hollow world. Inhabitants are the fire-themed elementals, fire giants and devils.</p><p></p><p>Next layer out, the “underground” unimaginably deep. With deep inspiration from Downcrawl plus Blame! there are caverns the scale of small continents, molded and rearranged by kaiju-scale earth elemental makers. Inhabitants are all the underground species, stone giants, plus opportunity for random weird ones I might want.</p><p></p><p>The surface layer, the main campaigns exists here, littered with ruins and degraded leftovers from ancient times. Plunder bait.</p><p></p><p>Above, a sky layer a few thousand miles thick. Think Flash Gordon, Little Price, Dragon Wing…. With major inspiration from Skycrawl. The domain of air elementals, cloud giants, intelligent aerial species.</p><p></p><p>Above the sky layer, the void of stars filled with asteroid rings filled with human outposts about the main megastructure itself, out beyond the asteroids are synthetic planetoids each the domain of celestial creatures, aberrations, or demon lords and their minions. 4e’s Astral Sea and Spelljammer is big inspiration.</p><p></p><p>I’m also using something like the idea presented in the DMG of Otherworld to blend Shadowfell and Feywild together. Except I took it more in the direction of Worlds Without Numbers’ idea of Iterums, so there isn’t just a single “Otherworld”.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 8491328, member: 4682"] Mine superficially resembles @Charlaquin’s in that the setting is in onion-like layers. I’ve taken inspiration from the manga/anime Blame! to construct the world, making it lean to the Dying Earth-end of the spectrum of influence where we’re so far in the future science is indistinguishable from magic. Blame! imagines a transhumanist post-apocalypse megastructure the size of Jupiter in which intelligent life is trapped in the thousands of layers within. So, start with the central interior hollow world. Inhabitants are the fire-themed elementals, fire giants and devils. Next layer out, the “underground” unimaginably deep. With deep inspiration from Downcrawl plus Blame! there are caverns the scale of small continents, molded and rearranged by kaiju-scale earth elemental makers. Inhabitants are all the underground species, stone giants, plus opportunity for random weird ones I might want. The surface layer, the main campaigns exists here, littered with ruins and degraded leftovers from ancient times. Plunder bait. Above, a sky layer a few thousand miles thick. Think Flash Gordon, Little Price, Dragon Wing…. With major inspiration from Skycrawl. The domain of air elementals, cloud giants, intelligent aerial species. Above the sky layer, the void of stars filled with asteroid rings filled with human outposts about the main megastructure itself, out beyond the asteroids are synthetic planetoids each the domain of celestial creatures, aberrations, or demon lords and their minions. 4e’s Astral Sea and Spelljammer is big inspiration. I’m also using something like the idea presented in the DMG of Otherworld to blend Shadowfell and Feywild together. Except I took it more in the direction of Worlds Without Numbers’ idea of Iterums, so there isn’t just a single “Otherworld”. [/QUOTE]
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