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General Tabletop Discussion
*Dungeons & Dragons
The cosmology of your homebrew campaign
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<blockquote data-quote="DeviousQuail" data-source="post: 8492869" data-attributes="member: 7025431"><p>Some of these are really interesting and I will be stealing ideas for the future. In my current cosmology every prime material world is a planet somewhere in the same universe. Look up at the night sky from Homebrew World A and you can potentially see the star that Hombrew World B revolves around. Each of these worlds has some degree of connection to the Ethereal and/or Astral.</p><p></p><p>The Ethereal is the place where potential starts to find form. It is effectively infinite and home to places like the elemental planes, feywild, shadowfell, demiplanes, etc. There are well-trodden roads, secret paths, and winding trails connecting these realms. Knowing these ways is how most creatures traverse between the prime worlds. One can also head off the ways and into the Deep Ethereal. When done right you can skip all the in between points and move directly to wherever you want within the Ethereal. When done wrong you get ripped into pure potential matter and are lost to the Ethereal entirely.</p><p></p><p>The Astral is the opposite of the Ethereal. Matter and magic become more static which is why beings here don't age or need to eat. It isn't completely in stasis though so things can be changed. It just requires power and will to do so in contrast to the Ethereals need for power and will to keep things from degrading back into potential. The Astral is shaped like a very crowded solar system. All planets connected to the Astral sit in a large flat disk that revolves around the Astral Star. The more connected a planet is to the Astral the closer their proximity to the star. Most homes for the gods and afterlifes for souls sit in between the planets. It certainly takes on a more space fantasy vibe compared to the Ethereal.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8492869, member: 7025431"] Some of these are really interesting and I will be stealing ideas for the future. In my current cosmology every prime material world is a planet somewhere in the same universe. Look up at the night sky from Homebrew World A and you can potentially see the star that Hombrew World B revolves around. Each of these worlds has some degree of connection to the Ethereal and/or Astral. The Ethereal is the place where potential starts to find form. It is effectively infinite and home to places like the elemental planes, feywild, shadowfell, demiplanes, etc. There are well-trodden roads, secret paths, and winding trails connecting these realms. Knowing these ways is how most creatures traverse between the prime worlds. One can also head off the ways and into the Deep Ethereal. When done right you can skip all the in between points and move directly to wherever you want within the Ethereal. When done wrong you get ripped into pure potential matter and are lost to the Ethereal entirely. The Astral is the opposite of the Ethereal. Matter and magic become more static which is why beings here don't age or need to eat. It isn't completely in stasis though so things can be changed. It just requires power and will to do so in contrast to the Ethereals need for power and will to keep things from degrading back into potential. The Astral is shaped like a very crowded solar system. All planets connected to the Astral sit in a large flat disk that revolves around the Astral Star. The more connected a planet is to the Astral the closer their proximity to the star. Most homes for the gods and afterlifes for souls sit in between the planets. It certainly takes on a more space fantasy vibe compared to the Ethereal. [/QUOTE]
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