Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 1830950" data-attributes="member: 9255"><p>EBERRON</p><p>08/28/04</p><p>SEGMENT 003</p><p>THE FORGOTTEN FORGE</p><p></p><p>“This sucks” laments the rogue wiping sewage off from his pants and boots using the cloak of the downed warforge. </p><p></p><p>“Where to?” asks Khora looking for answers from the emerging leader of the group – Boddynoc. </p><p></p><p>“I don’t know. I am not even sure what a Valve Cluster is much less where it is.”</p><p></p><p>Cedious then locates an iron plate on the wall. “E-213” he reads out loud. “We are there…er should I say here?” He longs for a short drink considering the mess they are in.</p><p></p><p>A value opens and sewage spills out and into the channel narrowly missing Bonds. He glares at the valve door as if to intimidate it.</p><p></p><p>Finding a place he believes will be safe from further sewage, Boddynoc opens the journal and holds the ring. The journal suggests more than he thought. It speaks of warforged creation. He even finds a drawing of a piece of metal that fits onto the hands that has magical and destructive abilities. He now under stands why she was so hesitant to hand the book over. He begins to copy as much as his small and aching hands can into a blank book he keeps to note ideas and theories of into. He also decides there has to be a means to keep the schema but is uncertain how.</p><p></p><p>Looking at the glow of the ring and book, the others get an idea. By using the journal, perhaps they can find the secret door and thus the foundry. Sighing, Boddynoc finishes his first session of copying the book before going down the sewer channel. Eventually, they do spot a symbol that softly glows as they near it with the journal and ring. </p><p></p><p><span style="color: Sienna">“A circular metal hatch, set into the tunnel wall and engraved with arcane runes, must be the sealed door that Elaydren told you about. In the middle of the hatch, a glowing circle of mithril depicts the same icon as on Bonal’s journal –the ancient symbol of House Cannith that predates the founding of the Kingdom of Galifar itself, a stylized anvil and hammer.”</span></p><p></p><p>After several failed attempts to open the seal, they discover that by using the journal it opens. Looking up as they enter, the rogue spots a means to splash something, a liquid of some sort, onto someone entering. He and the others try to commit this to their memory. They leave the door open hoping it will not lock them in.</p><p></p><p>Air freely flows here through small vents that lead to the surface and upper levels. The party moves forward.</p><p></p><p><span style="color: Sienna">“The vertical shaft is a mix of crumbling earth and ancient stone, and centipedes and other insects cover the walls like living decorations. The long descent takes you deeper into the bowels of Dorasharn Tower. Soon, the shaft begins to angle, and by bracing yourself you can actually walk along one of the surfaces. Farther still, and the shaft becomes a tunnel, and the footing is no longer difficult to maintain or treacherous.</span></p><p><span style="color: Sienna">The tunnel eventually opens onto a vast chamber, though it emerges about six feet above the floor. You can’t see the distinct walls in the darkness, and the ruins of nearby walls and building appear as deep shadows in the eternal tower night, but you can feel the change in air currents and pressure that indicate a large open space ahead of you.”</span></p><p></p><p>They begin to quietly enter this unknown space looking and listening for anything and everything. It’s a good thing too.</p><p></p><p><span style="color: Sienna">“A constant background noise rises from the walls and ruins around you. It takes a moment to recognize, but eventually the sounds of chittering and buzzing can be picked out from among the cacophony. It’s not unlike the sound of insects in the King’s Forest, except that the chamber seems to amplify and echo the noise in disturbing ways.”</span></p><p></p><p>“Uh-oh” whispers the halfling rogue as he sees something in the dark.</p><p></p><p><span style="color: Sienna">“A dark carpet slides across the dusty floor and moves towards you. No, not a carpet, but a mass of squirming, chittering, shiny black beetles that swarm towards you with hungry purpose.”</span></p><p></p><p>The halfling moves back and allows the bigger people to deal with this. The warforged begin by stomping and striking with their weapons. This fails. Next they try to literally roll around to crush the carnivorous beetles. All this allows them to do is bite at the entire body instead of just the feet. Boddynoc becomes sick to his stomach and moves behind the entire group. He tries to climb out and does so with Khora’s help. Cedious glammers up Khora’s body as the beetles nip at him. After a few strikes and other failed attempts that include trying to scare them away with a sun rod, he too, joins the two smaller party members.</p><p></p><p>Frustrated with the entire situation, the two warforged eventually climb up into the tunnel and follow up after the others.</p><p></p><p>Halfway up Boddynoc sat down to resumes copying the journal with an unhappy sigh. Cedious is trying for the door. The party sends Bonds after him and he catches up with the rogue at the door. Acid still smoking near the halfling whom had forgotten the trap. The door has been moved but that escapes the two party member’s notice. Shortly, the return to the others. Boddynoc finishes copying another page before closing it up. They discuss what to do and brainstorm. Fire. We need a torch. It is not the light they fear but the heat. They collect burning materials and return to the lost and forgotten chamber armed with a burning torch and several more readied to ignite.</p><p></p><p>No beetles…….</p><p></p><p>The party slowly advances. Cedious in the lead. He hears something that he knows is not the beetles. He takes cover in the debris while the others move in aware. The others now hear it and suspect it is not the beetles or the rogue. Weapons drawn, the warforged walk in and discover there are two horrid rats looking for food. They see the warforged and decide they may taste good and attack. The warforged make short work of them with the aid of Boddynok and Khora’s magical aid. “I led them right to you to destroy them” says the rogue with a smile as he comes out of the debris.</p><p></p><p>They next discover the remains of a temple. Khora identifies it as a temple of Onatar. Onatar was the god of the artifice and forge. A strange but tranquil feeling comes over the party as they enter the remains of the temple. Looking at it, they figure this is the safest place and most defendable to rest for a while. The two warforged stay on guard while the others rest. Boddynoc takes time to copy more pages and begins to understand what they have here. If they can find everything they need, they could rekindle and operate a forge to create sentient golems. Warforged beings. He wonders how he could create a copy of the schema if or when they find it. It was described as a non-magical blueprint. Copying it should not be an issue. He sleeps dreaming of creating things …living things.</p><p></p><p>The warforged hear some movement in the darkness during the night. The beetles are still around but do not enter the remains of the temple. Something else, bigger than the rats was there also. They can’t see it and it doesn’t bother them so they wait until everyone awakens before mentioning it. Deep in Cedious’ mind he thinks this is important but can not place it. Why is he thinking about the sewer and the door here?</p><p></p><p>Looking around they find several tunnel exists. Two are caved in and the third one ends in a dead-end. Strange but after not finding a means to open it they turn around and finish looking around. There are piles of tall rocks and boulders. Some of these appear to be rocks that broke free from the cavern roof and fell. There remains one last building. A very solid looking building. The front doors are made from adamantine and have a symbol that matches the journal. With enough confidence to consider oneself smug, Boddynoc walks up to it open it as he had the secret entrance from the sewers. Nothing happens. A deep and profound frown crosses his face. The others look around as the rogue hopes to open the lock. He breaks his favorite picks trying. The warforged find no windows or doors. Khora looks for secret doors and finds none. The rogue, knowing Khora has no talent for this looks also and finds nothing. </p><p></p><p>Bummer</p><p></p><p>They spend the next few minutes brainstorming. Finally one of the warforged decides to check the roof. Maybe there is a vent or entrance there. Temper tries to climb up but can not. Bonds tries next and after a few clumsy slips gets up there. He looks around and finds a hole was made either by decay or a piece of ceiling falling onto the roof. He calls to the others to come up. The rogue runs over to the hole to peer in. </p><p> </p><p><span style="color: Sienna">“A large chunk of the ceiling has fallen in, crushing cabinets and shelves beneath the weight of brick and stone. The remains of what appears to be a metal dog that was also caught in the falling stones juts from the debris. Dusty shelves, intact, line the southern wall, and a huge forge and furnace fill the eastern part of the room. Neither appears to have been used in centuries. Two pairs of glowing eyes emerge from the far darkness, and you see two metal dogs creeping cautiously toward you.”</span></p><p></p><p>Boddynoc looks down and sees but one creature. “Iron Defender. You go first.”</p><p></p><p>The warforged looks at him with uncertainty. With everyone on the surface now they lean over and attack it with ranged attacks. Little is accomplished this way. They decide to send down a rope and attack it directly. Khora holds it for the rogue and the warforged. The warforged, too heavy for this tactic decide to jump down on their own. Temper decides to use the table to break his fall and still give cover from the metal guard dog below. He leaps down and the table splits in two under his great weight. He falls to the floor. The Iron Defender is thrown to the side from the crash. Even as he looks up, he sees there are TWO active Iron Defenders here. “Bonds –get down here!”</p><p></p><p>Bonds leaps down to attack while the others continue to attack with darts and crossbows. Khora holds the rope with a “well…?” look on his face. After a few short moments and lucky hits the defenders are beaten. By securing the line, the other three climb down into the hole to look around. Unseen by them, a lone figure peers from some debris not far away.</p><p></p><p>As Boddynoc and Temper look around the forge, the others search the shelves. Within old oil cloth there are a few things found worth taking to sell later. They find scale mail, a masterworked chain shirt and steel shields. Also found are several weapons and two sun rods. The rogue insists on having Bonds carry it all to the surface.</p><p></p><p>Boddynoc inspects the forge for traps and magic. Cedious briefly comes over and looks at it also. It is trapped then returns spotting the hilt of a sword on a low shelf overlooked by Bonds. Boddynoc finds three odd and out of place holes. One is star, one is a triangle and the other a square. Temper recalls seeing a star shaped rod pop out of a defender when he cut it down. With renewed eagerness, Boddynoc inspects the three remains and finds three rods near each body. The rods are indeed square, triangle and star shaped and of the same size as the forge inserts. He puts in the triangle and steps back in fear of a trap. Nothing.</p><p></p><p>The others finish their rummaging and come over to see what is keeping the gnome so busy. Temper puts in the square and star next. Nothing happens. Boddynoc looks up at Temper with a look of uncertainty when they hear a pop and hiss of old air. The vault slowly opens revealing a secret hidden compartment. The rogue somehow is the first to reach in and pulls out two small bags first. He has gold and silver pieces again. Also inside are 4 Ingots, several potions, and an old map and in oil cloth the star shaped schema.</p><p></p><p>Satisfied with their finds, they begin to climb the rope, Temper leaps up and catches the lip of the roof and hauls himself up …to see a warforged holding a crossbow at him. “Company …warforged company.”</p><p></p><p>Khora climbs the rope as he hears the bolt strike Temper squarely in the shoulder. The war forged attacker throws his crossbow aside and pulls out a faintly glowing Saber. “Give me the schema or die as a traitor to our race.” It commands. “I will kill you if needed to fulfill my mission to my master.”</p><p></p><p>Boddynoc fires his own crossbow throw the hole missing the attacker but this allows Temper to climb up and Khora to scramble onto the roof. Bonds tries to leap up but misses and breaks the table below completely now. Cursing, he gets up again to try once more.</p><p></p><p>Temper and the warforged above miss and defend against each other. Khora gets to his feet and motions for the others to climb the rope. Bonds leaps up and catches the lip of the roof. Cedious tries to climb the rope but can’t catch the end of the rope with the warforged kicking wildly so close to it. Cedious finally grabs the rope and begins to climb. Boddynoc gives them cover from below with his reloaded crossbow. Temper and the warforged with a saber trade blows but neither steps down. Khora draws a weapon to help Temper. Cedious tries to climb out and disrupts the rope. Cedious grabs his kicking legs to avoid falling. “Get off!” “Climb up!” they begin to shout aloud.</p><p></p><p>Finally, Temper and Khora take down the warforged. Even prepared for it, Temper misses the chance to capture the flying piece that leaves the dead body and flies into the darkness. Cedious scrambles up Bonds body and goes to inspect the body. With the halfling off his body, Bonds climbs up and helps Boddynoc on the rope. The sword is magical and two of the bolts can be set aflame.</p><p></p><p>The party climbs to the surface. Boddynoc finishes copying the journal while a copy of the schema is forged with a no questions asked rule. With incredible luck, Lady Elaydren doesn’t ask why it took so long. They give her the original pieces since she insists on the return of the ring. Boddynoc is happy to have taken the time to copy the journal and have a smithy make a duplicate of the schema.</p><p></p><p>Lady Elaydren also asks if can contact them again if ever she needs help in Sharn. The group agrees and arrangements are set. They can check on the local message station run by the gnomes of House Sivis for future jobs with her.</p><p></p><p>“Now…. What does this map go to?”</p></blockquote><p></p>
[QUOTE="megamania, post: 1830950, member: 9255"] EBERRON 08/28/04 SEGMENT 003 THE FORGOTTEN FORGE “This sucks” laments the rogue wiping sewage off from his pants and boots using the cloak of the downed warforge. “Where to?” asks Khora looking for answers from the emerging leader of the group – Boddynoc. “I don’t know. I am not even sure what a Valve Cluster is much less where it is.” Cedious then locates an iron plate on the wall. “E-213” he reads out loud. “We are there…er should I say here?” He longs for a short drink considering the mess they are in. A value opens and sewage spills out and into the channel narrowly missing Bonds. He glares at the valve door as if to intimidate it. Finding a place he believes will be safe from further sewage, Boddynoc opens the journal and holds the ring. The journal suggests more than he thought. It speaks of warforged creation. He even finds a drawing of a piece of metal that fits onto the hands that has magical and destructive abilities. He now under stands why she was so hesitant to hand the book over. He begins to copy as much as his small and aching hands can into a blank book he keeps to note ideas and theories of into. He also decides there has to be a means to keep the schema but is uncertain how. Looking at the glow of the ring and book, the others get an idea. By using the journal, perhaps they can find the secret door and thus the foundry. Sighing, Boddynoc finishes his first session of copying the book before going down the sewer channel. Eventually, they do spot a symbol that softly glows as they near it with the journal and ring. [COLOR=Sienna]“A circular metal hatch, set into the tunnel wall and engraved with arcane runes, must be the sealed door that Elaydren told you about. In the middle of the hatch, a glowing circle of mithril depicts the same icon as on Bonal’s journal –the ancient symbol of House Cannith that predates the founding of the Kingdom of Galifar itself, a stylized anvil and hammer.”[/COLOR] After several failed attempts to open the seal, they discover that by using the journal it opens. Looking up as they enter, the rogue spots a means to splash something, a liquid of some sort, onto someone entering. He and the others try to commit this to their memory. They leave the door open hoping it will not lock them in. Air freely flows here through small vents that lead to the surface and upper levels. The party moves forward. [COLOR=Sienna]“The vertical shaft is a mix of crumbling earth and ancient stone, and centipedes and other insects cover the walls like living decorations. The long descent takes you deeper into the bowels of Dorasharn Tower. Soon, the shaft begins to angle, and by bracing yourself you can actually walk along one of the surfaces. Farther still, and the shaft becomes a tunnel, and the footing is no longer difficult to maintain or treacherous. The tunnel eventually opens onto a vast chamber, though it emerges about six feet above the floor. You can’t see the distinct walls in the darkness, and the ruins of nearby walls and building appear as deep shadows in the eternal tower night, but you can feel the change in air currents and pressure that indicate a large open space ahead of you.”[/COLOR] They begin to quietly enter this unknown space looking and listening for anything and everything. It’s a good thing too. [COLOR=Sienna]“A constant background noise rises from the walls and ruins around you. It takes a moment to recognize, but eventually the sounds of chittering and buzzing can be picked out from among the cacophony. It’s not unlike the sound of insects in the King’s Forest, except that the chamber seems to amplify and echo the noise in disturbing ways.”[/COLOR] “Uh-oh” whispers the halfling rogue as he sees something in the dark. [COLOR=Sienna]“A dark carpet slides across the dusty floor and moves towards you. No, not a carpet, but a mass of squirming, chittering, shiny black beetles that swarm towards you with hungry purpose.”[/COLOR] The halfling moves back and allows the bigger people to deal with this. The warforged begin by stomping and striking with their weapons. This fails. Next they try to literally roll around to crush the carnivorous beetles. All this allows them to do is bite at the entire body instead of just the feet. Boddynoc becomes sick to his stomach and moves behind the entire group. He tries to climb out and does so with Khora’s help. Cedious glammers up Khora’s body as the beetles nip at him. After a few strikes and other failed attempts that include trying to scare them away with a sun rod, he too, joins the two smaller party members. Frustrated with the entire situation, the two warforged eventually climb up into the tunnel and follow up after the others. Halfway up Boddynoc sat down to resumes copying the journal with an unhappy sigh. Cedious is trying for the door. The party sends Bonds after him and he catches up with the rogue at the door. Acid still smoking near the halfling whom had forgotten the trap. The door has been moved but that escapes the two party member’s notice. Shortly, the return to the others. Boddynoc finishes copying another page before closing it up. They discuss what to do and brainstorm. Fire. We need a torch. It is not the light they fear but the heat. They collect burning materials and return to the lost and forgotten chamber armed with a burning torch and several more readied to ignite. No beetles……. The party slowly advances. Cedious in the lead. He hears something that he knows is not the beetles. He takes cover in the debris while the others move in aware. The others now hear it and suspect it is not the beetles or the rogue. Weapons drawn, the warforged walk in and discover there are two horrid rats looking for food. They see the warforged and decide they may taste good and attack. The warforged make short work of them with the aid of Boddynok and Khora’s magical aid. “I led them right to you to destroy them” says the rogue with a smile as he comes out of the debris. They next discover the remains of a temple. Khora identifies it as a temple of Onatar. Onatar was the god of the artifice and forge. A strange but tranquil feeling comes over the party as they enter the remains of the temple. Looking at it, they figure this is the safest place and most defendable to rest for a while. The two warforged stay on guard while the others rest. Boddynoc takes time to copy more pages and begins to understand what they have here. If they can find everything they need, they could rekindle and operate a forge to create sentient golems. Warforged beings. He wonders how he could create a copy of the schema if or when they find it. It was described as a non-magical blueprint. Copying it should not be an issue. He sleeps dreaming of creating things …living things. The warforged hear some movement in the darkness during the night. The beetles are still around but do not enter the remains of the temple. Something else, bigger than the rats was there also. They can’t see it and it doesn’t bother them so they wait until everyone awakens before mentioning it. Deep in Cedious’ mind he thinks this is important but can not place it. Why is he thinking about the sewer and the door here? Looking around they find several tunnel exists. Two are caved in and the third one ends in a dead-end. Strange but after not finding a means to open it they turn around and finish looking around. There are piles of tall rocks and boulders. Some of these appear to be rocks that broke free from the cavern roof and fell. There remains one last building. A very solid looking building. The front doors are made from adamantine and have a symbol that matches the journal. With enough confidence to consider oneself smug, Boddynoc walks up to it open it as he had the secret entrance from the sewers. Nothing happens. A deep and profound frown crosses his face. The others look around as the rogue hopes to open the lock. He breaks his favorite picks trying. The warforged find no windows or doors. Khora looks for secret doors and finds none. The rogue, knowing Khora has no talent for this looks also and finds nothing. Bummer They spend the next few minutes brainstorming. Finally one of the warforged decides to check the roof. Maybe there is a vent or entrance there. Temper tries to climb up but can not. Bonds tries next and after a few clumsy slips gets up there. He looks around and finds a hole was made either by decay or a piece of ceiling falling onto the roof. He calls to the others to come up. The rogue runs over to the hole to peer in. [COLOR=Sienna]“A large chunk of the ceiling has fallen in, crushing cabinets and shelves beneath the weight of brick and stone. The remains of what appears to be a metal dog that was also caught in the falling stones juts from the debris. Dusty shelves, intact, line the southern wall, and a huge forge and furnace fill the eastern part of the room. Neither appears to have been used in centuries. Two pairs of glowing eyes emerge from the far darkness, and you see two metal dogs creeping cautiously toward you.”[/COLOR] Boddynoc looks down and sees but one creature. “Iron Defender. You go first.” The warforged looks at him with uncertainty. With everyone on the surface now they lean over and attack it with ranged attacks. Little is accomplished this way. They decide to send down a rope and attack it directly. Khora holds it for the rogue and the warforged. The warforged, too heavy for this tactic decide to jump down on their own. Temper decides to use the table to break his fall and still give cover from the metal guard dog below. He leaps down and the table splits in two under his great weight. He falls to the floor. The Iron Defender is thrown to the side from the crash. Even as he looks up, he sees there are TWO active Iron Defenders here. “Bonds –get down here!” Bonds leaps down to attack while the others continue to attack with darts and crossbows. Khora holds the rope with a “well…?” look on his face. After a few short moments and lucky hits the defenders are beaten. By securing the line, the other three climb down into the hole to look around. Unseen by them, a lone figure peers from some debris not far away. As Boddynoc and Temper look around the forge, the others search the shelves. Within old oil cloth there are a few things found worth taking to sell later. They find scale mail, a masterworked chain shirt and steel shields. Also found are several weapons and two sun rods. The rogue insists on having Bonds carry it all to the surface. Boddynoc inspects the forge for traps and magic. Cedious briefly comes over and looks at it also. It is trapped then returns spotting the hilt of a sword on a low shelf overlooked by Bonds. Boddynoc finds three odd and out of place holes. One is star, one is a triangle and the other a square. Temper recalls seeing a star shaped rod pop out of a defender when he cut it down. With renewed eagerness, Boddynoc inspects the three remains and finds three rods near each body. The rods are indeed square, triangle and star shaped and of the same size as the forge inserts. He puts in the triangle and steps back in fear of a trap. Nothing. The others finish their rummaging and come over to see what is keeping the gnome so busy. Temper puts in the square and star next. Nothing happens. Boddynoc looks up at Temper with a look of uncertainty when they hear a pop and hiss of old air. The vault slowly opens revealing a secret hidden compartment. The rogue somehow is the first to reach in and pulls out two small bags first. He has gold and silver pieces again. Also inside are 4 Ingots, several potions, and an old map and in oil cloth the star shaped schema. Satisfied with their finds, they begin to climb the rope, Temper leaps up and catches the lip of the roof and hauls himself up …to see a warforged holding a crossbow at him. “Company …warforged company.” Khora climbs the rope as he hears the bolt strike Temper squarely in the shoulder. The war forged attacker throws his crossbow aside and pulls out a faintly glowing Saber. “Give me the schema or die as a traitor to our race.” It commands. “I will kill you if needed to fulfill my mission to my master.” Boddynoc fires his own crossbow throw the hole missing the attacker but this allows Temper to climb up and Khora to scramble onto the roof. Bonds tries to leap up but misses and breaks the table below completely now. Cursing, he gets up again to try once more. Temper and the warforged above miss and defend against each other. Khora gets to his feet and motions for the others to climb the rope. Bonds leaps up and catches the lip of the roof. Cedious tries to climb the rope but can’t catch the end of the rope with the warforged kicking wildly so close to it. Cedious finally grabs the rope and begins to climb. Boddynoc gives them cover from below with his reloaded crossbow. Temper and the warforged with a saber trade blows but neither steps down. Khora draws a weapon to help Temper. Cedious tries to climb out and disrupts the rope. Cedious grabs his kicking legs to avoid falling. “Get off!” “Climb up!” they begin to shout aloud. Finally, Temper and Khora take down the warforged. Even prepared for it, Temper misses the chance to capture the flying piece that leaves the dead body and flies into the darkness. Cedious scrambles up Bonds body and goes to inspect the body. With the halfling off his body, Bonds climbs up and helps Boddynoc on the rope. The sword is magical and two of the bolts can be set aflame. The party climbs to the surface. Boddynoc finishes copying the journal while a copy of the schema is forged with a no questions asked rule. With incredible luck, Lady Elaydren doesn’t ask why it took so long. They give her the original pieces since she insists on the return of the ring. Boddynoc is happy to have taken the time to copy the journal and have a smithy make a duplicate of the schema. Lady Elaydren also asks if can contact them again if ever she needs help in Sharn. The group agrees and arrangements are set. They can check on the local message station run by the gnomes of House Sivis for future jobs with her. “Now…. What does this map go to?” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
Top