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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 1835149" data-attributes="member: 9255"><p>EBERRON</p><p>08/28/04</p><p>SEGMENT 004</p><p>QUEEN WITH BURNING EYES</p><p></p><p>The five adventurers have decided to set up a new place of drinking and relaxation. Though they still live above the Dancing Dove, they now frequent the Broken Anvil Tavern. It is here that the next adventure begins…..</p><p></p><p>The party enters the tavern and goes to their favorite table. The bar maiden comes over with the standard drink order. 5 drinks. Cedious has the warforge’s drinks. A figure is that they do not recognize is sitting at the bar table. The waitress motions towards him alerting the group that he was looking for them. Finishi8ng his second drink, Cedious carries over his third and sits down next to the stranger. Boddynoc sits on the other side. He notes the man is dressed like a noble and has the latest copy of the Korranberg Chronicle on him. He has marked a section that is entitled “Missing cog workers never found”. He also notes that John Promise has once more disrupted an anti-Breland group known as the Venom.</p><p></p><p>The red head looks to both sides then smiles and introduces himself to Boddynoc. “I am Vestan ir’Simul. I own one of the factories in the lower levels known as the cog. I am experiencing some trouble and am looking for help. Help from someone that has been down there before. Do you know anyone that may help me. Did I mention there would be a reward in it?” He says when Boddynoc checks over this stranger.</p><p></p><p>“Allow me to buy you and your allies a round of drinks and talk further at your table.” The noble arranges the drinks and goes to the table. He introduces himself once more before sitting down. He tells his tale and his concerns to the group. Khora takes it all in. Temper rubs his metallic chin and paraphrases Vestan.</p><p></p><p>“So… workers from your factory are disappearing within the cogs. There are rumors of slavers, killers and even of a cult. Fearing this will lead to your workers leaving in fear you want someone to look into it and eliminate any trouble. For this we will get 500 gold now and more when we return with proof of ending the threat ..if one exists.”</p><p></p><p>“Yes”</p><p></p><p>“I’m in” the warforged answers then carefully leans back so as not to break his chair.</p><p></p><p>The group agrees and is lead to the cogs after picking up a few supplies including torches (damned beetle swarms) and food. </p><p></p><p>The section they go into smells of molten metals and forged minerals. This section of the cogs region molds iron tools that are required on the surface within the city and exported to other countries. By using the magical lifts, workers can enter and leave quickly. The goblinoid races are most common here along with warforged. Everything is dirty and smells here of metal and oil.</p><p></p><p>They ask several workers what they think the trouble is. Some suggest the Daelkyr are returning. These are abominations from the alien plane of Xoriat includes Khora. Others suggest more fiendish creatures are at work. One especially smelly goblin suggests it is Vestan avoiding paying the workers that are missing. All of the disappearances seem to suggest the cause is located in a recently discovered section of ancient tunnels and passages that are thus far unexplored and forbidden to enter.</p><p></p><p>The group agrees that this has to be where the bodies are going or the cause originates from and thus they go for it.</p><p></p><p>The ramp leading past the warning signs of danger and no trespassing leads into a rubble filled room. Cedious takes the lead. The conditions make it hard to move silently and with any speed. Cedious goes around a bend and finds it continues on.</p><p></p><p><span style="color: Sienna">“The artisan of the narrow passage changes dramatically here. Up to this point, the tunnel was crafted purely to provide access between one point and another. Suddenly, it seems to have been crafted by someone who actually cared about its appearance. It grows wider, and ornamentation is carved into the stone walls. The floor is littered with dust and rubble, but there might once have been tracings carved there as well.</span></p><p><span style="color: Sienna">This wider passage soon ends in a handsome doorway, its lintel holding a very worn relief carving. Beyond the doorway, you can see a rubble-filled room lit by torches.”</span></p><p></p><p>Studying the carvings and carved formations, Boddynoc decides this dates back to Dorasharn. Dorasharn was possibly the first human city to exist after the defeat of the goblin nation. This city was damaged greatly during the War of the Mark about 1500 years ago. Looking carefully around, they see a statue and a hole or pit leading down. Cedious waits for the others to catch up with him before going in. Once all five adventurers are in three goblins attack from their hiding places in the rubble and deep shadows. The goblins are dispatched immediately by sword and bolt.</p><p></p><p>They find various goods on the bodies. An amethyst and several potions are the most notable items found.</p><p>They then inspect the statue closer. It appears to be a depiction of a human noble. Bored with that, Temper and Bonds check out the hole. They call for the halfling rogue to come over. They plan on tying a rope to him and sending him down with a light.</p><p></p><p>“NO! I am not some worm to put on a hook” squeals the halfling whom can not help himself as he now peers over the edge of the pit to look around. They tie a torch to the rope and lead that down instead. Another rubble filled room. Cedious is first to slide down the rope with the others coming along shortly.</p><p></p><p><span style="color: Sienna">“The room below seems to be an even older level of ruins than the one above. Rubble chokes the floor of this wide chamber and the mouths of the six tunnels leading off from it. Two hideous statues face you from opposite ends of the room, each representing emaciated humanoids with whiplike tentacles extending from their shoulders.”</span></p><p></p><p>“Nice” says the rogue with fascination. Boddynok can not identify these statues but guesses they were bad news in their time. Before the others can say much Temper strikes down a statue. He is quite pleased with himself. Not to be outdone, Bonds pushes the other one down. “No! No! No! No! Yells out Boddynoc. “If anything is down here, we don’t want to alert it and all of its friends and family that we are here.” </p><p></p><p>The warforged merely shrug before moving to the center of the room. “Which way?” asks Khora.</p><p></p><p>The rogue’s keen ears alert him that something is coming and motions to the others this fact. Two grimlocks enter the room with raised battleaxes. They never get to even swing them.</p><p></p><p>“We go that way” pointing to the tunnel entrance the blind creatures came from.</p><p></p><p><span style="color: Sienna">“At the end of a short and rubble-strewn hallway, the space widens into an irregular chamber filled with dust. A few bones strewn on the floor indicate that something –probably grimlocks or goblinoids –ventured in here in the not-too-distant past.”</span></p><p></p><p>Thick cobwebs cover the corners and in some cases reach the floor. The rogue is not happy to be walking in this dark mess. Pulling at the thick webs he doesn’t notice the larger and thicker web until he strikes it and becomes stuck to it. “uh guys – some assistance here ..please.”</p><p></p><p>The others are checking out the bones and try to identify them when this happens. In horror –they see above the rogue the cause of both the bones and thick webs. A large monstrous Spider. The creature is attacked with ranged weapons and magic as Khora hopes to help Cedious get unstuck. Boddynoc drops the torch into the webs as the warforged more in to take the spider on up close and personal.</p><p>Though they can feel the damage of the bite and stinger, the warforged are immune to its poisons and hack into it with immunity. Several strikes later and it is dead.</p><p></p><p>“Everyone okay?” asks Khora.</p><p></p><p>Thump!</p><p></p><p>A few thickly wrapped items fall from the web onto the floor. One includes a weapon that Cedious had spotted while entrapped in the webbing. There are copper pieces and an hourglass here along with the strange weapon. It is a warhammer made of a purple metal. Boddynoc senses no magic but is aware that it may still be a special weapon of some sort. They pack it away for later inspection. There are no exists found except for the way in.</p><p></p><p>The group turns around and returns to the original central room.</p></blockquote><p></p>
[QUOTE="megamania, post: 1835149, member: 9255"] EBERRON 08/28/04 SEGMENT 004 QUEEN WITH BURNING EYES The five adventurers have decided to set up a new place of drinking and relaxation. Though they still live above the Dancing Dove, they now frequent the Broken Anvil Tavern. It is here that the next adventure begins….. The party enters the tavern and goes to their favorite table. The bar maiden comes over with the standard drink order. 5 drinks. Cedious has the warforge’s drinks. A figure is that they do not recognize is sitting at the bar table. The waitress motions towards him alerting the group that he was looking for them. Finishi8ng his second drink, Cedious carries over his third and sits down next to the stranger. Boddynoc sits on the other side. He notes the man is dressed like a noble and has the latest copy of the Korranberg Chronicle on him. He has marked a section that is entitled “Missing cog workers never found”. He also notes that John Promise has once more disrupted an anti-Breland group known as the Venom. The red head looks to both sides then smiles and introduces himself to Boddynoc. “I am Vestan ir’Simul. I own one of the factories in the lower levels known as the cog. I am experiencing some trouble and am looking for help. Help from someone that has been down there before. Do you know anyone that may help me. Did I mention there would be a reward in it?” He says when Boddynoc checks over this stranger. “Allow me to buy you and your allies a round of drinks and talk further at your table.” The noble arranges the drinks and goes to the table. He introduces himself once more before sitting down. He tells his tale and his concerns to the group. Khora takes it all in. Temper rubs his metallic chin and paraphrases Vestan. “So… workers from your factory are disappearing within the cogs. There are rumors of slavers, killers and even of a cult. Fearing this will lead to your workers leaving in fear you want someone to look into it and eliminate any trouble. For this we will get 500 gold now and more when we return with proof of ending the threat ..if one exists.” “Yes” “I’m in” the warforged answers then carefully leans back so as not to break his chair. The group agrees and is lead to the cogs after picking up a few supplies including torches (damned beetle swarms) and food. The section they go into smells of molten metals and forged minerals. This section of the cogs region molds iron tools that are required on the surface within the city and exported to other countries. By using the magical lifts, workers can enter and leave quickly. The goblinoid races are most common here along with warforged. Everything is dirty and smells here of metal and oil. They ask several workers what they think the trouble is. Some suggest the Daelkyr are returning. These are abominations from the alien plane of Xoriat includes Khora. Others suggest more fiendish creatures are at work. One especially smelly goblin suggests it is Vestan avoiding paying the workers that are missing. All of the disappearances seem to suggest the cause is located in a recently discovered section of ancient tunnels and passages that are thus far unexplored and forbidden to enter. The group agrees that this has to be where the bodies are going or the cause originates from and thus they go for it. The ramp leading past the warning signs of danger and no trespassing leads into a rubble filled room. Cedious takes the lead. The conditions make it hard to move silently and with any speed. Cedious goes around a bend and finds it continues on. [COLOR=Sienna]“The artisan of the narrow passage changes dramatically here. Up to this point, the tunnel was crafted purely to provide access between one point and another. Suddenly, it seems to have been crafted by someone who actually cared about its appearance. It grows wider, and ornamentation is carved into the stone walls. The floor is littered with dust and rubble, but there might once have been tracings carved there as well. This wider passage soon ends in a handsome doorway, its lintel holding a very worn relief carving. Beyond the doorway, you can see a rubble-filled room lit by torches.”[/COLOR] Studying the carvings and carved formations, Boddynoc decides this dates back to Dorasharn. Dorasharn was possibly the first human city to exist after the defeat of the goblin nation. This city was damaged greatly during the War of the Mark about 1500 years ago. Looking carefully around, they see a statue and a hole or pit leading down. Cedious waits for the others to catch up with him before going in. Once all five adventurers are in three goblins attack from their hiding places in the rubble and deep shadows. The goblins are dispatched immediately by sword and bolt. They find various goods on the bodies. An amethyst and several potions are the most notable items found. They then inspect the statue closer. It appears to be a depiction of a human noble. Bored with that, Temper and Bonds check out the hole. They call for the halfling rogue to come over. They plan on tying a rope to him and sending him down with a light. “NO! I am not some worm to put on a hook” squeals the halfling whom can not help himself as he now peers over the edge of the pit to look around. They tie a torch to the rope and lead that down instead. Another rubble filled room. Cedious is first to slide down the rope with the others coming along shortly. [COLOR=Sienna]“The room below seems to be an even older level of ruins than the one above. Rubble chokes the floor of this wide chamber and the mouths of the six tunnels leading off from it. Two hideous statues face you from opposite ends of the room, each representing emaciated humanoids with whiplike tentacles extending from their shoulders.”[/COLOR] “Nice” says the rogue with fascination. Boddynok can not identify these statues but guesses they were bad news in their time. Before the others can say much Temper strikes down a statue. He is quite pleased with himself. Not to be outdone, Bonds pushes the other one down. “No! No! No! No! Yells out Boddynoc. “If anything is down here, we don’t want to alert it and all of its friends and family that we are here.” The warforged merely shrug before moving to the center of the room. “Which way?” asks Khora. The rogue’s keen ears alert him that something is coming and motions to the others this fact. Two grimlocks enter the room with raised battleaxes. They never get to even swing them. “We go that way” pointing to the tunnel entrance the blind creatures came from. [COLOR=Sienna]“At the end of a short and rubble-strewn hallway, the space widens into an irregular chamber filled with dust. A few bones strewn on the floor indicate that something –probably grimlocks or goblinoids –ventured in here in the not-too-distant past.”[/COLOR] Thick cobwebs cover the corners and in some cases reach the floor. The rogue is not happy to be walking in this dark mess. Pulling at the thick webs he doesn’t notice the larger and thicker web until he strikes it and becomes stuck to it. “uh guys – some assistance here ..please.” The others are checking out the bones and try to identify them when this happens. In horror –they see above the rogue the cause of both the bones and thick webs. A large monstrous Spider. The creature is attacked with ranged weapons and magic as Khora hopes to help Cedious get unstuck. Boddynoc drops the torch into the webs as the warforged more in to take the spider on up close and personal. Though they can feel the damage of the bite and stinger, the warforged are immune to its poisons and hack into it with immunity. Several strikes later and it is dead. “Everyone okay?” asks Khora. Thump! A few thickly wrapped items fall from the web onto the floor. One includes a weapon that Cedious had spotted while entrapped in the webbing. There are copper pieces and an hourglass here along with the strange weapon. It is a warhammer made of a purple metal. Boddynoc senses no magic but is aware that it may still be a special weapon of some sort. They pack it away for later inspection. There are no exists found except for the way in. The group turns around and returns to the original central room. [/QUOTE]
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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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