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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 1841487" data-attributes="member: 9255"><p>EBERRON</p><p>08/28/04</p><p>SEGMENT 005</p><p>QUEEN WITH BURNING EYES</p><p></p><p>Without even slowing down, the warforged barbarian known as Bonds walks over the broken statue he destroyed and enters the next section of ruin. The others follow with more caution. Bonds sees two exists. One has a door and one doesn’t. He decides to kick down the door without bothering to test the lock. The others now rush up to support him in case of trouble.</p><p></p><p>He narrowly misses being hit by a swinging scythe. He stops it from swinging then looks in.</p><p></p><p><span style="color: Sienna">“This rectangular room has a shallow alcove on one wall, in which sleeping furs are spread out, A statue in the far corner depicts a tentacle-faced humanoid devouring a goblin’s brain. Two short, scaly humanoids leap to the attack, while a third keeps its distance. They yip at you like dogs while brandishing their spears.”</span> </p><p></p><p>Two small kobolds do their best to hold back the warforged and his allies. A magic missile released by the kobold in the back hits him. This makes him the target of the barbarian’s rage (game wise – not rules wise). The party steps in to fight the kobold warriors. Shortly after getting inside six more arrive from the other room boxing the adventurers in. Bonds takes another hit from the kobold sorcerer as Acid Splash is released. The kobold has caste his last spell as the TWO warforged team up on him. Khora and the others fend off and eventually defeat the kobolds.</p><p></p><p>They inspect the room and find a few things of interest on the bodies. A magic ring and a mahogany chest filled with 190 gold pieces. The chest itself could be worth more than that by itself. A scroll and lose weapons are also found. Cedious studies the trap that Bonds tripped and resets the trap with an evil grin as they leave. They check out the room the 6 kobolds came from. It is empty.</p><p></p><p>Once more finding no exits, they turn back and return to the central room. They go across the room and find a maze of twisting and interconnecting pathways. They go right to check it out.</p><p></p><p><span style="color: Sienna">“The corridor branches again, and both branches widen into rooms. It is possible that the two branches re-connect around the corners ahead.”</span></p><p></p><p>This room they first enter has a statue of a gaunt figure with tentacles growing from its shoulders. Boddynoc doesn’t even waste his breath as the warforged go to it breaking the tentacles then the head followed by the body.</p><p></p><p>The noise allows two grotesque creatures to approach unnoticed by the party. These short but squat figures have four arms but no head. On their chests is dual snarling faces that taunt the group. They run for it when the barbarian leaps at them to attack. Boddynok merely wonders how long this can keep up. So many creatures in such a small space……Cedious thinks they must be drinking buddies. The two chase after the cleric and the warforged.</p><p></p><p>The two creatures separate hoping to confuse their pursuers. Both warforged simply split and chase each one down. The barbarian narrowly avoids falling into a pit trap that was being set up for him. Now the two aberrations find they are trapped between an angry warforged fighter and their own trap with a cursing barbarian at the other side. Carefully, the barbarian edges along the edge of the trap to reach them. By time he reaches the other side, Temper has killed one and the other has several darts and a crossbolt in it from the others. Cedious finds some lose money hidden here.</p><p></p><p>“Do you really need to destroy everything before you? Some of these statues have great historical value. We could get money for them.” Complains Boddynoc.</p><p></p><p>“Will just the head do?” asks Cedious turning over a cracked head.</p><p></p><p>The party heads south wandering through the overlapping pathways. They come onto a new room.</p><p></p><p><span style="color: Sienna">“This room seems vaguely X-shaped. The darkness seems to gather menacingly in the corners of the walls, aided perhaps by the fact that the walls do not seem to run straight for any significant distance anywhere in the room. A noticeable chill in the air amplifies the sense of menace.”</span></p><p></p><p>As the group moves into the room they are attacked from the shadows. The very creature depicted on several of the statues is the attacker. Cedious comments that they may have PO’d the creature by destroying his statues depicting it.</p><p></p><p>Bonds is attacked by the creature’s tentacles. They burrow into his hard skin and he can feel it sucking at him, consuming him from the inside out. He howls in outrage (true rage rules this time). Caught in its grapple with the warforged barbarian, the others step in and quickly dispatch it. Bonds is royally angry now and in a bit of pain. Many of his numerous wounds are catching up with him now. The others are also a bit beaten down and tired now. “We need to either leave or hole up for awhile.” Suggests Cedious. The others all agree.</p><p></p><p>Looking to see what this creature kept for personal belongings Cedious spots a chest sitting in lichen. He moves quickly to it and once he steps onto it regrets it. His leg goes numb and he nearly falls into the lichen (Brown Mold). “Arghhhh!” he screams as his leg becomes partially frozen as the mold sucks heat from his body and boot. Bonds pulls him away from the mold while being careful not to touch the brown moldy stuff. “Torch.” He more commands than asks.</p><p></p><p>Boddynoc throws his torch onto the mass to burn it. Instead it rapidly grows and strikes Bonds whom is nearly overwhelmed by the pain. </p><p></p><p>“Not good” laments the tired cleric.</p><p></p><p>“Allow me” answers Boddynoc whom calls up a spell to gently push the mold off from the floor and chest. Temper rapidly grabs the chest hoping not to find out what it would do to him. Inside the chest are 200 gold and a golden goblet with rubies. Cedious appraises it for roughly 900 gold. Boddynoc suspects they could even get more selling it to a Morgrave historian.</p><p></p><p>Greed. It keeps the party together.</p><p></p><p>They now return once more to the central room. “Must we?” asks the cleric thinking about how many healing spells he has versus the wounds he can see on the two beings he can heal. Though he doesn’t say it, Boddynoc the artificer is thinking the same of the two warforged.</p><p></p><p>By looking down both remaining paths they decide it must be parallel paths that lead to the same room. They arrive at an old crypt.</p><p></p><p><span style="color: Sienna">“At the end of a long, rubble-filled passage, a large room opens out. Two huge stone sarcophagi stand in state before a hideous stone statue depicting some kind of slime or ooze covered in eyes and mouths and full of protruding bones. In the wall opposite, a heavy iron door stands closed beside another statue of a tentacled humanoid. Ahead, across more rubble-strewn floor, a passageway seems to lead to another room.”</span></p><p></p><p>Keeping to tradition (after a fashion) Bonds and Temper begin to break the larger statues. As they do this three pale and gaunt creatures leap out from behind the sarcophagi. The cleric of the Sovereign Host calls out a warning- “Ghouls!”. And begins to try to turn these undead.</p><p></p><p>The ghouls are crazed with fear as the goodness of the cleric bathes their undead evil. The warforged almost feel it was a mercy killing at this point and tells the cleric that at least they kill their foes straight out. No torture. (Bonds looks at Temper with uncertain disbelief at “no torture”).</p><p></p><p>Everyone spreads out to look around. Cedious discovers another scythe trap leading out of the room and disarms it. Boddynoc looks over the stone coffins of the goblin lords. He knows this is something special and would procure a LOT of money with the right person. The warforged begin to break into them with abandon. “Enough! Can you at least allow us to look at and examine the stuff before you destroy it!?!”</p><p>Screams out the gnome in utter frustration. </p><p></p><p>Inside the stone box they find nicely armored goblin skeletons. The great swords interest Temper though they look oddly mis-sized for him. Bonds gets a truly scary look on his metallic face as he reaches in. “Does anyone have some short pieces of rope or twine they are not using?”</p><p></p><p>To everyone’s horror and discomfort, Temper helps Bonds tie a goblin skull onto his massive shoulder pad. “You need help my ghoulish friend.” Answers the cleric.</p><p>“Neeeeat.” Says the rogue whom then turns away fighting back his last meal.</p><p>Boddynoc says nothing. These warforged have always been a bit strange and unsteady but this takes the cake. It must be shell shock from the war.</p><p></p><p>Boddynoc, still awe struck by their actions walks by the doorway heading south. Suddenly he feels his throat being grabbed and he is lifted into the air towards the ceiling within the next room. A creature, attracted by the noise, has snuck in to attack survivors. Cedious notices Boddynoc’s kicking feet as they rise into the shadows. They run over to save their leader whom is being rapidly strangled by this choking aberration. The warforged watch as the creature has moved beyond their reach. Cedious with his darts and Khora with his spells hurt the creature but it is not enough for the creature to drop the gasping gnome. Feeling a surge of panic and anger, Boddynoc begins to pull and fight against the creature. (Action Point) Incredibly, he forces himself free and the creature falls with him while still trying to grapple with the gnome. Raw and bleeding wounds surround the gnome’s neck and face. The creature tries to escape then but is killed by the gnome.</p><p></p><p>They bring the wounded artificer into the cleared room. “That door looks solid enough to keep creatures out. Maybe we should set up on the other side of it.</p><p></p><p>“What if there is something there already occupying the space and it doesn’t want to share?” asks Cedious already knowing the answer.</p><p></p><p>“We ask nicely only once.” Answers Bonds. Temper nods in agreement.</p><p></p><p>Checking the door, it is locked. Fortunately. Cedious has replaced his broken picks and successfully picks it. </p><p></p><p><span style="color: Sienna">“This room is in shambles, with a jumbled mess of furs, mining tools, rubble from the crumbling walls and ceiling, and a number of silver coins scattered across the floor in no apparent order. A statue in the far right corner of the room depicts some kind of tentacled worm.”</span></p><p></p><p>“A fixer upper.” Says Temper.</p><p></p><p>Several grimlocks move to attack the intruders. Tired and hurting, the warforged successfully defeats the blind creatures. “Lets look further.” They say still hoping for more destruction.</p><p></p><p>They enter the room where the now dead Choker lies on the ground.</p><p></p><p><span style="color: Sienna">“The walls of this room are lined with small shelf-like alcoves. Bones are visible within some of them, dry and brown with age. Two statues face each other from opposite corners of the room, depicting leering fiends of some sort, with huge fangs and sharp-looking claws. A large iron door stands closed on the opposite wall.”</span></p><p></p><p>This is another crypt room for goblins. Possibly the soldiers or guards of the nobles in the prior room. The warforged are trying to turn over a new leaf by not disturbing the bodies. They do think about it more than once before leaving the crypt. Bonds even figures he’ll maybe do it on the way out.</p><p></p><p>The next room the party knows is special and to fear by its appearance.</p><p></p><p><span style="color: Sienna">“A yawning pit, some twenty feet wide, dominates the center of this room. Around it, four runic circles are carved in the stone, relics of some ancient ritual practice. The room itself is not quite square, the walls refusing to run in straight lines. Four of the corners of the room hold grotesque statues depicting humanlike creatures with handsome faces but clothed in hideous chitin armor. A single door leads out of the room, to the left of the entrance.”</span></p><p></p><p>“This is baaaaad.” Comments the cleric. “This is a pit. A Khyber pit. Very dangerous and very evil.”</p><p></p><p>“A pit? Like there is a bottom? “ The rogue holds the torch over the edge and looks down. Curious, he releases the torch to see how deep the pit is and if anything is there. He is nearly tackled by Boddynoc and Khora for doing this. </p><p></p><p>“Do you have any idea what you could have done?”</p><p></p><p>“Revealed any threats?”</p><p></p><p>“More like attracted more threats.”</p><p></p><p>The warforged consider throwing the rogue down to attract more things and to punish the annoying rogue.</p><p>Deciding there is nothing else to do here, they move onward to next exit.</p><p></p><p><span style="color: Sienna">“This dark and crowded room reeks of blood, and indeed the rock of the floor itself seems stained with ancient gore…. The air is heavy with perfumed smoke that seems only to emphasize the charnel smell of the place.”</span></p><p></p><p>Then the rogue sees something. He sneaks in and goes around a wall to find- a large snake with a woman’s head! It strikes him down in one blow, which alerts the others to the threat.</p><p></p><p>The group goes in to destroy this creature. They are certain it is the cause of the problems that Vestan ir’Simul is paying them to stop. The warforged attack in flanking positions as the cleric becomes enlarged by wearing an infused belt given to him by the artificer. The creature gives as well as it receives but can not overcome the three large and strong warriors. It dies releasing a foul curse from its unnatural throat.</p><p></p><p>“No more. We can’t take anymore.” Whispers the warforged barbarian (at 1 hp). The group shamble back to their predetermined room to rest. The weak halfling looks at the pit as he passes it and wonders….</p><p>Then he sees it. A snuffed out torch on the edge. The VERY torch that “accidentally” fell in.</p><p></p><p>They unlock the door again and all go in. The warforged normally are the nighttime guards but now all they want is to sit down and be still. They are not tired from the activity but from the many cuts and wounds they have received. Only Cedious seems healthy and he walks with a limp as the feeling is still slowly returning to his frozen foot (he received immediate healing after being struck down by the Bright Naga).</p><p></p><p>And thus the team has survived yet another day of adventuring while consuming large quantities of soda, chips and jolly rancher candies.</p></blockquote><p></p>
[QUOTE="megamania, post: 1841487, member: 9255"] EBERRON 08/28/04 SEGMENT 005 QUEEN WITH BURNING EYES Without even slowing down, the warforged barbarian known as Bonds walks over the broken statue he destroyed and enters the next section of ruin. The others follow with more caution. Bonds sees two exists. One has a door and one doesn’t. He decides to kick down the door without bothering to test the lock. The others now rush up to support him in case of trouble. He narrowly misses being hit by a swinging scythe. He stops it from swinging then looks in. [COLOR=Sienna]“This rectangular room has a shallow alcove on one wall, in which sleeping furs are spread out, A statue in the far corner depicts a tentacle-faced humanoid devouring a goblin’s brain. Two short, scaly humanoids leap to the attack, while a third keeps its distance. They yip at you like dogs while brandishing their spears.”[/COLOR] Two small kobolds do their best to hold back the warforged and his allies. A magic missile released by the kobold in the back hits him. This makes him the target of the barbarian’s rage (game wise – not rules wise). The party steps in to fight the kobold warriors. Shortly after getting inside six more arrive from the other room boxing the adventurers in. Bonds takes another hit from the kobold sorcerer as Acid Splash is released. The kobold has caste his last spell as the TWO warforged team up on him. Khora and the others fend off and eventually defeat the kobolds. They inspect the room and find a few things of interest on the bodies. A magic ring and a mahogany chest filled with 190 gold pieces. The chest itself could be worth more than that by itself. A scroll and lose weapons are also found. Cedious studies the trap that Bonds tripped and resets the trap with an evil grin as they leave. They check out the room the 6 kobolds came from. It is empty. Once more finding no exits, they turn back and return to the central room. They go across the room and find a maze of twisting and interconnecting pathways. They go right to check it out. [COLOR=Sienna]“The corridor branches again, and both branches widen into rooms. It is possible that the two branches re-connect around the corners ahead.”[/COLOR] This room they first enter has a statue of a gaunt figure with tentacles growing from its shoulders. Boddynoc doesn’t even waste his breath as the warforged go to it breaking the tentacles then the head followed by the body. The noise allows two grotesque creatures to approach unnoticed by the party. These short but squat figures have four arms but no head. On their chests is dual snarling faces that taunt the group. They run for it when the barbarian leaps at them to attack. Boddynok merely wonders how long this can keep up. So many creatures in such a small space……Cedious thinks they must be drinking buddies. The two chase after the cleric and the warforged. The two creatures separate hoping to confuse their pursuers. Both warforged simply split and chase each one down. The barbarian narrowly avoids falling into a pit trap that was being set up for him. Now the two aberrations find they are trapped between an angry warforged fighter and their own trap with a cursing barbarian at the other side. Carefully, the barbarian edges along the edge of the trap to reach them. By time he reaches the other side, Temper has killed one and the other has several darts and a crossbolt in it from the others. Cedious finds some lose money hidden here. “Do you really need to destroy everything before you? Some of these statues have great historical value. We could get money for them.” Complains Boddynoc. “Will just the head do?” asks Cedious turning over a cracked head. The party heads south wandering through the overlapping pathways. They come onto a new room. [COLOR=Sienna]“This room seems vaguely X-shaped. The darkness seems to gather menacingly in the corners of the walls, aided perhaps by the fact that the walls do not seem to run straight for any significant distance anywhere in the room. A noticeable chill in the air amplifies the sense of menace.”[/COLOR] As the group moves into the room they are attacked from the shadows. The very creature depicted on several of the statues is the attacker. Cedious comments that they may have PO’d the creature by destroying his statues depicting it. Bonds is attacked by the creature’s tentacles. They burrow into his hard skin and he can feel it sucking at him, consuming him from the inside out. He howls in outrage (true rage rules this time). Caught in its grapple with the warforged barbarian, the others step in and quickly dispatch it. Bonds is royally angry now and in a bit of pain. Many of his numerous wounds are catching up with him now. The others are also a bit beaten down and tired now. “We need to either leave or hole up for awhile.” Suggests Cedious. The others all agree. Looking to see what this creature kept for personal belongings Cedious spots a chest sitting in lichen. He moves quickly to it and once he steps onto it regrets it. His leg goes numb and he nearly falls into the lichen (Brown Mold). “Arghhhh!” he screams as his leg becomes partially frozen as the mold sucks heat from his body and boot. Bonds pulls him away from the mold while being careful not to touch the brown moldy stuff. “Torch.” He more commands than asks. Boddynoc throws his torch onto the mass to burn it. Instead it rapidly grows and strikes Bonds whom is nearly overwhelmed by the pain. “Not good” laments the tired cleric. “Allow me” answers Boddynoc whom calls up a spell to gently push the mold off from the floor and chest. Temper rapidly grabs the chest hoping not to find out what it would do to him. Inside the chest are 200 gold and a golden goblet with rubies. Cedious appraises it for roughly 900 gold. Boddynoc suspects they could even get more selling it to a Morgrave historian. Greed. It keeps the party together. They now return once more to the central room. “Must we?” asks the cleric thinking about how many healing spells he has versus the wounds he can see on the two beings he can heal. Though he doesn’t say it, Boddynoc the artificer is thinking the same of the two warforged. By looking down both remaining paths they decide it must be parallel paths that lead to the same room. They arrive at an old crypt. [COLOR=Sienna]“At the end of a long, rubble-filled passage, a large room opens out. Two huge stone sarcophagi stand in state before a hideous stone statue depicting some kind of slime or ooze covered in eyes and mouths and full of protruding bones. In the wall opposite, a heavy iron door stands closed beside another statue of a tentacled humanoid. Ahead, across more rubble-strewn floor, a passageway seems to lead to another room.”[/COLOR] Keeping to tradition (after a fashion) Bonds and Temper begin to break the larger statues. As they do this three pale and gaunt creatures leap out from behind the sarcophagi. The cleric of the Sovereign Host calls out a warning- “Ghouls!”. And begins to try to turn these undead. The ghouls are crazed with fear as the goodness of the cleric bathes their undead evil. The warforged almost feel it was a mercy killing at this point and tells the cleric that at least they kill their foes straight out. No torture. (Bonds looks at Temper with uncertain disbelief at “no torture”). Everyone spreads out to look around. Cedious discovers another scythe trap leading out of the room and disarms it. Boddynoc looks over the stone coffins of the goblin lords. He knows this is something special and would procure a LOT of money with the right person. The warforged begin to break into them with abandon. “Enough! Can you at least allow us to look at and examine the stuff before you destroy it!?!” Screams out the gnome in utter frustration. Inside the stone box they find nicely armored goblin skeletons. The great swords interest Temper though they look oddly mis-sized for him. Bonds gets a truly scary look on his metallic face as he reaches in. “Does anyone have some short pieces of rope or twine they are not using?” To everyone’s horror and discomfort, Temper helps Bonds tie a goblin skull onto his massive shoulder pad. “You need help my ghoulish friend.” Answers the cleric. “Neeeeat.” Says the rogue whom then turns away fighting back his last meal. Boddynoc says nothing. These warforged have always been a bit strange and unsteady but this takes the cake. It must be shell shock from the war. Boddynoc, still awe struck by their actions walks by the doorway heading south. Suddenly he feels his throat being grabbed and he is lifted into the air towards the ceiling within the next room. A creature, attracted by the noise, has snuck in to attack survivors. Cedious notices Boddynoc’s kicking feet as they rise into the shadows. They run over to save their leader whom is being rapidly strangled by this choking aberration. The warforged watch as the creature has moved beyond their reach. Cedious with his darts and Khora with his spells hurt the creature but it is not enough for the creature to drop the gasping gnome. Feeling a surge of panic and anger, Boddynoc begins to pull and fight against the creature. (Action Point) Incredibly, he forces himself free and the creature falls with him while still trying to grapple with the gnome. Raw and bleeding wounds surround the gnome’s neck and face. The creature tries to escape then but is killed by the gnome. They bring the wounded artificer into the cleared room. “That door looks solid enough to keep creatures out. Maybe we should set up on the other side of it. “What if there is something there already occupying the space and it doesn’t want to share?” asks Cedious already knowing the answer. “We ask nicely only once.” Answers Bonds. Temper nods in agreement. Checking the door, it is locked. Fortunately. Cedious has replaced his broken picks and successfully picks it. [COLOR=Sienna]“This room is in shambles, with a jumbled mess of furs, mining tools, rubble from the crumbling walls and ceiling, and a number of silver coins scattered across the floor in no apparent order. A statue in the far right corner of the room depicts some kind of tentacled worm.”[/COLOR] “A fixer upper.” Says Temper. Several grimlocks move to attack the intruders. Tired and hurting, the warforged successfully defeats the blind creatures. “Lets look further.” They say still hoping for more destruction. They enter the room where the now dead Choker lies on the ground. [COLOR=Sienna]“The walls of this room are lined with small shelf-like alcoves. Bones are visible within some of them, dry and brown with age. Two statues face each other from opposite corners of the room, depicting leering fiends of some sort, with huge fangs and sharp-looking claws. A large iron door stands closed on the opposite wall.”[/COLOR] This is another crypt room for goblins. Possibly the soldiers or guards of the nobles in the prior room. The warforged are trying to turn over a new leaf by not disturbing the bodies. They do think about it more than once before leaving the crypt. Bonds even figures he’ll maybe do it on the way out. The next room the party knows is special and to fear by its appearance. [COLOR=Sienna]“A yawning pit, some twenty feet wide, dominates the center of this room. Around it, four runic circles are carved in the stone, relics of some ancient ritual practice. The room itself is not quite square, the walls refusing to run in straight lines. Four of the corners of the room hold grotesque statues depicting humanlike creatures with handsome faces but clothed in hideous chitin armor. A single door leads out of the room, to the left of the entrance.”[/COLOR] “This is baaaaad.” Comments the cleric. “This is a pit. A Khyber pit. Very dangerous and very evil.” “A pit? Like there is a bottom? “ The rogue holds the torch over the edge and looks down. Curious, he releases the torch to see how deep the pit is and if anything is there. He is nearly tackled by Boddynoc and Khora for doing this. “Do you have any idea what you could have done?” “Revealed any threats?” “More like attracted more threats.” The warforged consider throwing the rogue down to attract more things and to punish the annoying rogue. Deciding there is nothing else to do here, they move onward to next exit. [COLOR=Sienna]“This dark and crowded room reeks of blood, and indeed the rock of the floor itself seems stained with ancient gore…. The air is heavy with perfumed smoke that seems only to emphasize the charnel smell of the place.”[/COLOR] Then the rogue sees something. He sneaks in and goes around a wall to find- a large snake with a woman’s head! It strikes him down in one blow, which alerts the others to the threat. The group goes in to destroy this creature. They are certain it is the cause of the problems that Vestan ir’Simul is paying them to stop. The warforged attack in flanking positions as the cleric becomes enlarged by wearing an infused belt given to him by the artificer. The creature gives as well as it receives but can not overcome the three large and strong warriors. It dies releasing a foul curse from its unnatural throat. “No more. We can’t take anymore.” Whispers the warforged barbarian (at 1 hp). The group shamble back to their predetermined room to rest. The weak halfling looks at the pit as he passes it and wonders…. Then he sees it. A snuffed out torch on the edge. The VERY torch that “accidentally” fell in. They unlock the door again and all go in. The warforged normally are the nighttime guards but now all they want is to sit down and be still. They are not tired from the activity but from the many cuts and wounds they have received. Only Cedious seems healthy and he walks with a limp as the feeling is still slowly returning to his frozen foot (he received immediate healing after being struck down by the Bright Naga). And thus the team has survived yet another day of adventuring while consuming large quantities of soda, chips and jolly rancher candies. [/QUOTE]
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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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