Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 1863142" data-attributes="member: 9255"><p>EBERRON</p><p>10/09/04</p><p>SEGMENT 010</p><p>SHADOWS OF THE LAST WAR</p><p></p><p>Hiding in an entrance to a tattoo parlor a few levels down, the group looks into what the warforged leader had on him. A nice lightly glowing Longsword, a crossbow with a few bolts, a traveling cloak (not taken) and a backpack. The pack is largely empty except for a few lose trivial items and a rolled up piece of paper. It reads-</p><p></p><p><span style="color: Sienna">“My friends,</span></p><p><span style="color: Sienna">The object you recovered for me from the ruins beneath Sharn is a schema, a piece of a pattern used to create items both mundane and magical. I have learned that another schema connected to this pattern was being studied in a secret Cannith workshop in Cyre called Whitehearth. I wonder if this research is tied to the Day of Mourning?</span></p><p><span style="color: Sienna">Parts of my own house seek this pattern for evil purposes, and I do not know whom to trust. So I turn to you. I need you to travel to Cyre, find the workshop, and recover the second schema.</span></p><p><span style="color: Sienna">The location of the workshop was a closely guarded secret lost when the patriarch of House Cannith died in the destruction of Cyre. You must travel to the House Cannith outpost in the town of Rose Quarry in Darguun to recover a record of all of Cannith’s hidden workshops.</span></p><p><span style="color: Sienna">In Rhukaan Draal, find a man named Failin in the Bloody Market. He can provide you with transport to Rose Quarry. From there, travel into the Mournland to find Whitehearth and the second schema. It is an adamantine plate in the shape of a diamond about the size of a human’s palm. Once you have retrieved it, return to Rhukaan Draal where I will meet you. Succeed, and I will see to it that you are well rewarded for your courage.</span></p><p><span style="color: Sienna">Lady E.”</span></p><p></p><p>“This must be the message taken from the Sivis message station.” Comments Boddynoc as much to himself as to the others. He turns his attention to the bag given to him by Lady Elaydren.</p><p></p><p>“Hmmm neat.” Says Boddynoc as he peers in.</p><p></p><p>Cedious and the others wait for what is inside.</p><p></p><p>“Heward’s Handy Haversack.”</p><p></p><p>Cedious looks up in confusion to the human cleric.</p><p></p><p>“Magic”</p><p></p><p>“Oh…” answers Cedious. Then he looks to see what it has that is so magical.</p><p></p><p>Boddynoc begins with the center pocket.</p><p><span style="color: Sienna">80 arrows</span></p><p><span style="color: Sienna">80 bolts</span></p><p><span style="color: Sienna">50 ft of silk rope</span></p><p><span style="color: Sienna">3 bedrolls</span></p><p><span style="color: Sienna">3 waterskins, filled</span></p><p><span style="color: Sienna">9 days worth of trail rations</span></p><p></p><p>Cedious checks each item out before placing it back to the steps that they sit on.</p><p></p><p>Right Pocket has even mundane items within it. Cedious lets out a long and loud sigh at it.</p><p><span style="color: Sienna">1 everbright lantern</span></p><p><span style="color: Sienna">1 flint & steel</span></p><p><span style="color: Sienna">1 healer’s kit</span></p><p><span style="color: Sienna">5 torches</span></p><p><span style="color: Sienna">3 sacks</span></p><p></p><p>Left pocket has “goodies”</p><p><span style="color: Sienna">Letter from Lady Elaydren</span></p><p><span style="color: Sienna">3 vials of Holy Water</span></p><p><span style="color: Sienna">3 potions of Cure Light Wounds</span></p><p><span style="color: Sienna">A tiny rod of Blue Metal, 3 inches in length, with a sapphire embedded at one end</span></p><p><span style="color: Sienna">1 pouch with 150 pp</span></p><p><span style="color: Sienna">1 casket containing 500gp</span></p><p><span style="color: Sienna">A letter of credit for House Orien and House Lyrandar to cover passage to Rhukaan Draal.</span></p><p></p><p>Khora takes the key away from Cedious as he attempts to palm it. He gives it back to Boddynoc along with the other goods to replace within the bag along with a few of their goods.</p><p></p><p>“Looks like we have a choice- by water or land.”</p><p></p><p>“?” says the look on Cedious and the other’s faces.</p><p></p><p>“House Orien runs lightning rails and House Lyrandar controls the fastest ships. It’ll be quicker to go by ship I believe.”</p><p></p><p>That morning they go to the docks and head out by ship. They are unaware of the watchful eye of an old fisherman. This same old seaman whom sometimes sells information to the Emerald Claw and Venom. </p><p></p><p>The group travels by sea through the Hilt onto the edge of The Thunder Sea. They sea the usual seagulls and other birds of the sea. A few Dolphins race their ship then leave. They see many ships heading due south towards Xen’drik. They see none returning from the continent of giants and ruins. The ship moves along at a good steady pace. Magical winds drive the ship along with the ships on elemental powers. Soon they pass the shores of the gnomic lands (after a brief stop in Korranberg) and enter Darguun waters. By time they reach and enter Kraken Bay Boddynoc has finished his latest edition of the Korranberg Chronicle. It was a slow issue this time. Nothing that caught his attention.</p><p></p><p>They go downstairs to sleep except for the two warforged. They are bored but require no sleep. It has been three days and nights now. </p><p></p><p>“Sea travel is for sailors- not warriors.” Laments Bonds in boredom.</p><p></p><p>Temper can not comment one way or the other. He thinks the others are lucky that they sleep. At least then the trip goes by faster for them.</p><p></p><p><span style="color: Sienna">“The night is warm and quiet, and the trio of moons in the sky reflects ghostly light onto the water.” </span> A slow but thick fog as much grows as forms around the ship. Neither warforged think much about it as they lean over the rail watching the glowing white fish swim by the boat just under the surface. Then Bonds hears a scratching sound. Could they be about to run aground? Adventure at last!</p><p></p><p>Then he sees it, the fish disappear and a humanoid shape seems to reach up from the bottom and catch the bottom of the ship. They are about to be boarded! He turns in excitement, ready to tell Temper of what he saw when Temper yells- “Skeletons!”</p><p></p><p>There is no fear in his deep voice. Only joy.</p></blockquote><p></p>
[QUOTE="megamania, post: 1863142, member: 9255"] EBERRON 10/09/04 SEGMENT 010 SHADOWS OF THE LAST WAR Hiding in an entrance to a tattoo parlor a few levels down, the group looks into what the warforged leader had on him. A nice lightly glowing Longsword, a crossbow with a few bolts, a traveling cloak (not taken) and a backpack. The pack is largely empty except for a few lose trivial items and a rolled up piece of paper. It reads- [COLOR=Sienna]“My friends, The object you recovered for me from the ruins beneath Sharn is a schema, a piece of a pattern used to create items both mundane and magical. I have learned that another schema connected to this pattern was being studied in a secret Cannith workshop in Cyre called Whitehearth. I wonder if this research is tied to the Day of Mourning? Parts of my own house seek this pattern for evil purposes, and I do not know whom to trust. So I turn to you. I need you to travel to Cyre, find the workshop, and recover the second schema. The location of the workshop was a closely guarded secret lost when the patriarch of House Cannith died in the destruction of Cyre. You must travel to the House Cannith outpost in the town of Rose Quarry in Darguun to recover a record of all of Cannith’s hidden workshops. In Rhukaan Draal, find a man named Failin in the Bloody Market. He can provide you with transport to Rose Quarry. From there, travel into the Mournland to find Whitehearth and the second schema. It is an adamantine plate in the shape of a diamond about the size of a human’s palm. Once you have retrieved it, return to Rhukaan Draal where I will meet you. Succeed, and I will see to it that you are well rewarded for your courage. Lady E.”[/COLOR] “This must be the message taken from the Sivis message station.” Comments Boddynoc as much to himself as to the others. He turns his attention to the bag given to him by Lady Elaydren. “Hmmm neat.” Says Boddynoc as he peers in. Cedious and the others wait for what is inside. “Heward’s Handy Haversack.” Cedious looks up in confusion to the human cleric. “Magic” “Oh…” answers Cedious. Then he looks to see what it has that is so magical. Boddynoc begins with the center pocket. [COLOR=Sienna]80 arrows 80 bolts 50 ft of silk rope 3 bedrolls 3 waterskins, filled 9 days worth of trail rations[/COLOR] Cedious checks each item out before placing it back to the steps that they sit on. Right Pocket has even mundane items within it. Cedious lets out a long and loud sigh at it. [COLOR=Sienna]1 everbright lantern 1 flint & steel 1 healer’s kit 5 torches 3 sacks[/COLOR] Left pocket has “goodies” [COLOR=Sienna]Letter from Lady Elaydren 3 vials of Holy Water 3 potions of Cure Light Wounds A tiny rod of Blue Metal, 3 inches in length, with a sapphire embedded at one end 1 pouch with 150 pp 1 casket containing 500gp A letter of credit for House Orien and House Lyrandar to cover passage to Rhukaan Draal.[/COLOR] Khora takes the key away from Cedious as he attempts to palm it. He gives it back to Boddynoc along with the other goods to replace within the bag along with a few of their goods. “Looks like we have a choice- by water or land.” “?” says the look on Cedious and the other’s faces. “House Orien runs lightning rails and House Lyrandar controls the fastest ships. It’ll be quicker to go by ship I believe.” That morning they go to the docks and head out by ship. They are unaware of the watchful eye of an old fisherman. This same old seaman whom sometimes sells information to the Emerald Claw and Venom. The group travels by sea through the Hilt onto the edge of The Thunder Sea. They sea the usual seagulls and other birds of the sea. A few Dolphins race their ship then leave. They see many ships heading due south towards Xen’drik. They see none returning from the continent of giants and ruins. The ship moves along at a good steady pace. Magical winds drive the ship along with the ships on elemental powers. Soon they pass the shores of the gnomic lands (after a brief stop in Korranberg) and enter Darguun waters. By time they reach and enter Kraken Bay Boddynoc has finished his latest edition of the Korranberg Chronicle. It was a slow issue this time. Nothing that caught his attention. They go downstairs to sleep except for the two warforged. They are bored but require no sleep. It has been three days and nights now. “Sea travel is for sailors- not warriors.” Laments Bonds in boredom. Temper can not comment one way or the other. He thinks the others are lucky that they sleep. At least then the trip goes by faster for them. [COLOR=Sienna]“The night is warm and quiet, and the trio of moons in the sky reflects ghostly light onto the water.” [/COLOR] A slow but thick fog as much grows as forms around the ship. Neither warforged think much about it as they lean over the rail watching the glowing white fish swim by the boat just under the surface. Then Bonds hears a scratching sound. Could they be about to run aground? Adventure at last! Then he sees it, the fish disappear and a humanoid shape seems to reach up from the bottom and catch the bottom of the ship. They are about to be boarded! He turns in excitement, ready to tell Temper of what he saw when Temper yells- “Skeletons!” There is no fear in his deep voice. Only joy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
Top