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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 1918004" data-attributes="member: 9255"><p>EBERRON</p><p>12/04/04</p><p>SEGMENT 021</p><p>SHADOWS OF THE LAST WAR </p><p></p><p>Fully rested and ready to go, the adventurers exit the room and enter a new corridor. Using a brown key, they discover the dining hall. There are a few bodies here. Still no signs of what may have killed them. Searching the bodies, they collect another 9 blue keys and 2 more brown keys. There is a mere handful of coins.</p><p></p><p>The most curious thing they find is three large flat pans. One is warm to the touch and one is cold. The other is very hot. They leave them here but hope to grab them before leaving.</p><p></p><p>[DM NOTE: Switched out the “flavoring” pan for a very hot one]</p><p></p><p>They try another brown key room and find a room with extra food and water. Hidden in with the dried foods are potions of cure moderate wounds and lesser restoration.</p><p></p><p>As a curious note, they find a few deadends. They can not detect any secret doors or exits but suspect there may be some here.</p><p></p><p>[DM NOTE: Bad awareness day for DM. Missed some traps suggested to exist in the adventure]</p><p></p><p>The group locates a brightly-lit hallway. Bonds marches down the hallway to investigate. He doesn’t realize that the others are warning him. There is no sound here. Not even his heavy footsteps can be heard. Light reflects off of mirrors and cause Bonds to become confused. That is when the Living Color Spray attacks! Temper, following after Bonds witnesses the pure white globe of light engulfs Bonds. Bonds feels the warmth of the creature then begins to get pummeled by the light’s slamming attack.</p><p></p><p>Dazed, Bonds tries to escape but is too confused and dazed to figure out first how to leave the room then how to escape the creature. Temper turns and sees Bonds is being possibly eaten by the mass and attacks. Bane follows up. Fortunately, they do not strike Bonds as they take it out. Dazed and blurry-eyed, Bonds feels slightly humbled and yet eager to destroy a new threat.</p><p></p><p>Cedious, bored with tending to the dazed warforged barbarian, moves on to the next room. Strangely, there is a curtain blocking this room. Cedious pushes it aside and discovers two large fire elementals facing him. Behind him is a large globe with a schema within it. Something behind the schema is moving. Something with many heads and arms.</p><p></p><p>“Come quickly! I found it!” calls out Cedious.</p><p></p><p>They show up and discover it is an illusion. Boddynoc spends a long time here studying it. He even makes a quick drawing of it before suggesting it is time to move on.</p><p></p><p>[DM NOTES: Changed this slightly. Placed image in “enlarged” scale to make players fearful.]</p><p></p><p>The next room has large adamantine doors with the seal of House Cannith on them. This is it. As they move closer, they can feel the heat rising rapidly. “Uh…guys?” questions Cedious. Both Boddynoc and him fear the illusions before are real and on the other side of the door. Two large fire elementals and something very large with multiple heads. Possible Hydra… more than likely a pyro-hydra. Bad.</p><p></p><p>Using the hilts of their weapons, the warforged ease the twin doors open allowing Cedious a better look into the hot room.</p><p></p><p>“This large chamber stretches away from the doorway, and intense heat shimmers in the air. A raging bonfire burns about 40 feet away, near the far wall, casting dancing shadows across the room. A second one burns about 60 feet away, along the southern wall. In the center of the room, a large crucible filled with bubbling molten glass radiates terrible heat. Long, snaking heads made of iron and brass rise up from the molten pool like some metal hydra. Just south of the crucible and the construct, a crystalline chest reflects the hot light. Through the translucent material, you can see that the chest contains a variety of objects, including what can only be the diamond-shaped schema that you seek. Then, with an angry crackle of flame and a threatening hiss of steam, the bonfires begin to move toward you.”</p><p></p><p>Cedious, whom admits that sometimes he needs to think his actions out a bit better, rushes into the room to get the Schema. He is then stopped and flanked by the two medium fire elementals! Bonds and Temper move in to attack, they are leery after seeing how fast the fire creatures moved within the room. Bane moves in to flank the creatures and if required, pull Cedious out of the fire (bad pun). Boddynoc, concerned with the metal guardian behind the elementals, uses ranged abilities on it. It seems to do little. Even his ice attack seems to do little but cause a great deal of steam to rise up giving the arms/heads cover.</p><p></p><p>Bonds takes out one elemental while Cedious flees the scene still on fire from his first rush. He’ll live but will forever remember that fire elementals are much faster than he is. Between the three of them, the last elemental is destroyed.</p><p></p><p>Looking at the “hydra” more closely, they realize it is only a machine that is dysfunctional. It would not be until much later that Boddynoc with fathom its purpose. According to the research notes he found, it was used to hurl molten glass into oncoming armies. Very nasty.</p><p></p><p>Cedious, after drinking several potions quickly, picks the lock of the chest and looks into the goodies. TWO copies of the diamond shaped schema, 2 potions of resist energy (fire), 2 potions of Cure Moderate Wounds, 1 scroll of resist energy and the best and most unexpected surprise- a Xen’drik creation pattern.</p><p>Looking at it, it is the main base of the schema. There are several slots and holes that suggest pieces go into them. Trying it, the diamond shaped piece fits perfectly. Boddynoc is warm with happiness.</p><p></p><p>Boddynoc looks over the room and finds various controls. He misses the one that opens a hatch above them to exit the installation.</p><p></p><p>“This has got to become MY lab” smiles Boddynoc.</p><p></p><p>The next part will not be easy.</p><p></p><p>They were to meet with Lady Elaydren in the city of Rhukaan Draal. The city of goblinoids. Goblinoids that hate them. They have several days to decide how to do this before they reach the city. They follow the trail used by the Emerald Claw.</p><p></p><p>The time it takes to reach the gray mist allows the party members to reflect on the adventure thus far.</p><p></p><p>Cedious is still hoping to find easy riches along the way (he doesn’t) and sometimes he checks out the magical scimitar he has kept. One of the warforged carry it for him. Open fields, the sense of freedom.. the sounds of horses….what does it mean?</p><p></p><p>Bonds and Temper hope for a proper introduction with the ogre that killed Khora.</p><p></p><p>Bane seems content traveling with this group. It has proved profitable and entertaining thus far anyway. He still hopes to find the Emerald Claw mage and have his revenge on her.</p><p></p><p>Boddynoc continues to study Bonal’s journal and read his notes on the House Cannith facility. He hopes his preoccupation isn’t becoming too noticeable. He has many plans and hopes for the creation schema, the facility and House Cannith.</p><p></p><p>Meanwhile, a figure has been watching them from afar. The lone dark skinned figure studies them with great and intense interest. Who this is will be revealed later. Much later.</p><p></p><p></p><p>They arrive at the gray mists and suck in their breaths before entering. They truly dislike the conditions and disorienting effects of this non-normal mist. Boddynoc, Temper and Bonds exit freely after groping around for twenty minutes. Bane and Cedious do not.</p></blockquote><p></p>
[QUOTE="megamania, post: 1918004, member: 9255"] EBERRON 12/04/04 SEGMENT 021 SHADOWS OF THE LAST WAR Fully rested and ready to go, the adventurers exit the room and enter a new corridor. Using a brown key, they discover the dining hall. There are a few bodies here. Still no signs of what may have killed them. Searching the bodies, they collect another 9 blue keys and 2 more brown keys. There is a mere handful of coins. The most curious thing they find is three large flat pans. One is warm to the touch and one is cold. The other is very hot. They leave them here but hope to grab them before leaving. [DM NOTE: Switched out the “flavoring” pan for a very hot one] They try another brown key room and find a room with extra food and water. Hidden in with the dried foods are potions of cure moderate wounds and lesser restoration. As a curious note, they find a few deadends. They can not detect any secret doors or exits but suspect there may be some here. [DM NOTE: Bad awareness day for DM. Missed some traps suggested to exist in the adventure] The group locates a brightly-lit hallway. Bonds marches down the hallway to investigate. He doesn’t realize that the others are warning him. There is no sound here. Not even his heavy footsteps can be heard. Light reflects off of mirrors and cause Bonds to become confused. That is when the Living Color Spray attacks! Temper, following after Bonds witnesses the pure white globe of light engulfs Bonds. Bonds feels the warmth of the creature then begins to get pummeled by the light’s slamming attack. Dazed, Bonds tries to escape but is too confused and dazed to figure out first how to leave the room then how to escape the creature. Temper turns and sees Bonds is being possibly eaten by the mass and attacks. Bane follows up. Fortunately, they do not strike Bonds as they take it out. Dazed and blurry-eyed, Bonds feels slightly humbled and yet eager to destroy a new threat. Cedious, bored with tending to the dazed warforged barbarian, moves on to the next room. Strangely, there is a curtain blocking this room. Cedious pushes it aside and discovers two large fire elementals facing him. Behind him is a large globe with a schema within it. Something behind the schema is moving. Something with many heads and arms. “Come quickly! I found it!” calls out Cedious. They show up and discover it is an illusion. Boddynoc spends a long time here studying it. He even makes a quick drawing of it before suggesting it is time to move on. [DM NOTES: Changed this slightly. Placed image in “enlarged” scale to make players fearful.] The next room has large adamantine doors with the seal of House Cannith on them. This is it. As they move closer, they can feel the heat rising rapidly. “Uh…guys?” questions Cedious. Both Boddynoc and him fear the illusions before are real and on the other side of the door. Two large fire elementals and something very large with multiple heads. Possible Hydra… more than likely a pyro-hydra. Bad. Using the hilts of their weapons, the warforged ease the twin doors open allowing Cedious a better look into the hot room. “This large chamber stretches away from the doorway, and intense heat shimmers in the air. A raging bonfire burns about 40 feet away, near the far wall, casting dancing shadows across the room. A second one burns about 60 feet away, along the southern wall. In the center of the room, a large crucible filled with bubbling molten glass radiates terrible heat. Long, snaking heads made of iron and brass rise up from the molten pool like some metal hydra. Just south of the crucible and the construct, a crystalline chest reflects the hot light. Through the translucent material, you can see that the chest contains a variety of objects, including what can only be the diamond-shaped schema that you seek. Then, with an angry crackle of flame and a threatening hiss of steam, the bonfires begin to move toward you.” Cedious, whom admits that sometimes he needs to think his actions out a bit better, rushes into the room to get the Schema. He is then stopped and flanked by the two medium fire elementals! Bonds and Temper move in to attack, they are leery after seeing how fast the fire creatures moved within the room. Bane moves in to flank the creatures and if required, pull Cedious out of the fire (bad pun). Boddynoc, concerned with the metal guardian behind the elementals, uses ranged abilities on it. It seems to do little. Even his ice attack seems to do little but cause a great deal of steam to rise up giving the arms/heads cover. Bonds takes out one elemental while Cedious flees the scene still on fire from his first rush. He’ll live but will forever remember that fire elementals are much faster than he is. Between the three of them, the last elemental is destroyed. Looking at the “hydra” more closely, they realize it is only a machine that is dysfunctional. It would not be until much later that Boddynoc with fathom its purpose. According to the research notes he found, it was used to hurl molten glass into oncoming armies. Very nasty. Cedious, after drinking several potions quickly, picks the lock of the chest and looks into the goodies. TWO copies of the diamond shaped schema, 2 potions of resist energy (fire), 2 potions of Cure Moderate Wounds, 1 scroll of resist energy and the best and most unexpected surprise- a Xen’drik creation pattern. Looking at it, it is the main base of the schema. There are several slots and holes that suggest pieces go into them. Trying it, the diamond shaped piece fits perfectly. Boddynoc is warm with happiness. Boddynoc looks over the room and finds various controls. He misses the one that opens a hatch above them to exit the installation. “This has got to become MY lab” smiles Boddynoc. The next part will not be easy. They were to meet with Lady Elaydren in the city of Rhukaan Draal. The city of goblinoids. Goblinoids that hate them. They have several days to decide how to do this before they reach the city. They follow the trail used by the Emerald Claw. The time it takes to reach the gray mist allows the party members to reflect on the adventure thus far. Cedious is still hoping to find easy riches along the way (he doesn’t) and sometimes he checks out the magical scimitar he has kept. One of the warforged carry it for him. Open fields, the sense of freedom.. the sounds of horses….what does it mean? Bonds and Temper hope for a proper introduction with the ogre that killed Khora. Bane seems content traveling with this group. It has proved profitable and entertaining thus far anyway. He still hopes to find the Emerald Claw mage and have his revenge on her. Boddynoc continues to study Bonal’s journal and read his notes on the House Cannith facility. He hopes his preoccupation isn’t becoming too noticeable. He has many plans and hopes for the creation schema, the facility and House Cannith. Meanwhile, a figure has been watching them from afar. The lone dark skinned figure studies them with great and intense interest. Who this is will be revealed later. Much later. They arrive at the gray mists and suck in their breaths before entering. They truly dislike the conditions and disorienting effects of this non-normal mist. Boddynoc, Temper and Bonds exit freely after groping around for twenty minutes. Bane and Cedious do not. [/QUOTE]
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