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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 1965491" data-attributes="member: 9255"><p>EBERRON</p><p>01/15/05</p><p>SEGMENT 035</p><p>THE ISLAND OF STARVOS</p><p></p><p>DM NOTES: BJ was absent so Jeff played both Warforged. We had a late start talking about prior games and ended sooner since my daughter had a sleep over. The high lite was my son (age 6) was listening in too long and learned a new word from Jeff. “kill the ========” (sounds like a new movie recently released). The group did a good job of keeping a serious look on their face and allowing me to correct my son and inform him of adult language vs. what he should be saying. After he went to room to think about it, we all had a good laugh. ah- the fun of parenthood. Now …about the prison ship Attar.</p><p></p><p>The flaming ship was still in great danger and peril even with the ogre dead. The waves pounded at the bow creating a powerful vibration through the ship. This didn’t stop the group from searching for goods however. They collected their own possessions and any they figured they could escape with. Cedious and Boddynoc hit the Captain’s area which also housed the mage’s quarters. Boddynoc found the ship mage’s spellbook and journal. Cedious found their money and the Captains and the mage’s and the prisoners and so on. He also finds a 6 inch totem pole of demonic faces. He gives it to Boddynoc. Everything is placed into the remaining haversack.</p><p></p><p>The next two hours go poorly as the ship is tossed and thrown several times. The barbarians are still becoming sick. The severely injured one is treated by Cedious (?!?) in hopes of gaining help if it should be required and to get him from going on about the evil’s of the sea.</p><p></p><p>Bomnel introduces himself to Boddynoc. He was indeed here to locate and destroy very toxic poisons and the journal. He has no idea what the Creation Schema is. He is a poison expert, not a Cannith expert. Most of the group find themselves in the Captain’s area using the beds and trying to relax. The storm seems to be slowing down as the lightning is beginning to subside. Belair, the pilot, is happy but still can not control the ship well in the high waves and darkness. Driven rain continues to fall making visibility nearly impossible. He has no idea where they are and knows they are off course.</p><p></p><p>He finds out just how off course when they strike something. The ship rushes forward riding a wave and suddenly stops with a crashing and wood shattering impact. Several people find themselves thrown from their cots, slings and seats. The barbarians become frantic. The monk just takes it all in.</p><p></p><p>The ship’s stern is pushed up and down and drives the bow into whatever they struck. Then Belair screams as a huge wave rushes them. The ship is lifted and dropped HARD onto the submerged object. Boards and planks rip free as if an arcane explosion had occurred. Boddynoc, Cedious and Bomnel rush to Belair to find out what has happened. Even as they reach him, the barbarians yell that the ship is taking on water. The two warforged walk down to investigate. The ship is listing and taking on water. The bow has no flooding but the stern has six… make that 10 inches of water …no 12 inches. </p><p></p><p>Belair checks out the damage. By going to the ship’s edge he see what has happened. They have been dropped onto a reef. The ship will be torn up in this storm. He quickly runs for his belongings. Bomnel looks around and begins to think rapidly about what to do. “Tear off the cargo doors and cots. We need to create rafts,” he yells at the large humanoid and the two warforged, “NOW!” He then spots Belair and suspects the pilot was holding out on him. Cedious and Boddynoc note his reaction and follow him and Belair.</p><p></p><p>Cedious, taking Bemnor’s cue, leans on the doorjamb and waits for Belair to notice them while watching what he is doing. Boddynoc watches from behind them. He is rummaging quickly through his footlocker and grabs something and rises to leave. “ahem.” Bemnol clears his throat. “Hi.” Cedious adds.</p><p></p><p>“Oh …ah …what are you doing? The ship is going down. We need to get off.” Stammers Belair.</p><p></p><p>“Whatcha got?” asks Cedious.</p><p></p><p>Belair tries to lie but Bemnol sees through it easily. “What do you have there? I doubt you would rush here for money in a situation like this.” And as if on cue, a loud and prolonged creak occurs as the ship leans further in the new 20ft waves. </p><p></p><p>“I ah…..nothing. Just looking for supplies.”</p><p></p><p>“May I?” Cedious says with a dark look on his face.</p><p></p><p>Belair hands over 4 crystals to Bemnol. “Boddynoc- if you could…” and he hands a gem to his fellow gnome.</p><p></p><p>While Boddynoc tries to study the aura for arcane energies, Cedious notes Belair has placed his hand into a pocket. “What is that?” he asks. </p><p></p><p>“Nothing.” He quickly withdraws his hand but the shape of a small crystal is visible under the wet pants.</p><p></p><p>“Hand over the nothing.” Demands Cedious with a hand on his dart belt.</p><p></p><p>Belair does.</p><p></p><p>“I don’t sense magic on it but there is something about it.” Offers Boddynoc whom is a bit confused by this.</p><p></p><p>“Explain” Bemnol with a voice that beckons no complaints.</p><p></p><p>“It’s …its psionic. It allows a holder to float on the water’s surface.”</p><p></p><p>Bemnor looks at the gem. He has heard of psionics but has never dealt with it. Boddynoc is curious also. Cedious says nothing but undoubtedly is wondering about monetary worth then possible use. “You hold and squeeze the gem and think about floating. You float until you let go.”</p><p></p><p>“Only five” worries Bemnor as he thinks about the war forged, ½ ogre, the barbarians, the monk, the barbarians and the crew. “I hope they are doing what I asked them to do.” He honestly says with hope. “We need more than this.</p><p></p><p>The first signs of the sun trying to peek out from over the water and under the thick black clouds begin. The ship begins to list. The holes in the bottom are letting out ballast. The ship will flip over soon. </p><p></p><p>The warforged guard the cargo bay doors. They make it clear the crewmembers get the cots and pieces of wood. On one door are the warforged and the three barbarians. The other door has the ½ giant (everyone still thinks he is an ogre x-breed), the monk, the two gnomes and Cedious. Belair gets on and though they were ready to kick him off, Bemnor allows him on.</p><p></p><p>They are about 500 feet away when the ship begins to roll onto its side. The sheltered water still has 10ft waves but it is better than the ship. The crew is still collecting things before leaving the ship.</p><p></p><p>“Do you know where we are?” asks Bemnor of Belair.</p><p></p><p>“Off course. We could still in Zilargo waters but I doubt it. The storm came from the west. We could be in Darguun waters or worse- near the elven islands.”</p><p></p><p>“What is out here? Any shipping or islands?”</p><p></p><p>“Little.” Belair wishes he had his gems as he watches the raft with the warforged. It is largely submerged just under the surface with their great weight.</p><p></p><p>“The reef should help. Any reefs here?”</p><p></p><p>“There are a few. I don’t know which one.”</p><p></p><p>6 hours go by. The sun is near the height of its cycle across the sky. They are thirsty and hungry. The one raft is very wet and the warforged are kicking in the water to drive the raft. Being slightly submerged is slowing them down. They do not wish to be separated from the others. They seem to know what to do.</p><p></p><p>Soon they see something. A dark dot on the water. Boat? Land? Something floating? Shark?</p><p></p><p>Another hour later and they see a large island. </p><p></p><p>Everyone is relieved, especially the barbarians. They have been staring at the warforged for the past three hours. You know what they are thinking. Get rid of the heaviest thing on board- metal men.</p></blockquote><p></p>
[QUOTE="megamania, post: 1965491, member: 9255"] EBERRON 01/15/05 SEGMENT 035 THE ISLAND OF STARVOS DM NOTES: BJ was absent so Jeff played both Warforged. We had a late start talking about prior games and ended sooner since my daughter had a sleep over. The high lite was my son (age 6) was listening in too long and learned a new word from Jeff. “kill the ========” (sounds like a new movie recently released). The group did a good job of keeping a serious look on their face and allowing me to correct my son and inform him of adult language vs. what he should be saying. After he went to room to think about it, we all had a good laugh. ah- the fun of parenthood. Now …about the prison ship Attar. The flaming ship was still in great danger and peril even with the ogre dead. The waves pounded at the bow creating a powerful vibration through the ship. This didn’t stop the group from searching for goods however. They collected their own possessions and any they figured they could escape with. Cedious and Boddynoc hit the Captain’s area which also housed the mage’s quarters. Boddynoc found the ship mage’s spellbook and journal. Cedious found their money and the Captains and the mage’s and the prisoners and so on. He also finds a 6 inch totem pole of demonic faces. He gives it to Boddynoc. Everything is placed into the remaining haversack. The next two hours go poorly as the ship is tossed and thrown several times. The barbarians are still becoming sick. The severely injured one is treated by Cedious (?!?) in hopes of gaining help if it should be required and to get him from going on about the evil’s of the sea. Bomnel introduces himself to Boddynoc. He was indeed here to locate and destroy very toxic poisons and the journal. He has no idea what the Creation Schema is. He is a poison expert, not a Cannith expert. Most of the group find themselves in the Captain’s area using the beds and trying to relax. The storm seems to be slowing down as the lightning is beginning to subside. Belair, the pilot, is happy but still can not control the ship well in the high waves and darkness. Driven rain continues to fall making visibility nearly impossible. He has no idea where they are and knows they are off course. He finds out just how off course when they strike something. The ship rushes forward riding a wave and suddenly stops with a crashing and wood shattering impact. Several people find themselves thrown from their cots, slings and seats. The barbarians become frantic. The monk just takes it all in. The ship’s stern is pushed up and down and drives the bow into whatever they struck. Then Belair screams as a huge wave rushes them. The ship is lifted and dropped HARD onto the submerged object. Boards and planks rip free as if an arcane explosion had occurred. Boddynoc, Cedious and Bomnel rush to Belair to find out what has happened. Even as they reach him, the barbarians yell that the ship is taking on water. The two warforged walk down to investigate. The ship is listing and taking on water. The bow has no flooding but the stern has six… make that 10 inches of water …no 12 inches. Belair checks out the damage. By going to the ship’s edge he see what has happened. They have been dropped onto a reef. The ship will be torn up in this storm. He quickly runs for his belongings. Bomnel looks around and begins to think rapidly about what to do. “Tear off the cargo doors and cots. We need to create rafts,” he yells at the large humanoid and the two warforged, “NOW!” He then spots Belair and suspects the pilot was holding out on him. Cedious and Boddynoc note his reaction and follow him and Belair. Cedious, taking Bemnor’s cue, leans on the doorjamb and waits for Belair to notice them while watching what he is doing. Boddynoc watches from behind them. He is rummaging quickly through his footlocker and grabs something and rises to leave. “ahem.” Bemnol clears his throat. “Hi.” Cedious adds. “Oh …ah …what are you doing? The ship is going down. We need to get off.” Stammers Belair. “Whatcha got?” asks Cedious. Belair tries to lie but Bemnol sees through it easily. “What do you have there? I doubt you would rush here for money in a situation like this.” And as if on cue, a loud and prolonged creak occurs as the ship leans further in the new 20ft waves. “I ah…..nothing. Just looking for supplies.” “May I?” Cedious says with a dark look on his face. Belair hands over 4 crystals to Bemnol. “Boddynoc- if you could…” and he hands a gem to his fellow gnome. While Boddynoc tries to study the aura for arcane energies, Cedious notes Belair has placed his hand into a pocket. “What is that?” he asks. “Nothing.” He quickly withdraws his hand but the shape of a small crystal is visible under the wet pants. “Hand over the nothing.” Demands Cedious with a hand on his dart belt. Belair does. “I don’t sense magic on it but there is something about it.” Offers Boddynoc whom is a bit confused by this. “Explain” Bemnol with a voice that beckons no complaints. “It’s …its psionic. It allows a holder to float on the water’s surface.” Bemnor looks at the gem. He has heard of psionics but has never dealt with it. Boddynoc is curious also. Cedious says nothing but undoubtedly is wondering about monetary worth then possible use. “You hold and squeeze the gem and think about floating. You float until you let go.” “Only five” worries Bemnor as he thinks about the war forged, ½ ogre, the barbarians, the monk, the barbarians and the crew. “I hope they are doing what I asked them to do.” He honestly says with hope. “We need more than this. The first signs of the sun trying to peek out from over the water and under the thick black clouds begin. The ship begins to list. The holes in the bottom are letting out ballast. The ship will flip over soon. The warforged guard the cargo bay doors. They make it clear the crewmembers get the cots and pieces of wood. On one door are the warforged and the three barbarians. The other door has the ½ giant (everyone still thinks he is an ogre x-breed), the monk, the two gnomes and Cedious. Belair gets on and though they were ready to kick him off, Bemnor allows him on. They are about 500 feet away when the ship begins to roll onto its side. The sheltered water still has 10ft waves but it is better than the ship. The crew is still collecting things before leaving the ship. “Do you know where we are?” asks Bemnor of Belair. “Off course. We could still in Zilargo waters but I doubt it. The storm came from the west. We could be in Darguun waters or worse- near the elven islands.” “What is out here? Any shipping or islands?” “Little.” Belair wishes he had his gems as he watches the raft with the warforged. It is largely submerged just under the surface with their great weight. “The reef should help. Any reefs here?” “There are a few. I don’t know which one.” 6 hours go by. The sun is near the height of its cycle across the sky. They are thirsty and hungry. The one raft is very wet and the warforged are kicking in the water to drive the raft. Being slightly submerged is slowing them down. They do not wish to be separated from the others. They seem to know what to do. Soon they see something. A dark dot on the water. Boat? Land? Something floating? Shark? Another hour later and they see a large island. Everyone is relieved, especially the barbarians. They have been staring at the warforged for the past three hours. You know what they are thinking. Get rid of the heaviest thing on board- metal men. [/QUOTE]
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