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<blockquote data-quote="Skade" data-source="post: 764046" data-attributes="member: 3320"><p>That last sentence would be the reason. </p><p></p><p>As a man who takes his literature seriously, I have some real issues with Lovecraft's writing. It was not very good. I think what makes his works memorable is that sometimes, I could almost belive that he meant it. I can imagine that he was enough off his rocker to truly belive half of what he wrote, or perhaps that he dreamed those things that his, and our conscious minds could not grasp.</p><p></p><p>Note that I do not belive any of it is real, or even that he did belive these things. Rather, I say that the writing is sometimes reminiscent of the fevered ravings, and cool analysis of a madman. Characteristics quite common among his protagonists. </p><p></p><p>The half formed ideas pervalent in his stories, and the sudden, creeping strangeness of his horrors fit well into my games. They are a fertile inspiration of the weird, and unstoppable fears crouching behind our rational minds. They do not always work in a game, or in fiction, but their presence, just a hint of the mania they can cause adds much to the fabric of my games.</p></blockquote><p></p>
[QUOTE="Skade, post: 764046, member: 3320"] That last sentence would be the reason. As a man who takes his literature seriously, I have some real issues with Lovecraft's writing. It was not very good. I think what makes his works memorable is that sometimes, I could almost belive that he meant it. I can imagine that he was enough off his rocker to truly belive half of what he wrote, or perhaps that he dreamed those things that his, and our conscious minds could not grasp. Note that I do not belive any of it is real, or even that he did belive these things. Rather, I say that the writing is sometimes reminiscent of the fevered ravings, and cool analysis of a madman. Characteristics quite common among his protagonists. The half formed ideas pervalent in his stories, and the sudden, creeping strangeness of his horrors fit well into my games. They are a fertile inspiration of the weird, and unstoppable fears crouching behind our rational minds. They do not always work in a game, or in fiction, but their presence, just a hint of the mania they can cause adds much to the fabric of my games. [/QUOTE]
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