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<blockquote data-quote="S'mon" data-source="post: 767854" data-attributes="member: 463"><p>From what I recall from 18 years ago as a schoolboy in Belfast, in the early '80s Sandy Petersen's Call of Cthulu RPG was one of the two most popular RPGs around - it was the one everyone played if they weren't playing AD&D. It was a brilliantly written piece of work, and the 'anti-AD&D' - GMs loved running it, it gave them all the power. For twelve-year-old schoolboys, the nihilism and hopelessness didn't bother us - it gave us a chance to run around in a semi-modern setting toting Tommy-guns and sawn-off 12 gauge shotguns (4d6 damage, when the average human, PC or NPC, was killed by 12...).</p><p></p><p>Ah, memories... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It was also very well supported by White Dwarf, along with AD&D, Runequest & Traveller.</p><p></p><p>I think for some reason Call of Cthulu has always attracted a higher standard of game writing than normal in the industry - both Sandy Petersen's version and the current d20 version by Monte Cook et al stand out from the crowd in terms of quality. That's probably something to do with the weird attraction of the subject matter.</p></blockquote><p></p>
[QUOTE="S'mon, post: 767854, member: 463"] From what I recall from 18 years ago as a schoolboy in Belfast, in the early '80s Sandy Petersen's Call of Cthulu RPG was one of the two most popular RPGs around - it was the one everyone played if they weren't playing AD&D. It was a brilliantly written piece of work, and the 'anti-AD&D' - GMs loved running it, it gave them all the power. For twelve-year-old schoolboys, the nihilism and hopelessness didn't bother us - it gave us a chance to run around in a semi-modern setting toting Tommy-guns and sawn-off 12 gauge shotguns (4d6 damage, when the average human, PC or NPC, was killed by 12...). Ah, memories... :) It was also very well supported by White Dwarf, along with AD&D, Runequest & Traveller. I think for some reason Call of Cthulu has always attracted a higher standard of game writing than normal in the industry - both Sandy Petersen's version and the current d20 version by Monte Cook et al stand out from the crowd in terms of quality. That's probably something to do with the weird attraction of the subject matter. [/QUOTE]
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