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<blockquote data-quote="hopeless" data-source="post: 8262784" data-attributes="member: 36349"><p>To literally anyone, yes.</p><p></p><p>Okay how about a scenario that starts off with a nautiloid fleeing combat only a group of "heroes" got aboard or at least one or two managed to get aboard and freed the captives resulting in a massive fight as they try to take over the vessel and reach safety.</p><p>Quickest route is simply to show flashbacks of the fight and then have them wake up on the beach with wreckage scattered across both the beach and the water.</p><p>Make it clear they haven't been possessed and are now stuck trying to find their way to the nearest settlement.</p><p>Eventually make it, but its not their world and they have no idea where they are.</p><p>Cue having to find a way to survive leading to their first mission make it simply deal with giant rats in the inn's basement.</p><p>Those rats are getting in due to an opening leading into a forgotten catacomb and this deals with their first real exposure to the local world.</p><p>Confronted by a trio of skeletons and their skeleton lord they eventually manage to beat them learning more about the history of the place, a little treasure and some income in addition to clearing out the basement for their first night stay at the inn.</p><p>Probably getting ahead of myself here, but what would you hope to see from this?</p></blockquote><p></p>
[QUOTE="hopeless, post: 8262784, member: 36349"] To literally anyone, yes. Okay how about a scenario that starts off with a nautiloid fleeing combat only a group of "heroes" got aboard or at least one or two managed to get aboard and freed the captives resulting in a massive fight as they try to take over the vessel and reach safety. Quickest route is simply to show flashbacks of the fight and then have them wake up on the beach with wreckage scattered across both the beach and the water. Make it clear they haven't been possessed and are now stuck trying to find their way to the nearest settlement. Eventually make it, but its not their world and they have no idea where they are. Cue having to find a way to survive leading to their first mission make it simply deal with giant rats in the inn's basement. Those rats are getting in due to an opening leading into a forgotten catacomb and this deals with their first real exposure to the local world. Confronted by a trio of skeletons and their skeleton lord they eventually manage to beat them learning more about the history of the place, a little treasure and some income in addition to clearing out the basement for their first night stay at the inn. Probably getting ahead of myself here, but what would you hope to see from this? [/QUOTE]
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