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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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<blockquote data-quote="Li Shenron" data-source="post: 8457247" data-attributes="member: 1465"><p>I kind of do it, but perhaps in a not so obvious way: I have had adventures in outer planes such as Arcadia, Mechanus and Acheron, but treated them as alternate material worlds instead of proper outer planes.</p><p></p><p>The motivation for me was the fact that, outside the standard Planescape setting, many of those known outer planes are pretty interesting adventures locations, but they are dysfunctional as "afterlife" options. So I turned them into "thislife" options.</p><p></p><p>Since the last summer, I have also entertained the idea of starting to make a more traditional use of alternate material worlds default in our games, by assuming that many famous published settings world co-exist in the same universe: Abeir-Toril, Athas, Krynn, Ravenloft... I've been actually planning to start a [+] thread on options to also make their different <em>cosmologies</em> co-exist, but haven't yet wrapped my head around on how to formulate such thread.</p><p></p><p>I do not particularly like the "everything exists" approach however. From a game designer's point of view is a great idea, but in your own game it tends to give too much dispersive feelings for my tastes. I'd rather have a finite known multiverse with the usual backdoor open for discovering more worlds in the future.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8457247, member: 1465"] I kind of do it, but perhaps in a not so obvious way: I have had adventures in outer planes such as Arcadia, Mechanus and Acheron, but treated them as alternate material worlds instead of proper outer planes. The motivation for me was the fact that, outside the standard Planescape setting, many of those known outer planes are pretty interesting adventures locations, but they are dysfunctional as "afterlife" options. So I turned them into "thislife" options. Since the last summer, I have also entertained the idea of starting to make a more traditional use of alternate material worlds default in our games, by assuming that many famous published settings world co-exist in the same universe: Abeir-Toril, Athas, Krynn, Ravenloft... I've been actually planning to start a [+] thread on options to also make their different [I]cosmologies[/I] co-exist, but haven't yet wrapped my head around on how to formulate such thread. I do not particularly like the "everything exists" approach however. From a game designer's point of view is a great idea, but in your own game it tends to give too much dispersive feelings for my tastes. I'd rather have a finite known multiverse with the usual backdoor open for discovering more worlds in the future. [/QUOTE]
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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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