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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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<blockquote data-quote="Thunderfoot" data-source="post: 8457259" data-attributes="member: 34175"><p>I think back in the days of the 70s we were exposed to so few outside influences to our sci-fi/fantasy that our games reflected that. In the early 80s nerd/geek culture started to really bloom(nothing like the 00s) but while it was still 'wrong' to be a nerd it was no longer unusual. And as that culture bloomed, like most cultures, it divided. The Science Fiction Book Club became the Science Fiction and Fantasy Book Club and then two seperate entities. </p><p></p><p>The extreme view of all things geek became my personal nerd world of 《X》 (where X was the subset of what you enjoyed.) Star Trek or Star Wars (never both), DC or Marvel, Sci-fi or Fantasy. In many ways it was the acceptance that was the issue. And why 2nd ed became so much more 'pure' when it came to crossing into other genres, it was also during that time that a lot of the 'specialty' games started to spring up (Warhammer 40k, TMNT, Paranoia, etc). Quick and dirty version since I'm heading to bed, but hopefully my point wad made. 3e and 4e further divided. 5e while not back to the old days I think is at least doing what the rest of the world is failing at. Looking to the past to see what worked without throwing the baby out with the bath water. Here's hoping.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 8457259, member: 34175"] I think back in the days of the 70s we were exposed to so few outside influences to our sci-fi/fantasy that our games reflected that. In the early 80s nerd/geek culture started to really bloom(nothing like the 00s) but while it was still 'wrong' to be a nerd it was no longer unusual. And as that culture bloomed, like most cultures, it divided. The Science Fiction Book Club became the Science Fiction and Fantasy Book Club and then two seperate entities. The extreme view of all things geek became my personal nerd world of 《X》 (where X was the subset of what you enjoyed.) Star Trek or Star Wars (never both), DC or Marvel, Sci-fi or Fantasy. In many ways it was the acceptance that was the issue. And why 2nd ed became so much more 'pure' when it came to crossing into other genres, it was also during that time that a lot of the 'specialty' games started to spring up (Warhammer 40k, TMNT, Paranoia, etc). Quick and dirty version since I'm heading to bed, but hopefully my point wad made. 3e and 4e further divided. 5e while not back to the old days I think is at least doing what the rest of the world is failing at. Looking to the past to see what worked without throwing the baby out with the bath water. Here's hoping. [/QUOTE]
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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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