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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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<blockquote data-quote="michaeljpastor" data-source="post: 8584514" data-attributes="member: 81243"><p>4E was obviously influenced by Video games. </p><p></p><p>Eberron magicpunk vis-a-vis steampunk's rise. </p><p></p><p>To me, Planescape was a ma zing. But I'm GenX, so its post-modern skeptical approach to the Factions was kewl. Nothing more ironic than a faction member saying there are no Gods while he's standing in the middle of the Outer Planes. </p><p></p><p> The art was the same. DnD went from simple pencils and inks to fully painted splash pages then it took a slight step retro with heavily prominent loose inks with watercolor washes.</p><p></p><p>No mistaking that Mistakes were made, but nothing beats the outlands to me. That space in between the Outer Planes had never been flushed out before. I would as a DM and player never mind leaving the outlands and just walking around the disc like Louis Wu did in Ringworld. I didn't care for the lady of pain and sigil much. The outlands should have been the focus of the campaign setting for me.</p></blockquote><p></p>
[QUOTE="michaeljpastor, post: 8584514, member: 81243"] 4E was obviously influenced by Video games. Eberron magicpunk vis-a-vis steampunk's rise. To me, Planescape was a ma zing. But I'm GenX, so its post-modern skeptical approach to the Factions was kewl. Nothing more ironic than a faction member saying there are no Gods while he's standing in the middle of the Outer Planes. The art was the same. DnD went from simple pencils and inks to fully painted splash pages then it took a slight step retro with heavily prominent loose inks with watercolor washes. No mistaking that Mistakes were made, but nothing beats the outlands to me. That space in between the Outer Planes had never been flushed out before. I would as a DM and player never mind leaving the outlands and just walking around the disc like Louis Wu did in Ringworld. I didn't care for the lady of pain and sigil much. The outlands should have been the focus of the campaign setting for me. [/QUOTE]
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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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