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<blockquote data-quote="Eirikrautha" data-source="post: 7730928" data-attributes="member: 6777843"><p>What will make the D&D movie "good" or not will be the same thing that makes any movie good: interesting characters, a compelling plot, internal consistency, and narrative flow. At best, D&D (or FR) is a setting for the films. The fact that the studio and Hasbro are already talking about how to capitalize on the shared world aspects suggests that they are focusing on the wrong things if their desire is to make a good movie (hint - they're not. They are looking to make a lot of money... Putting the cart before the horse).</p><p></p><p>It's much like modern AAA gaming. Game companies are spending so much effort in trying to find ways to milk the player for money (looking at you, micro transactions) that actual fun and compelling gameplay has become secondary to the monetization model. Unfortunately, I have little hope that the D&D movie will be much different. Whether it is EA or Hasbro (or apparently Disney... I'll find out later today), the driving force behind the construction of their products is financial return, not a love or respect for the property they are selling. This is the inevitable effect of any publicly-traded megacorp; a focus on the shareholders' priorities, not the product itself. And it shows in the final product...</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 7730928, member: 6777843"] What will make the D&D movie "good" or not will be the same thing that makes any movie good: interesting characters, a compelling plot, internal consistency, and narrative flow. At best, D&D (or FR) is a setting for the films. The fact that the studio and Hasbro are already talking about how to capitalize on the shared world aspects suggests that they are focusing on the wrong things if their desire is to make a good movie (hint - they're not. They are looking to make a lot of money... Putting the cart before the horse). It's much like modern AAA gaming. Game companies are spending so much effort in trying to find ways to milk the player for money (looking at you, micro transactions) that actual fun and compelling gameplay has become secondary to the monetization model. Unfortunately, I have little hope that the D&D movie will be much different. Whether it is EA or Hasbro (or apparently Disney... I'll find out later today), the driving force behind the construction of their products is financial return, not a love or respect for the property they are selling. This is the inevitable effect of any publicly-traded megacorp; a focus on the shareholders' priorities, not the product itself. And it shows in the final product... [/QUOTE]
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