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General Tabletop Discussion
*Pathfinder & Starfinder
The danger of the Three Pillars of D&D
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<blockquote data-quote="Zaruthustran" data-source="post: 5818550" data-attributes="member: 1457"><p>At the DDXP "class" seminar (<a href="http://www.enworld.org/forum/news/317373-seminar-transcript-class-design-assassins-wizards.html" target="_blank">transcript here</a>), Monte brought up the Three Pillars of D&D: Roleplay/Interaction, Combat, and Exploration. And the idea that classes would be balanced by their ability to interact with/excel at those three pillars.</p><p></p><p>I think this is a terrible idea.</p><p></p><p>It goes back to a post I made at the advent of 4th Edition (<a href="http://www.enworld.org/showthread.php?t=199461" target="_blank">Roles in RPGs - EN World: Your Daily RPG Magazine</a>). Essentially: my choice of how I participate during combat should not impact my ability to participate out of combat.</p><p></p><p>For example, the rogue. The rogue traditionally has fewer hit points and a worse attack bonus than the fighter. This is "balanced" by the rogue's more interesting and diverse skill selection. </p><p></p><p>Again: terrible idea. </p><p></p><p>I want to play a game where every class can contribute in every situation: combat, exploration, social interactions. Just because a character can wear armor and skillfully fight doesn't mean that he should be incapable of holding a conversation (3E and 4e fighter, I'm looking at you).</p><p></p><p>No. 5E should balance classes *within* each of those three pillars. And not try to balance strength in one pillar via a deficiency in another.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 5818550, member: 1457"] At the DDXP "class" seminar ([URL="http://www.enworld.org/forum/news/317373-seminar-transcript-class-design-assassins-wizards.html"]transcript here[/URL]), Monte brought up the Three Pillars of D&D: Roleplay/Interaction, Combat, and Exploration. And the idea that classes would be balanced by their ability to interact with/excel at those three pillars. I think this is a terrible idea. It goes back to a post I made at the advent of 4th Edition ([url=http://www.enworld.org/showthread.php?t=199461]Roles in RPGs - EN World: Your Daily RPG Magazine[/url]). Essentially: my choice of how I participate during combat should not impact my ability to participate out of combat. For example, the rogue. The rogue traditionally has fewer hit points and a worse attack bonus than the fighter. This is "balanced" by the rogue's more interesting and diverse skill selection. Again: terrible idea. I want to play a game where every class can contribute in every situation: combat, exploration, social interactions. Just because a character can wear armor and skillfully fight doesn't mean that he should be incapable of holding a conversation (3E and 4e fighter, I'm looking at you). No. 5E should balance classes *within* each of those three pillars. And not try to balance strength in one pillar via a deficiency in another. [/QUOTE]
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