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General Tabletop Discussion
*Pathfinder & Starfinder
The danger of the Three Pillars of D&D
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<blockquote data-quote="Ahnehnois" data-source="post: 5818616" data-attributes="member: 17106"><p>I don't. I want to play a game where my character choices matter, where some choices are better than others, and where different characters are meaningfully different from one another. I also want to play a game that does not assume that every character of adventuring quality is interested in or proficient at combat (in any way). Neither do I want it assumed that those three domains have the same character and the same relative importance in my game as they do in anyone else's.</p><p></p><p>This much is true. Class skills and similar restictions are a pain. If people want to play a charismatic fighter (or a sneaky one, or one who dabbles in alchemy in his spare time) this should be more feasible than it has generally been in D&D. Restrictions are bad.</p><p></p><p>5e should try to make classes that describe interesting characters first, and think about balance second. Some characters should be good at some things, and others at other things, and balance should only refer to the ability of each character to be meaningfully good at something.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5818616, member: 17106"] I don't. I want to play a game where my character choices matter, where some choices are better than others, and where different characters are meaningfully different from one another. I also want to play a game that does not assume that every character of adventuring quality is interested in or proficient at combat (in any way). Neither do I want it assumed that those three domains have the same character and the same relative importance in my game as they do in anyone else's. This much is true. Class skills and similar restictions are a pain. If people want to play a charismatic fighter (or a sneaky one, or one who dabbles in alchemy in his spare time) this should be more feasible than it has generally been in D&D. Restrictions are bad. 5e should try to make classes that describe interesting characters first, and think about balance second. Some characters should be good at some things, and others at other things, and balance should only refer to the ability of each character to be meaningfully good at something. [/QUOTE]
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The danger of the Three Pillars of D&D
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