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General Tabletop Discussion
*Pathfinder & Starfinder
The danger of the Three Pillars of D&D
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<blockquote data-quote="Leatherhead" data-source="post: 5818626" data-attributes="member: 53176"><p>Where I agree everyone should be able to perform in any arena, bit it political or gladiatorial, I don't like the idea that every <em>HAS</em> to perform in every arena.</p><p></p><p>I'm going to go with an anecdote here, from my 4e game. It's a fairly casual beer and pretzels style game.</p><p></p><p>The party walks up to the King of the land, and starts up a conversation to help them on their quest to save the land from the evil magic doohickey. Standard stuff you know. We go into skill challenge mode and everyone does their thing: The paladin schmoozes, the wizard and the ranger give a detailed report on the threat, and then comes the Fighters turn. The Fighter decides this is a very important role to win, so he looks over his skill list to pick out the skills that would most likely pass a check.</p><p></p><p>He picks athletics, because that is what the character was good at. To win the king over, he decided to start doing backflips in as a display of his prowess. This, of course, totally breaks the mood and everyone bursts into laughter. It soon became the running gag of the campaign.</p><p></p><p>While this kind of situation could have been avoided if the character was good with social skills, but that wouldn't have fit the character. And in a more serious kind of game it wouldn't have cut the mustard at all. The fighter would have naturally preferred to let the "smooth-talkers" handle the situation, rather than delve into absurdity in order to help win the encounter, but the party really needed a solid success on the challenge at that point.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 5818626, member: 53176"] Where I agree everyone should be able to perform in any arena, bit it political or gladiatorial, I don't like the idea that every [I]HAS[/I] to perform in every arena. I'm going to go with an anecdote here, from my 4e game. It's a fairly casual beer and pretzels style game. The party walks up to the King of the land, and starts up a conversation to help them on their quest to save the land from the evil magic doohickey. Standard stuff you know. We go into skill challenge mode and everyone does their thing: The paladin schmoozes, the wizard and the ranger give a detailed report on the threat, and then comes the Fighters turn. The Fighter decides this is a very important role to win, so he looks over his skill list to pick out the skills that would most likely pass a check. He picks athletics, because that is what the character was good at. To win the king over, he decided to start doing backflips in as a display of his prowess. This, of course, totally breaks the mood and everyone bursts into laughter. It soon became the running gag of the campaign. While this kind of situation could have been avoided if the character was good with social skills, but that wouldn't have fit the character. And in a more serious kind of game it wouldn't have cut the mustard at all. The fighter would have naturally preferred to let the "smooth-talkers" handle the situation, rather than delve into absurdity in order to help win the encounter, but the party really needed a solid success on the challenge at that point. [/QUOTE]
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