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The danger of the Three Pillars of D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 5818706" data-attributes="member: 996"><p>Wow, strangely devisive issue. Another angle:</p><p></p><p>3 'pillars' or not, not every campaign will rest equally on each one, nor do so consistently. A game concieved as bysantine political intrigue will be different than one concieved as a series of battles and manuevers in wartime. The one might lead to the other, too, even the DM might not know for sure when the campaigns starts how it will end up being distributed over those 3 broad categories of adventuring - not unless he plans on a fair bit of railroading, anyway.</p><p></p><p>In light of that, 'balancing' classes across those pillars rather than on each individually, will fail to remain balanced from campaign to campaign. If the fighter is a combat-heavy character and sucks at exploration, and the game becomes an extended exercisse in spelunking with little combat, the fighter radically underperforms. (Probably a bad example, since a fighter can at least climb ropes, and has even weaker areas, but whatever). If a campaign is to be free to develop, and players free to choose the concepts they like, then it can't rest class balance on having some roughly-equal proportion of different types of adventuring.</p><p></p><p>So, yes, each class should contribute in each of the three pillars, albeit, in very different ways. Inevitably, one character may shine a bit brighter in one situation than another, that's not something that needs to be built in, nor that could be prevented entirely, even if you made each character mechanically absolutely identical (player decisions still matter, afterall).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5818706, member: 996"] Wow, strangely devisive issue. Another angle: 3 'pillars' or not, not every campaign will rest equally on each one, nor do so consistently. A game concieved as bysantine political intrigue will be different than one concieved as a series of battles and manuevers in wartime. The one might lead to the other, too, even the DM might not know for sure when the campaigns starts how it will end up being distributed over those 3 broad categories of adventuring - not unless he plans on a fair bit of railroading, anyway. In light of that, 'balancing' classes across those pillars rather than on each individually, will fail to remain balanced from campaign to campaign. If the fighter is a combat-heavy character and sucks at exploration, and the game becomes an extended exercisse in spelunking with little combat, the fighter radically underperforms. (Probably a bad example, since a fighter can at least climb ropes, and has even weaker areas, but whatever). If a campaign is to be free to develop, and players free to choose the concepts they like, then it can't rest class balance on having some roughly-equal proportion of different types of adventuring. So, yes, each class should contribute in each of the three pillars, albeit, in very different ways. Inevitably, one character may shine a bit brighter in one situation than another, that's not something that needs to be built in, nor that could be prevented entirely, even if you made each character mechanically absolutely identical (player decisions still matter, afterall). [/QUOTE]
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The danger of the Three Pillars of D&D
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