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The danger of the Three Pillars of D&D
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<blockquote data-quote="ExploderWizard" data-source="post: 5818810" data-attributes="member: 66434"><p>Every class can participate in every situation. What every class is not going to have is equal<em> impact</em> in all situations, nor should they. </p><p> </p><p>All strengths and no weaknesses makes Jack a dull character in party full of equally dull characters that all rock at combat, exploration and interaction. </p><p> </p><p>Not participating in a facet of play because another character type does something better than your character is being churlish.This is the every kid at the party needs a present because the birthday kid gets one syndrome. </p><p> </p><p>In a game with choices, it is pointless to offer them if they all lead to the same destination.</p><p> </p><p>It leads to bland vanilla abilities that only have the barest fluff to separate them because they are all very much alike in form and function. </p><p> </p><p>That game has been made already. We don't need another one.</p><p> </p><p>Is a thief going to kick as muck butt in a fight as a fighter? Nope.</p><p>Is a fighter going to have as much to contribute to exploration as a thief?</p><p>Nope. They can both participate in these activities but each will have the aspect that they are better at.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5818810, member: 66434"] Every class can participate in every situation. What every class is not going to have is equal[I] impact[/I] in all situations, nor should they. All strengths and no weaknesses makes Jack a dull character in party full of equally dull characters that all rock at combat, exploration and interaction. Not participating in a facet of play because another character type does something better than your character is being churlish.This is the every kid at the party needs a present because the birthday kid gets one syndrome. In a game with choices, it is pointless to offer them if they all lead to the same destination. It leads to bland vanilla abilities that only have the barest fluff to separate them because they are all very much alike in form and function. That game has been made already. We don't need another one. Is a thief going to kick as muck butt in a fight as a fighter? Nope. Is a fighter going to have as much to contribute to exploration as a thief? Nope. They can both participate in these activities but each will have the aspect that they are better at. [/QUOTE]
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The danger of the Three Pillars of D&D
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