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The danger of the Three Pillars of D&D
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<blockquote data-quote="hanez" data-source="post: 5818880" data-attributes="member: 82160"><p>For me to be able to create the characters that I want to play, I require the ability to sacrifice a bit of power in one pillar for a bit of power in the other. Pre 4e D&D has always allowed for characters that are useful in a variety of situations depending on player choice.</p><p></p><p>I want to be sooooo good at exploration, that I might have to sacrifice some combat prowress to make up for it. I want to be able to play the raging meat smashing barbarian who points to the wizard in the party and says, "you fix problem, you talk to King or Taku smash him!" and I want to be able to play the character who is equally balanced in all areas. All options should be on the table. </p><p></p><p>If some people want equally powerful PCs as a hard rule to lower variability at their table, they should be able to do that as well, I suggest WOTC make a module for that. "The complete clone" or something like that.</p><p></p><p></p><p>Maybe thats being harsh, but reading the OPs previous thread, it sounds like a great idea, but honestly it doesn't sound like D&D. The thief is the class that can disarm traps, I'm all for wizards being able to do it moderately well, but they shouldn't have the ability to do it equally well as the thief because thats just not the archetype that we play. Can DMs make expceptions? Sure. Can splat or mod books do a different take on this? Hope so. Can the designers add bit more flexibility to the class... ok but don't destroy the archetypes that make the brand.</p></blockquote><p></p>
[QUOTE="hanez, post: 5818880, member: 82160"] For me to be able to create the characters that I want to play, I require the ability to sacrifice a bit of power in one pillar for a bit of power in the other. Pre 4e D&D has always allowed for characters that are useful in a variety of situations depending on player choice. I want to be sooooo good at exploration, that I might have to sacrifice some combat prowress to make up for it. I want to be able to play the raging meat smashing barbarian who points to the wizard in the party and says, "you fix problem, you talk to King or Taku smash him!" and I want to be able to play the character who is equally balanced in all areas. All options should be on the table. If some people want equally powerful PCs as a hard rule to lower variability at their table, they should be able to do that as well, I suggest WOTC make a module for that. "The complete clone" or something like that. Maybe thats being harsh, but reading the OPs previous thread, it sounds like a great idea, but honestly it doesn't sound like D&D. The thief is the class that can disarm traps, I'm all for wizards being able to do it moderately well, but they shouldn't have the ability to do it equally well as the thief because thats just not the archetype that we play. Can DMs make expceptions? Sure. Can splat or mod books do a different take on this? Hope so. Can the designers add bit more flexibility to the class... ok but don't destroy the archetypes that make the brand. [/QUOTE]
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Community
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The danger of the Three Pillars of D&D
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