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The danger of the Three Pillars of D&D
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<blockquote data-quote="JamesonCourage" data-source="post: 5819012" data-attributes="member: 6668292"><p>I don't actually remember saying it was true. Or commenting on 3.Xe or 4e at all.</p><p></p><p></p><p>My play experience does conflict with yours here. None of my players mind sitting parts out, and it's active on their part. That is, I don't stop them from participating, but they make characters with the idea that they'll miss certain areas on purpose. I currently have a necromancer PC in my game who skips going into (all but one) city, and stays outside instead. In the past, I've had PCs in my game who are completely trash at combat (7 hit points at hit die 10, no base attack, defense bonus, weapon/armor proficiencies, and a "coward" flaw when it came to demons, who were currently invading the world).</p><p></p><p></p><p>I agree that <em>advice</em> is good, but not necessarily guidelines. Additionally, overcoming challenges is good if you're seeking to "beat" the challenge. Failing at a social interaction because of poor social skills is good is you're seeking to explore the character concept of "social outcast/misfit", or the like.</p><p></p><p>It just depends on what you want out of the game. The "challenge that is meant to be overcome" is to get your way socially. If you've purposefully made a PC that is bad, you're not trying to "overcome" that social "challenge"; you're trying to engage it from a certain entertaining angle which likely results in failure, and being forced into a basic competency in that area undermines that. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5819012, member: 6668292"] I don't actually remember saying it was true. Or commenting on 3.Xe or 4e at all. My play experience does conflict with yours here. None of my players mind sitting parts out, and it's active on their part. That is, I don't stop them from participating, but they make characters with the idea that they'll miss certain areas on purpose. I currently have a necromancer PC in my game who skips going into (all but one) city, and stays outside instead. In the past, I've had PCs in my game who are completely trash at combat (7 hit points at hit die 10, no base attack, defense bonus, weapon/armor proficiencies, and a "coward" flaw when it came to demons, who were currently invading the world). I agree that [I]advice[/I] is good, but not necessarily guidelines. Additionally, overcoming challenges is good if you're seeking to "beat" the challenge. Failing at a social interaction because of poor social skills is good is you're seeking to explore the character concept of "social outcast/misfit", or the like. It just depends on what you want out of the game. The "challenge that is meant to be overcome" is to get your way socially. If you've purposefully made a PC that is bad, you're not trying to "overcome" that social "challenge"; you're trying to engage it from a certain entertaining angle which likely results in failure, and being forced into a basic competency in that area undermines that. As always, play what you like :) [/QUOTE]
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