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The danger of the Three Pillars of D&D
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<blockquote data-quote="Ratskinner" data-source="post: 5828944" data-attributes="member: 6688937"><p>I didn't say they weren't. I would say it happens less often, due to character death being more of an annoyance than character embarrassment. However, the more I think about it, the less true I think it is.</p><p></p><p>Just a few months ago while playing a BECMI game, we had a situation where 3 of the PC's went exploring on their own. (Hey, the other guys were late <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />.) Long story short, the two fighters both get held, leaving the tapped-out wizard to fend off two wounded troglodytes and their shaman. Against all odds, he beat them to death with his staff. It wasn't smart, but it was heroic, and it was cool as all get out.</p><p></p><p>Would it be less heroic and cool if the wizard had the same kind of pillar-equivalence that people are talking about? YMMV, but for my money the answer is "Yes, yes it would." BTW, that's just the most "famous" example kicking around my group, lately. The fighter-types in this group push the thieves to take some truly inordinate risks while scouting, IMO. (Of course, the thieves compensate by making off with loot before the party knows its there.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5828944, member: 6688937"] I didn't say they weren't. I would say it happens less often, due to character death being more of an annoyance than character embarrassment. However, the more I think about it, the less true I think it is. Just a few months ago while playing a BECMI game, we had a situation where 3 of the PC's went exploring on their own. (Hey, the other guys were late :angel:.) Long story short, the two fighters both get held, leaving the tapped-out wizard to fend off two wounded troglodytes and their shaman. Against all odds, he beat them to death with his staff. It wasn't smart, but it was heroic, and it was cool as all get out. Would it be less heroic and cool if the wizard had the same kind of pillar-equivalence that people are talking about? YMMV, but for my money the answer is "Yes, yes it would." BTW, that's just the most "famous" example kicking around my group, lately. The fighter-types in this group push the thieves to take some truly inordinate risks while scouting, IMO. (Of course, the thieves compensate by making off with loot before the party knows its there.) [/QUOTE]
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The danger of the Three Pillars of D&D
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