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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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<blockquote data-quote="Manbearcat" data-source="post: 7047979" data-attributes="member: 6696971"><p>This spell is stupidly powerful for its level and always has been. Now it can be cast as a Ritual so its even better (At least prior Vancian Wizards had to spend a spell slot on it)! There are some missing parts here happening and some misinterpretations:</p><p></p><p>1) It is a dome of <strong><em><u>force</u></em></strong>. Force effects historically extend into the Ethereal Plane. Therefore, no travel from the Ethereal into the hut nor the usage of travel forms that leverage the Ethereal Plane work to get into the hut. You better be able to specifically bypass Force effects if you're going to enter.</p><p></p><p>2) "...extends around and above you" and "the atmosphere inside the space is comfortable and dry, regardless of the weather outside." Now this is interesting. Historically (all prior editions), the spell has always been a "sphere" rather than "dome" or "hemisphere." So, I suppose I can see how folks would infer that "around you" does not incorporate "beneath". Further, when hemispheres are depicted, you may see them being represented volumetrically...or not. </p><p></p><p>However, I don't make this inference for the following reasons:</p><p></p><p>a) Most importantly, "The atmosphere inside the space is comfortable and dry, regardless of the weather outside." It is physically impossible for this to be the default situation without an insulating substrate to keep out environmental exposure. If there is no "Force Substrate" underneath you and you're in the frozen tundra and you put down a Tiny Hut...you're freezing to death...it is not "comfortable and dry, regardless of the weather outside." Extend that same principle to any other environment/exposure. </p><p></p><p>b) This is a 3rd level spell. If the trivial act of digging underneath was a means to siege the hut, Archmage Leomund would have never created the spell. And it certainly wouldn't be 3rd level anyway.</p><p></p><p>c) It wouldn't surprise me if this was just 5e designer shorthand, thinking volumetric hemisphere is easier to handle than sphere. And thus the change from prior editions wouldn't spark mass online debates at this and ACTUALLY INCREASE MENTAL OVERHEAD DURING PLAY AND INCREASE TABLE HANDLING TIME while people try to resolve the implications.</p><p></p><p>d) Jeremy Crawford has <a href="https://twitter.com/JeremyECrawford/status/823774362293542912?ref_src=twsrc%5Etfw" target="_blank">already resolved this</a>...after he "unresolved" it first. It has a floor.</p><p></p><p>3) On camouflage. The hut is (same as historically) "opaque from the outside, or any color you choose." Historically, Wizards have been able to camouflage this (same as creatures do in the wild) to meld into the backdrop. In 5e, the adjudication of this (or at least how I've done it) should be an Arcana vs Perception contest. I suppose if you're feeling this is really difficult for the super-powered Wizards of D&D to do, then you could force that Arcana at Disadvantage (I haven't).</p><p></p><p>Further, your friendly neighborhood Ranger (or anyone with a Wisdom/Survival check) could just camouflage the hut (or maybe give the Wizard Advantage on their Arcana check).</p><p></p><p></p><p></p><p>That is pretty much it. Level 5+ Spellcasters about with Dispel Magic known and slotted? If their allies (or they via Detect Magic or perhaps an opposed Arcana, rather than Perception, if you're feeling particularly adversarial...probably because LTH has reset the workday many times before!) can perceive the camouflaged hut, then...boomshkies. You're good.</p><p></p><p>However, I'm sure you remember the DC 30...DC 35 thread. I was told with much enthusiasm that Dispel Magic (like LTH) is a crap spell! So who would possibly have it learned/memorized!?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7047979, member: 6696971"] This spell is stupidly powerful for its level and always has been. Now it can be cast as a Ritual so its even better (At least prior Vancian Wizards had to spend a spell slot on it)! There are some missing parts here happening and some misinterpretations: 1) It is a dome of [B][I][U]force[/U][/I][/B]. Force effects historically extend into the Ethereal Plane. Therefore, no travel from the Ethereal into the hut nor the usage of travel forms that leverage the Ethereal Plane work to get into the hut. You better be able to specifically bypass Force effects if you're going to enter. 2) "...extends around and above you" and "the atmosphere inside the space is comfortable and dry, regardless of the weather outside." Now this is interesting. Historically (all prior editions), the spell has always been a "sphere" rather than "dome" or "hemisphere." So, I suppose I can see how folks would infer that "around you" does not incorporate "beneath". Further, when hemispheres are depicted, you may see them being represented volumetrically...or not. However, I don't make this inference for the following reasons: a) Most importantly, "The atmosphere inside the space is comfortable and dry, regardless of the weather outside." It is physically impossible for this to be the default situation without an insulating substrate to keep out environmental exposure. If there is no "Force Substrate" underneath you and you're in the frozen tundra and you put down a Tiny Hut...you're freezing to death...it is not "comfortable and dry, regardless of the weather outside." Extend that same principle to any other environment/exposure. b) This is a 3rd level spell. If the trivial act of digging underneath was a means to siege the hut, Archmage Leomund would have never created the spell. And it certainly wouldn't be 3rd level anyway. c) It wouldn't surprise me if this was just 5e designer shorthand, thinking volumetric hemisphere is easier to handle than sphere. And thus the change from prior editions wouldn't spark mass online debates at this and ACTUALLY INCREASE MENTAL OVERHEAD DURING PLAY AND INCREASE TABLE HANDLING TIME while people try to resolve the implications. d) Jeremy Crawford has [URL="https://twitter.com/JeremyECrawford/status/823774362293542912?ref_src=twsrc%5Etfw"]already resolved this[/URL]...after he "unresolved" it first. It has a floor. 3) On camouflage. The hut is (same as historically) "opaque from the outside, or any color you choose." Historically, Wizards have been able to camouflage this (same as creatures do in the wild) to meld into the backdrop. In 5e, the adjudication of this (or at least how I've done it) should be an Arcana vs Perception contest. I suppose if you're feeling this is really difficult for the super-powered Wizards of D&D to do, then you could force that Arcana at Disadvantage (I haven't). Further, your friendly neighborhood Ranger (or anyone with a Wisdom/Survival check) could just camouflage the hut (or maybe give the Wizard Advantage on their Arcana check). That is pretty much it. Level 5+ Spellcasters about with Dispel Magic known and slotted? If their allies (or they via Detect Magic or perhaps an opposed Arcana, rather than Perception, if you're feeling particularly adversarial...probably because LTH has reset the workday many times before!) can perceive the camouflaged hut, then...boomshkies. You're good. However, I'm sure you remember the DC 30...DC 35 thread. I was told with much enthusiasm that Dispel Magic (like LTH) is a crap spell! So who would possibly have it learned/memorized!? [/QUOTE]
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