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Story Hour
The Dark Squad in the Secrets of Saltmarsh #136 Into the Mere of the Dead Men.
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<blockquote data-quote="Goonalan" data-source="post: 9254291" data-attributes="member: 16069"><p style="text-align: center"><strong><span style="font-size: 26px">Dark Squad in the Secrets of Saltmarsh</span></strong></p><p></p><p><strong><span style="font-size: 22px">Session #124: Here We Are… Again.</span></strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p>Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 9</p><p>Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 9</p><p>New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 9</p><p>Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/2</p><p>Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 9</p><p></p><p><strong>DEAD PCs</strong></p><p><s>Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 </s>RIP</p><p></p><p><strong>NPCs</strong></p><p><s>Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) </s>RETIRED</p><p><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</p><p><s>Tarbin Tul (played by goonalan) Male Human Bard </s>RETIRED</p><p><s>Ubmo (played by Goonalan) Supreme Being Lvl 1</s> EXPLODED</p><p>Ubdug (played by Goonalan) Supreme Being Lvl 2 (When we remember)</p><p>*Trapped in the Land of the Bad Dead Ancestors.</p><p></p><p><strong>Servants/Familiars</strong></p><p>Gerald (Bat/Giant Bat) servant/mount of New Tricks</p><p>Owly (Owl) Vinnie’s familiar</p><p></p><p><strong>The Dark Squad’s to-do list-</strong></p><ol> <li data-xf-list-type="ol">An extraordinary meeting of the Saltmarsh Town Council, the Dark Squad are going to get hired to end the smuggling menace (see below), scheduled for 10th Flamerule.</li> <li data-xf-list-type="ol">The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.”</li> <li data-xf-list-type="ol">Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetery).</li> <li data-xf-list-type="ol">Nightshade is in the Deep Dreadwood- except she's not there anymore, but a big red dragon is?</li> <li data-xf-list-type="ol">Blackedge and the Goblin Stair?</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.</li> </ol><p></p><p>This is session 124, and this is going to be a very short write up because, well… we’ve been away for a good long while, this was our first game for three months, there was a lot of catching up, and reminding ourselves what went on way back then, going on.</p><p></p><p>Also, well… fighting.</p><p></p><p>[ATTACH=full]344877[/ATTACH]</p><p><strong>More of the rough and tumble.</strong></p><p></p><p>If you remember the guys have been deposited back in the Mere of the Dead Men, and almost immediately perceived several someone’s calling out for help.</p><p></p><p>The several someone’s, as it turns out, are a bunch of what look to be Saltmarsh region road wardens, and several other commoners- eight prisoners in all, in two rusty metal cages, each being dragged (slithered) through the swamp on the back of a Giant Snail.</p><p></p><p>And lizardfolk aplenty.</p><p></p><p>Actually, about fifteen or so of them (most all of them with max HP, and a few extra bonuses here and there).</p><p></p><p>The Dark Squad get into their thing and it’s not pretty (for the lizardfolk) for a while.</p><p></p><p>Then a slightly better dressed lizardman does some magic of his own and suddenly Ram and Daktari are paralyzed (Hold Person). Soon after the ten-foot-tall Lizardfolk Render starts laying into the PCs.</p><p></p><p>There’s a little bit of panic, but not for long.</p><p></p><p>Ubdug (Supreme Being Version 2) gets into action, just to note Ubdug is not Ubmo- the guys loved Ubmo. Ubdug… has a grating voice (Ubmo could only say ‘yay’ in binary) and the Modron says things like-</p><p></p><p>“I will defend you squishy man-thing, for I am Ubdug, the Supreme Being!”</p><p></p><p>Then he rolls a ‘3’.</p><p></p><p>Now when Ubmo did this kind of nonsense he was cool, he had pathos.</p><p></p><p>His '3's were spectacular, or else just plain funny.</p><p></p><p>Ubdug… not so much.</p><p></p><p>We’d only been playing maybe thirty minutes in this session when Jim (playing Vinnie & Dak) said- “I hate that guy.”</p><p></p><p>Jim is the mild one, the placid guy.</p><p></p><p>I don’t really know what it is that I (or Ubdug) is doing wrong but… they don’t like him.</p><p></p><p>Anyway…</p><p></p><p>[ATTACH=full]344878[/ATTACH]</p><p><strong>More fighting, and the caster that enspelled Ram & Dak is killed pretty quickly.</strong></p><p></p><p>All is well with the world.</p><p></p><p>The snails are fleeing (very slowly, natch), and the lizardfolk are dying, ain’t it always the way.</p><p></p><p>That is, until…</p><p></p><p>[ATTACH=full]344879[/ATTACH]</p><p><strong>The Rot Troll turns up.</strong></p><p></p><p>The best part of 5,000 XP, the Rot Troll basically tears Newt a new one (and with alacrity)- the Warlock goes from full HP (and approx. 15 Temp HP) to less than 10 HP in a matter of seconds.</p><p></p><p>There is terror, and lots of WTFing, several of players forgo the WT of WTF. There's a lot of F for a while.</p><p></p><p>That is until the MVP wizard, Fellowyn, settles a dome-shaped (hemispherical) Wall of Force over the Rot Troll, which is pretty much all she wrote for that guy.</p><p></p><p>[ATTACH=full]344880[/ATTACH]</p><p><strong>The Troll in the Bubble.</strong></p><p></p><p>The remainder of the lizardfolk flee the scene, pretty much as soon as they spy the Rot Troll- the PCs kill as many as they can before they scarper back into the swamp. Which, as it turns out, is plenty of 'em.</p><p></p><p>Then, after a brief stop for a little healing, Fellowyn pops the cap on his Wall of Force and the Dark Squad unleash merry heck.</p><p></p><p>Ram, the bastard, even manages to sneak attack Crit the Troll with his bow, for something like 60 damage in one hit.</p><p></p><p>I think Newt managed to Crit it too with an Eldritch Blast.</p><p></p><p>The creature dies before it has even got a chance to attack the PCs again, note the PCs backed off a way before Fellowyn cancelled his Wall of Force.</p><p></p><p>And for those that are thinking- the Troll should have dug under the Wall of Force, then- a) I know, and b) but in game time we’re talking about thirty seconds of activity between Fellowyn instigating the Wall of Force, and then cancelling the spell.</p><p></p><p>And then…</p><p></p><p>[ATTACH=full]344881[/ATTACH]</p><p><strong>A bit of a recap- we played out the final scene from the previous session, the Dark Squad’s meeting with [Sigh]-[PoP!] all over again, and there were lots of questions.</strong></p><p></p><p>Then (eventually, we're in the last hour of the session here- already), back to the here and now; the eight captives, all (remarkably) still alive, turn out to be a bunch of road wardens who were sent into the swamp to investigate the disappearance of a bunch of hunters from the village of Lawhon, who are also present in the cages (well, some of 'em, there were casualties).</p><p></p><p>The lizardfolk, it seems, were waiting for the Lawhon hunters on the other side of the river- see the map on the right above. The capture of the road wardens was just a bonus for the lizardfolk. Both groups are of the opinion that they were likely to be sacrificed to some dark lizardfolk god.</p><p></p><p>Therefore, they are soooooo very grateful to the Dark Squad for their rescue.</p><p></p><p>And here’s the thing- the oddness.</p><p></p><p>Newt is nice.</p><p></p><p>Repeatedly.</p><p></p><p>And against all the odds.</p><p></p><p>He’s also had a refit of his Leomund's Tiny Hut, inside is now candle-scented, with a delightful warm spring breeze, there are scatter cushions to sit on, and somewhere far off the sound of tinkling rain/whale noise etc.</p><p></p><p>Newt has gone New Age.</p><p></p><p>He is polite.</p><p></p><p>Attentive.</p><p></p><p>Caring.</p><p></p><p>YES.</p><p></p><p>Caring.</p><p></p><p>Newt really... CARES.</p><p></p><p>And No- I don’t know what has happened here.</p><p></p><p>And No, again, none of his colleagues can make sense of events either.</p><p></p><p>And to make clear- YES. For the past 100+ sessions Newt has never deigned to give a WTF about anyone else.</p><p></p><p>I mean he prostrates himself readily before every (evil) super-being that pops into the Dark Squad's world, but even then you know he's in it for the biscuits, he generally mouths proscribed platitudes, wags his tail furiously, and then waits for the pat on the head. </p><p></p><p>He asks questions of the rescued folk, listens to their answers, there-there’s them as needed, and generally behaves with such bonhomie and joie de vivre that…</p><p></p><p>Well, it’s just about the weirdest thing that we have encountered so far in all of the sessions, the change is so… dramatic, and unaccountable.</p><p></p><p>Pretty much the rest of the session, there’s not a lot left (already), is interspersed with Newt’s various colleagues trying to wheedle out of the warlock what he’s up to.</p><p></p><p>Newt isn’t saying, and… dare I write this again… just being polite and smiley face, he's even getting on with his colleagues- chipping in, with helpful comments. Keep in mind that Newt's plans almost always revolve around the gathering of fire in one place- that place being the location of whoever has recently pissed the Warlock off, or else the Dark Squad's enemies (but mostly the former).</p><p></p><p>Is Arthur C Clarke still alive? Only we have a mystery that needs looking into. Newt is being pleasant.</p><p></p><p>But we move on.</p><p></p><p>So, the Dark Squad cross the Dunwater River (see image above) to Lawhon.</p><p></p><p>Here’s Lawhon.</p><p></p><p>[ATTACH=full]344882[/ATTACH]</p><p><strong>Lawhon is a rag-tag and bobtail kinda place, a small village that makes its money by hunting for lost things (and the copious wildlife) in the Mere of the Dead Men, a precarious occupation at best.</strong></p><p></p><p>The Dark Squad drop off the rescued folk, receive much good cheer and celebration and then swiftly locate a farmer’s cart heading towards Saltmarsh.</p><p></p><p>And in Saltmarsh… well, next stop is the emergency Saltmarsh Council Meeting, but before then the Dark Squad have a shed load of things to sell (they have two Bags of Holding full of junk), and… a shed load of things to buy- because they are pretty much out of everything. They also have stuff to identify and… ADMIN.</p><p></p><p>And that’s the end of our first session back, apologies but a lot of it was spent saying hello again, then nearly 90 minutes fighting, then the recap, and… just lots of stuff.</p><p></p><p>We’ll have more to go on this next time.</p><p></p><p>Just to remind the Dark Squad that after the emergency Saltmarsh Council Meeting it is mostly going to be about how they are going to go about attacking the Smuggler’s/Pirate’s ship (or as Ram often states- ‘my ship’), that’s the next part of this adventure.</p><p></p><p>See you there.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 9254291, member: 16069"] [CENTER][B][SIZE=7]Dark Squad in the Secrets of Saltmarsh[/SIZE][/B][/CENTER] [B][SIZE=6]Session #124: Here We Are… Again.[/SIZE] Dark Squad (in alphabetical order, no egos here).[/B] Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 9 Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 9 New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 9 Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/2 Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 9 [B]DEAD PCs[/B] [S]Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 [/S]RIP [B]NPCs[/B] [S]Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) [/S]RETIRED [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* [S]Tarbin Tul (played by goonalan) Male Human Bard [/S]RETIRED [S]Ubmo (played by Goonalan) Supreme Being Lvl 1[/S] EXPLODED Ubdug (played by Goonalan) Supreme Being Lvl 2 (When we remember) *Trapped in the Land of the Bad Dead Ancestors. [B]Servants/Familiars[/B] Gerald (Bat/Giant Bat) servant/mount of New Tricks Owly (Owl) Vinnie’s familiar [B]The Dark Squad’s to-do list-[/B] [LIST=1] [*]An extraordinary meeting of the Saltmarsh Town Council, the Dark Squad are going to get hired to end the smuggling menace (see below), scheduled for 10th Flamerule. [*]The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.” [*]Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetery). [*]Nightshade is in the Deep Dreadwood- except she's not there anymore, but a big red dragon is? [*]Blackedge and the Goblin Stair? [*]To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men. [*]To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE. [/LIST] This is session 124, and this is going to be a very short write up because, well… we’ve been away for a good long while, this was our first game for three months, there was a lot of catching up, and reminding ourselves what went on way back then, going on. Also, well… fighting. [ATTACH type="full"]344877[/ATTACH] [B]More of the rough and tumble.[/B] If you remember the guys have been deposited back in the Mere of the Dead Men, and almost immediately perceived several someone’s calling out for help. The several someone’s, as it turns out, are a bunch of what look to be Saltmarsh region road wardens, and several other commoners- eight prisoners in all, in two rusty metal cages, each being dragged (slithered) through the swamp on the back of a Giant Snail. And lizardfolk aplenty. Actually, about fifteen or so of them (most all of them with max HP, and a few extra bonuses here and there). The Dark Squad get into their thing and it’s not pretty (for the lizardfolk) for a while. Then a slightly better dressed lizardman does some magic of his own and suddenly Ram and Daktari are paralyzed (Hold Person). Soon after the ten-foot-tall Lizardfolk Render starts laying into the PCs. There’s a little bit of panic, but not for long. Ubdug (Supreme Being Version 2) gets into action, just to note Ubdug is not Ubmo- the guys loved Ubmo. Ubdug… has a grating voice (Ubmo could only say ‘yay’ in binary) and the Modron says things like- “I will defend you squishy man-thing, for I am Ubdug, the Supreme Being!” Then he rolls a ‘3’. Now when Ubmo did this kind of nonsense he was cool, he had pathos. His '3's were spectacular, or else just plain funny. Ubdug… not so much. We’d only been playing maybe thirty minutes in this session when Jim (playing Vinnie & Dak) said- “I hate that guy.” Jim is the mild one, the placid guy. I don’t really know what it is that I (or Ubdug) is doing wrong but… they don’t like him. Anyway… [ATTACH type="full"]344878[/ATTACH] [B]More fighting, and the caster that enspelled Ram & Dak is killed pretty quickly.[/B] All is well with the world. The snails are fleeing (very slowly, natch), and the lizardfolk are dying, ain’t it always the way. That is, until… [ATTACH type="full"]344879[/ATTACH] [B]The Rot Troll turns up.[/B] The best part of 5,000 XP, the Rot Troll basically tears Newt a new one (and with alacrity)- the Warlock goes from full HP (and approx. 15 Temp HP) to less than 10 HP in a matter of seconds. There is terror, and lots of WTFing, several of players forgo the WT of WTF. There's a lot of F for a while. That is until the MVP wizard, Fellowyn, settles a dome-shaped (hemispherical) Wall of Force over the Rot Troll, which is pretty much all she wrote for that guy. [ATTACH type="full"]344880[/ATTACH] [B]The Troll in the Bubble.[/B] The remainder of the lizardfolk flee the scene, pretty much as soon as they spy the Rot Troll- the PCs kill as many as they can before they scarper back into the swamp. Which, as it turns out, is plenty of 'em. Then, after a brief stop for a little healing, Fellowyn pops the cap on his Wall of Force and the Dark Squad unleash merry heck. Ram, the bastard, even manages to sneak attack Crit the Troll with his bow, for something like 60 damage in one hit. I think Newt managed to Crit it too with an Eldritch Blast. The creature dies before it has even got a chance to attack the PCs again, note the PCs backed off a way before Fellowyn cancelled his Wall of Force. And for those that are thinking- the Troll should have dug under the Wall of Force, then- a) I know, and b) but in game time we’re talking about thirty seconds of activity between Fellowyn instigating the Wall of Force, and then cancelling the spell. And then… [ATTACH type="full"]344881[/ATTACH] [B]A bit of a recap- we played out the final scene from the previous session, the Dark Squad’s meeting with [Sigh]-[PoP!] all over again, and there were lots of questions.[/B] Then (eventually, we're in the last hour of the session here- already), back to the here and now; the eight captives, all (remarkably) still alive, turn out to be a bunch of road wardens who were sent into the swamp to investigate the disappearance of a bunch of hunters from the village of Lawhon, who are also present in the cages (well, some of 'em, there were casualties). The lizardfolk, it seems, were waiting for the Lawhon hunters on the other side of the river- see the map on the right above. The capture of the road wardens was just a bonus for the lizardfolk. Both groups are of the opinion that they were likely to be sacrificed to some dark lizardfolk god. Therefore, they are soooooo very grateful to the Dark Squad for their rescue. And here’s the thing- the oddness. Newt is nice. Repeatedly. And against all the odds. He’s also had a refit of his Leomund's Tiny Hut, inside is now candle-scented, with a delightful warm spring breeze, there are scatter cushions to sit on, and somewhere far off the sound of tinkling rain/whale noise etc. Newt has gone New Age. He is polite. Attentive. Caring. YES. Caring. Newt really... CARES. And No- I don’t know what has happened here. And No, again, none of his colleagues can make sense of events either. And to make clear- YES. For the past 100+ sessions Newt has never deigned to give a WTF about anyone else. I mean he prostrates himself readily before every (evil) super-being that pops into the Dark Squad's world, but even then you know he's in it for the biscuits, he generally mouths proscribed platitudes, wags his tail furiously, and then waits for the pat on the head. He asks questions of the rescued folk, listens to their answers, there-there’s them as needed, and generally behaves with such bonhomie and joie de vivre that… Well, it’s just about the weirdest thing that we have encountered so far in all of the sessions, the change is so… dramatic, and unaccountable. Pretty much the rest of the session, there’s not a lot left (already), is interspersed with Newt’s various colleagues trying to wheedle out of the warlock what he’s up to. Newt isn’t saying, and… dare I write this again… just being polite and smiley face, he's even getting on with his colleagues- chipping in, with helpful comments. Keep in mind that Newt's plans almost always revolve around the gathering of fire in one place- that place being the location of whoever has recently pissed the Warlock off, or else the Dark Squad's enemies (but mostly the former). Is Arthur C Clarke still alive? Only we have a mystery that needs looking into. Newt is being pleasant. But we move on. So, the Dark Squad cross the Dunwater River (see image above) to Lawhon. Here’s Lawhon. [ATTACH type="full"]344882[/ATTACH] [B]Lawhon is a rag-tag and bobtail kinda place, a small village that makes its money by hunting for lost things (and the copious wildlife) in the Mere of the Dead Men, a precarious occupation at best.[/B] The Dark Squad drop off the rescued folk, receive much good cheer and celebration and then swiftly locate a farmer’s cart heading towards Saltmarsh. And in Saltmarsh… well, next stop is the emergency Saltmarsh Council Meeting, but before then the Dark Squad have a shed load of things to sell (they have two Bags of Holding full of junk), and… a shed load of things to buy- because they are pretty much out of everything. They also have stuff to identify and… ADMIN. And that’s the end of our first session back, apologies but a lot of it was spent saying hello again, then nearly 90 minutes fighting, then the recap, and… just lots of stuff. We’ll have more to go on this next time. Just to remind the Dark Squad that after the emergency Saltmarsh Council Meeting it is mostly going to be about how they are going to go about attacking the Smuggler’s/Pirate’s ship (or as Ram often states- ‘my ship’), that’s the next part of this adventure. See you there. Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #136 Into the Mere of the Dead Men.
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