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<blockquote data-quote="Iosue" data-source="post: 7691563" data-attributes="member: 6680772"><p>That's pretty much what I'm thinking. In intent, WotC will buy IP rights before putting it in canon. But, given the collaborative nature of the program, with people having the ability to borrow freely from each other, they need to have that clause there so they're covered if they buy something that has someone else's IP interleavened within it, and WotC misses it.</p><p></p><p>Just to pull an example out of my rear, say someone creates an awesome town sourcebook for the Realms. WotC wants the IP of the town for future canon. They pay the author for the IP. But say that one NPC in the town is borrowed from another adventure, or hails from a village that was in someone other's adventure. Ideally, they would pay that author, too, for the IP, or else change that particular section for the canon version if the contribution was fairly minimal. But if no one notices until after it's gone to print, the license clause prevents them from being sued.</p><p></p><p>By the same token, it protects OBS if they create some kind of adventure bundle, or opens a foreign language portal. You still get royalties for such product, but this keeps OBS from being sued for <em>more</em> money if do something like that.</p><p></p><p>The only thing that gives me pause is that OBS can sell work at up to 40% discount, at their discretion. That doesn't come out of their take -- they can unilaterally make the pie smaller for everyone involved, including the author and WotC. Supply-and-demand suggest they would only do so if they thought that would result in more money coming in, I hope that they would at least have courtesy to contact the author and get their approval.</p></blockquote><p></p>
[QUOTE="Iosue, post: 7691563, member: 6680772"] That's pretty much what I'm thinking. In intent, WotC will buy IP rights before putting it in canon. But, given the collaborative nature of the program, with people having the ability to borrow freely from each other, they need to have that clause there so they're covered if they buy something that has someone else's IP interleavened within it, and WotC misses it. Just to pull an example out of my rear, say someone creates an awesome town sourcebook for the Realms. WotC wants the IP of the town for future canon. They pay the author for the IP. But say that one NPC in the town is borrowed from another adventure, or hails from a village that was in someone other's adventure. Ideally, they would pay that author, too, for the IP, or else change that particular section for the canon version if the contribution was fairly minimal. But if no one notices until after it's gone to print, the license clause prevents them from being sued. By the same token, it protects OBS if they create some kind of adventure bundle, or opens a foreign language portal. You still get royalties for such product, but this keeps OBS from being sued for [i]more[/i] money if do something like that. The only thing that gives me pause is that OBS can sell work at up to 40% discount, at their discretion. That doesn't come out of their take -- they can unilaterally make the pie smaller for everyone involved, including the author and WotC. Supply-and-demand suggest they would only do so if they thought that would result in more money coming in, I hope that they would at least have courtesy to contact the author and get their approval. [/QUOTE]
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