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<blockquote data-quote="CapnZapp" data-source="post: 7693084" data-attributes="member: 12731"><p>What I want is the incredibly usefulness of a fast hyperlinked rules reference. </p><p></p><p>I have bought the core books, so this isn't about the rules being free.</p><p></p><p>I want D&D to catch up with the times. I want WotC to offer sturdy fully-featured stand-alone (things that keep working long after some Web server is shut down) generators for the following:</p><p></p><p>For players, complete character builder.</p><p></p><p>For DMs, a quick NPC with class and levels generator. (the same fully featured program, only with an UI geared towards automatic selection rather than manual confirmation for every step)</p><p></p><p>Treasure generator.</p><p></p><p>Encounter generator, with complete flexibility between hand-chosen foes and automatic generation.</p><p></p><p>Spellcaster generator, with several styles predefined: blaster, illusionist, Oracle, Trickster etc. These can be simply spell lists for a complete level 20 caster; then the program picks the relevant parts for a caster of a certain level. Randomization an essential input value: so a non-denominational foe will get the predetermined list, while a 50% random foe will get half the list on average.</p><p></p><p>All these parts are to be seamlessly integrated: if I equip a PC or monster with a piece of treasure, all relevant statistics is automatically recalculated.</p><p></p><p>All spells and monster abilities link directly into the rules reference.</p><p></p><p>All databases are stored in plaintext format (xml is fine), for maximum interoperability and customization friendliness.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7693084, member: 12731"] What I want is the incredibly usefulness of a fast hyperlinked rules reference. I have bought the core books, so this isn't about the rules being free. I want D&D to catch up with the times. I want WotC to offer sturdy fully-featured stand-alone (things that keep working long after some Web server is shut down) generators for the following: For players, complete character builder. For DMs, a quick NPC with class and levels generator. (the same fully featured program, only with an UI geared towards automatic selection rather than manual confirmation for every step) Treasure generator. Encounter generator, with complete flexibility between hand-chosen foes and automatic generation. Spellcaster generator, with several styles predefined: blaster, illusionist, Oracle, Trickster etc. These can be simply spell lists for a complete level 20 caster; then the program picks the relevant parts for a caster of a certain level. Randomization an essential input value: so a non-denominational foe will get the predetermined list, while a 50% random foe will get half the list on average. All these parts are to be seamlessly integrated: if I equip a PC or monster with a piece of treasure, all relevant statistics is automatically recalculated. All spells and monster abilities link directly into the rules reference. All databases are stored in plaintext format (xml is fine), for maximum interoperability and customization friendliness. [/QUOTE]
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The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
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