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Living 4th Edition
The Depthworld - An "Underdark" for the Shifting Seas
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<blockquote data-quote="covaithe" data-source="post: 4613069" data-attributes="member: 46559"><p>Seems like the sort of place you might find Genasi, too. Earth, Fire, and Water are obvious. A community living down there would need Air to breathe, so there'd be ventilation systems (and probably a continuous breeze). Not sure about Storm; maybe magnetism?</p><p></p><p>I'm a bit wary of nailing down exactly which places are connected to which others, and how. E.g. saying that Mykonos is not connected, or that Bacarte is only connected by exotic landmass (??) seems limiting. The connections between the rest of the world regions are much less concretely defined. E.g. how do you get from the Kingdom of Jade to Daunton? It's not at all clear, since we know that sea journeys are perilous, and we don't know of established portals. Yet, sufficiently determined people can travel from one to the other. How? Does it matter? When a DM needs to run an adventure in KoJ, they'll just make whatever transportation arrangements are suitable for their adventure. Maybe that's a portal, maybe it's a roundabout sailing journey that tries to stay close to coastlines. Heck, maybe it involves a detour through the Depthworld. But I don't really feel the need to pin it down at a setting level.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4613069, member: 46559"] Seems like the sort of place you might find Genasi, too. Earth, Fire, and Water are obvious. A community living down there would need Air to breathe, so there'd be ventilation systems (and probably a continuous breeze). Not sure about Storm; maybe magnetism? I'm a bit wary of nailing down exactly which places are connected to which others, and how. E.g. saying that Mykonos is not connected, or that Bacarte is only connected by exotic landmass (??) seems limiting. The connections between the rest of the world regions are much less concretely defined. E.g. how do you get from the Kingdom of Jade to Daunton? It's not at all clear, since we know that sea journeys are perilous, and we don't know of established portals. Yet, sufficiently determined people can travel from one to the other. How? Does it matter? When a DM needs to run an adventure in KoJ, they'll just make whatever transportation arrangements are suitable for their adventure. Maybe that's a portal, maybe it's a roundabout sailing journey that tries to stay close to coastlines. Heck, maybe it involves a detour through the Depthworld. But I don't really feel the need to pin it down at a setting level. [/QUOTE]
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