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Living 4th Edition
The Depthworld - An "Underdark" for the Shifting Seas
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<blockquote data-quote="Atanatotatos" data-source="post: 4613409" data-attributes="member: 46957"><p>Uhmmm. I'll throw in my two cents. First of all, I like your short article, Dunamin. However, I think there's something that is opposed to the spirit of easyness I had in mind when I first proposed the idea (and that is obviously not necessarily what has to be the final approach). I think the places, the ways, and the nature of the places you can access the "Depthworld" from should remain vague. So not geographically discrete place, but "some places are unconnected, other are connected by teleportation magic, others..." etc. The idea is, making it a mysterious and unknown place, fluff-wise. And mechanically-wise, a place the DMs don't have to worry too much about, either if they include it in their adventure or not: they can just ignore it or just place it in the place they want an access to be. And if different adventures use and spread conflicting information, (like, "there is an access in Daunton" and "there is no access in Daunton nor the proximate isles"), that all just adds to the lack of info and knowledge about the place. Nobody knows much about it, and even who's been there entering from a known place, is not sure to find it again: if isles move on the surface of the Shifting Seas, Poseeydus only knows what happens on that ocean floor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>oh, and, the idea of huge monsters eating ships and excreting them in the depths is great. We should name the thing "Cariddi" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4613409, member: 46957"] Uhmmm. I'll throw in my two cents. First of all, I like your short article, Dunamin. However, I think there's something that is opposed to the spirit of easyness I had in mind when I first proposed the idea (and that is obviously not necessarily what has to be the final approach). I think the places, the ways, and the nature of the places you can access the "Depthworld" from should remain vague. So not geographically discrete place, but "some places are unconnected, other are connected by teleportation magic, others..." etc. The idea is, making it a mysterious and unknown place, fluff-wise. And mechanically-wise, a place the DMs don't have to worry too much about, either if they include it in their adventure or not: they can just ignore it or just place it in the place they want an access to be. And if different adventures use and spread conflicting information, (like, "there is an access in Daunton" and "there is no access in Daunton nor the proximate isles"), that all just adds to the lack of info and knowledge about the place. Nobody knows much about it, and even who's been there entering from a known place, is not sure to find it again: if isles move on the surface of the Shifting Seas, Poseeydus only knows what happens on that ocean floor. ;) oh, and, the idea of huge monsters eating ships and excreting them in the depths is great. We should name the thing "Cariddi" :D [/QUOTE]
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