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D&D Older Editions
The difference between Ad&d 1st and 2nd edition?
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<blockquote data-quote="Achan hiArusa" data-source="post: 5155185" data-attributes="member: 2597"><p>Changes</p><p></p><p><strong>Races</strong></p><p>The Half-orc was taken out of the corebook, but was given an entry in the Monstrous Manual I. It was placed back in the game in the Book of Humanoids and Skills & Powers</p><p></p><p><strong>Classes</strong></p><p>Classes in 1st Edition were organized with classes and subclasses. The classes were Cleric, Fighter, Thief, Wizard, and Monk; the subclasses were Druid (Cleric), Paladin, Ranger (Fighter), Assassin (Thief), and Illusionist (Wizard). In 2nd Edition classes were placed in groups: the Warrior Group (Fighter, Paladin, Ranger), the Priest Group (Cleric, Druid, and Specialty Priest), the Rogue Group (Thief, Bard), and the Wizard Group (Mage and Specialist). Weapon and nonweapon (from DSG and WSG) proficiencies were based on group, not on individual class</p><p></p><p><strong>Class Changes</strong></p><p><strong>Fighter</strong>: Optional Weapon Specialization was made core. Additional multiple attacks for Bows were removed.</p><p><strong>Paladin</strong>: Experience chart was changed to match Ranger.</p><p><strong>Ranger</strong>: Hit Dice changed from d8 to d10, Species enemy bonus was changed to +4 to hit with -4 to reaction checks from +1 damage/level. Changed from being useable on every "giant class" creature to one specific enemy. Two-weapon fighting added when in light or no armor, tracking changed to proficiency system, move silently and hide in shadows added. Attacks per round changed to match other warriors.</p><p><strong>Cleric</strong>: Spell access altered by sphere access system.</p><p>Druid: Spell access altered by sphere access system. Spell access not accelerated by one level. </p><p><strong>Specialty Priest</strong>: New class.</p><p><strong>Thief</strong>: Skill scores not fixed by level, instead the character gets a pool of points that he can spend as he likes within certain limits.</p><p><strong>Bard</strong>: No longer required fighter and thief levels, spell casting altered from druid list to wizard list. Druid powers taken away, gain rogue skills. Bonus languages taken away, Charm ability replaced by ability to influence moods. Suggestion ability removed. Colleges removed.</p><p><strong>Wizard</strong>: Max HD reduced from 11 to 10</p><p><strong>Specialist</strong>: New class, replaces old illusionist.</p><p><strong>Monk</strong>: Class removed.</p><p></p><p>Arquebus, Blowgun, Mancatcher, and Whip added to weapon list, Bo stick, Jo Stick, and Broad Sword removed, Weapons vs. AC table, weapon length, and space required removed (placed as optional rule), weapon type introduced.</p><p></p><p>Proficiency system was core but optional, classes gain NWPs based on group, not class.</p><p></p><p>Climate/Terrain, Organization, Activity Cycle, Diet, Morale added. Level/XP Value moved from DMG to Monster Manual stat block. Habitat/Society and Ecology added to description.</p><p></p><p>Psionics instead of being a powerful add on were made the province of a class and the powers acted like proficiencies</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5155185, member: 2597"] Changes [b]Races[/b] The Half-orc was taken out of the corebook, but was given an entry in the Monstrous Manual I. It was placed back in the game in the Book of Humanoids and Skills & Powers [b]Classes[/b] Classes in 1st Edition were organized with classes and subclasses. The classes were Cleric, Fighter, Thief, Wizard, and Monk; the subclasses were Druid (Cleric), Paladin, Ranger (Fighter), Assassin (Thief), and Illusionist (Wizard). In 2nd Edition classes were placed in groups: the Warrior Group (Fighter, Paladin, Ranger), the Priest Group (Cleric, Druid, and Specialty Priest), the Rogue Group (Thief, Bard), and the Wizard Group (Mage and Specialist). Weapon and nonweapon (from DSG and WSG) proficiencies were based on group, not on individual class [b]Class Changes[/b] [b]Fighter[/b]: Optional Weapon Specialization was made core. Additional multiple attacks for Bows were removed. [b]Paladin[/b]: Experience chart was changed to match Ranger. [b]Ranger[/b]: Hit Dice changed from d8 to d10, Species enemy bonus was changed to +4 to hit with -4 to reaction checks from +1 damage/level. Changed from being useable on every "giant class" creature to one specific enemy. Two-weapon fighting added when in light or no armor, tracking changed to proficiency system, move silently and hide in shadows added. Attacks per round changed to match other warriors. [b]Cleric[/b]: Spell access altered by sphere access system. Druid: Spell access altered by sphere access system. Spell access not accelerated by one level. [b]Specialty Priest[/b]: New class. [b]Thief[/b]: Skill scores not fixed by level, instead the character gets a pool of points that he can spend as he likes within certain limits. [b]Bard[/b]: No longer required fighter and thief levels, spell casting altered from druid list to wizard list. Druid powers taken away, gain rogue skills. Bonus languages taken away, Charm ability replaced by ability to influence moods. Suggestion ability removed. Colleges removed. [b]Wizard[/b]: Max HD reduced from 11 to 10 [b]Specialist[/b]: New class, replaces old illusionist. [b]Monk[/b]: Class removed. Arquebus, Blowgun, Mancatcher, and Whip added to weapon list, Bo stick, Jo Stick, and Broad Sword removed, Weapons vs. AC table, weapon length, and space required removed (placed as optional rule), weapon type introduced. Proficiency system was core but optional, classes gain NWPs based on group, not class. Climate/Terrain, Organization, Activity Cycle, Diet, Morale added. Level/XP Value moved from DMG to Monster Manual stat block. Habitat/Society and Ecology added to description. Psionics instead of being a powerful add on were made the province of a class and the powers acted like proficiencies [/QUOTE]
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