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D&D Older Editions
The difference between Ad&d 1st and 2nd edition?
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<blockquote data-quote="john112364" data-source="post: 5155274" data-attributes="member: 86837"><p>For me the big difference between 1e and 2e was that 2e tried to clarify and fix the massive jumble of rules that was 1e AD&D. They stream lined a lot of rules and nerfed some (I'm looking at you ranger!). They weren't always successful but it was avery good effort. The best part was that you could use 1e rules with minimal to no modifications.</p><p> </p><p>I for one didn't miss the half-orc and if anyone really wanted to play one, the 1e halforc was certainly no game breaker in a 2e game.</p><p> </p><p>We house ruled the rangers favored enemy bonus to a +4 to hit and damage rather than just to hit. (I think. It's been a while.)</p><p> </p><p>I liked the non weapon proficiencies because it was cool that you now had skills outside of combat, but we used to joke about how when you pick up a new nwp you could be an instant master. (Hey I just got the riding proficiency and now I can do tricks on my horse like I was born in the saddle! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p><p> </p><p>And the surpise system in 1e was such a mess that we never used it. You roll 1d6 for surprise. So far so good. But there were so many exceptions that you couldn't keep track. For instance some creature were only surprised on a 1 whereas others surprised other creatures on a 1-4. Wtf! How do you resolve that.</p><p> </p><p>But the best part of 1e was definetly the DMG. This was (and still is) such a good reference book especially the appendices. There is information in this book that crosses any edition and is just plain <em>useful</em>! And who doesn't love the detailed castle building cost. It practically breaks down the cost of a keep brick by brick. I know that's level of detail that most people don't want to deal with, but it's there if you want it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="john112364, post: 5155274, member: 86837"] For me the big difference between 1e and 2e was that 2e tried to clarify and fix the massive jumble of rules that was 1e AD&D. They stream lined a lot of rules and nerfed some (I'm looking at you ranger!). They weren't always successful but it was avery good effort. The best part was that you could use 1e rules with minimal to no modifications. I for one didn't miss the half-orc and if anyone really wanted to play one, the 1e halforc was certainly no game breaker in a 2e game. We house ruled the rangers favored enemy bonus to a +4 to hit and damage rather than just to hit. (I think. It's been a while.) I liked the non weapon proficiencies because it was cool that you now had skills outside of combat, but we used to joke about how when you pick up a new nwp you could be an instant master. (Hey I just got the riding proficiency and now I can do tricks on my horse like I was born in the saddle! ;)) And the surpise system in 1e was such a mess that we never used it. You roll 1d6 for surprise. So far so good. But there were so many exceptions that you couldn't keep track. For instance some creature were only surprised on a 1 whereas others surprised other creatures on a 1-4. Wtf! How do you resolve that. But the best part of 1e was definetly the DMG. This was (and still is) such a good reference book especially the appendices. There is information in this book that crosses any edition and is just plain [I]useful[/I]! And who doesn't love the detailed castle building cost. It practically breaks down the cost of a keep brick by brick. I know that's level of detail that most people don't want to deal with, but it's there if you want it. :) [/QUOTE]
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The difference between Ad&d 1st and 2nd edition?
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