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General Tabletop Discussion
*TTRPGs General
The Difference Between Realism vs. Believability
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<blockquote data-quote="S'mon" data-source="post: 5261588" data-attributes="member: 463"><p>I think Plausibility - Believability - is what enables Suspension of Disbelief, which is important for me in playing/GMing an RPG. I generally find rules-light games better for me for SoD as they leave me more brain processing-power available to come up with explanations for what just occurred.</p><p></p><p>Example - GMing for my three-year-old last week, free-kriegspiel style:</p><p></p><p>"OK, the Duergar start towards you. Roll 3+ to hit"</p><p></p><p>Bill gleefully rolls a 5 on a d6</p><p></p><p>"Your arrow takes the lead Duergar in the chest. He falls off the bridge into the river, and is swept downstream..."</p><p></p><p>Whereas a more rules-heavy system tends to more tightly define the narrative, and can make improvisation harder. This can be problematic if I find it hard to justify rules-driven events within the setting, eg the 4e PC who goes from dying to full hp after a short rest, without benefit of magical healing, or from dying to full hp + full healing surges after a night's rest.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5261588, member: 463"] I think Plausibility - Believability - is what enables Suspension of Disbelief, which is important for me in playing/GMing an RPG. I generally find rules-light games better for me for SoD as they leave me more brain processing-power available to come up with explanations for what just occurred. Example - GMing for my three-year-old last week, free-kriegspiel style: "OK, the Duergar start towards you. Roll 3+ to hit" Bill gleefully rolls a 5 on a d6 "Your arrow takes the lead Duergar in the chest. He falls off the bridge into the river, and is swept downstream..." Whereas a more rules-heavy system tends to more tightly define the narrative, and can make improvisation harder. This can be problematic if I find it hard to justify rules-driven events within the setting, eg the 4e PC who goes from dying to full hp after a short rest, without benefit of magical healing, or from dying to full hp + full healing surges after a night's rest. [/QUOTE]
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